Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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valour
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Tags: Mod
File Size
Posted
Updated
4.585 GB
5 Jul, 2021 @ 7:22am
8 Oct @ 11:59am
723 Change Notes ( view )

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valour

In 1 collection by Normand
valour GoH mods
14 items
Description
Important:
Mod works only on 1.055 game version

Previous mod versions you may find here

valour mod is not compatible with other mods due to new nations added
Mixing mods it is your decision. In case you mixed mods don't tell that valour is not working.


Mod adds following factions
Country
MP Early Doctrines
MP Mid Doctrines
MP Late Doctrines
Conquest against
USSR
Extra
Extra
Extra
Germany
Italy
Japan
Hungary
Germany
Extra
Extra
Extra
UK
US Armed Forces
USSR
France
Poland
US Armed Forces
All-Round
Offensive
All-Round
Irregular
Offensive
Defensive
All-Round
Irregular
Offensive
Defensive
Support
Extra
Germany
Italy
Japan
UK
All-Round
Irregular
All-Round
Irregular
Offensive
Defensive
All-Round
Irregular
Offensive
Defensive
Support
Extra
Germany
Italy
Japan
Japan
All-Round
Irregular
All-Round
Irregular
Offensive
Defensive
All-Round
Irregular
Offensive
Defensive
Support
UK
US Armed Forces
USSR
France
All-Round
Defensive
All-Round
Irregular
All-Round
Irregular
Germany
Italy
Poland
All-Round
Defensive
All-Round
All-Round
Irregular
Germany
Hungary
All-Round
All-Round
Irregular
All-Round
Irregular
USSR
Italy
All-Round
Defensive
All-Round
Irregular
All-Round
Irregular
UK
France
US Armed Forces
USSR

Don't have plans to add more nations.
If you wish to see more nations, you are welcome to create your own mod.


Mod features
- Individual per nation re-supply system : on the battlefield you can't re-supply enemy weapons by your nation crates or trucks
- Auto AA-gun : AA guns firing enemy aircraft within a 250m range
- Auto medic : nearest medic within 100m will be called to rescue soldier in case soldier is down and bleeding
- Modified 3-rd person view for the infantry with the actual in-game weapon model's sights that allows for a more immersive experience closer to an FPS game

- Non-magazine ammo supply system for small arms with ammo crate in MG assistant inventory or supply truck to quick re-supply on the battlefield (for mod factions only)

- 'All vehicles' mode with unlocking of all units for players in skirmish battles


How to check the date / time of your local copy of the mod (version of the mod)


How to get latest mod version
You do not need to re-install whole mod.
You just need to restart Steam.
You automatically receive difference from version you have and latest mod version after Steam restarting (several MBytes only).


How to play with mod
When you launch the game without the mod, only 4 nations are written to the game cache.
If you activate and apply the mod, and then try to play, then 4 nations will remain in the cache.
After activating and applying the mod, you need to clear the cache to play with the nations added by the mod.
Clearing the cache is done by restarting the game after activating and applying the mod.
As a result of such a restart, all nations will be in the cache, including those added by the mod.


How to flying a Airplane in MP
Step 1: Make forward movement for your aircraft.
Step 2: Press E for Direct Control.
Step 3. Press S button to rise into the air.
High-flying = S
fly down = W
fly left = A
fly right = D


Copyright 2025 [Normand] This item is not authorized for posting on Steam, except under the Steam account named Normand
Popular Discussions View All (106)
401
8 Oct @ 6:57pm
Bugs and Suggestions
Killerwolf
8
23 Aug @ 10:49am
Last Battle bug
Erdbeersahnetorte
7
23 Aug @ 12:45pm
Long timers
Erdbeersahnetorte
7,715 Comments
Normand  [author] 41 minutes ago 
pz35t (37mm AT gun) costs 240
pz38t_a (37mm AT gun) costs 250
bt2 (37mm AT gun) costs 220
Also, there is a bugs and suggestions discussion, where this would be better placed.
Dude if you don't like the mod there are others out there.
blagmire 3 hours ago 
Another example: the M2A4 is 275 MP and punches far above its cost, easily taking out tanks in the 350+ range while being very tanky itself.
blagmire 9 Oct @ 6:46pm 
USAF is overpowered, imo. They get too many units that are just too cheap for how powerful and versatile they are. Lets them outnumber and outperform other armies at a lower MP cost. Armored Dodges with 2 hull armor can shrug off tank shells while oneshotting with their mounted bazookas. Maybe that one's a bug though.
Normand  [author] 9 Oct @ 2:02am 
Mixing mods it is your decision. In case you mixed mods don't tell that something in valour is not working.
Drew77 9 Oct @ 1:48am 
it has to be a mod conflict, only other mod i have is all units in skirmish, bc all USAF mortar/ atry has a tank view when zoomed in, which is odd
Normand  [author] 8 Oct @ 12:15pm 
@Drew77
What do you mean "mortar have the birds eye... are not wroking"?

See how mortars work in my video:
https://youtu.be/hAdFcyKkNIc
Drew77 8 Oct @ 11:34am 
thank you for the very fast responce and video, i will have to get screen shot and units name, i could be wrong but do all mortar have the birds eye view bc i know those are not wroking
Normand  [author] 8 Oct @ 10:40am 
@Drew77
Do not see any issue with artillery of the USAF faction
Please check my video where I tested all USAF cannons:
https://youtu.be/n0T0JxXYdUo

Any details of the problem you have.