Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

valour
7,711 Comments
blagmire 7 hours ago 
USAF is overpowered, imo. They get too many units that are just too cheap for how powerful and versatile they are. Lets them outnumber and outperform other armies at a lower MP cost. Armored Dodges with 2 hull armor can shrug off tank shells while oneshotting with their mounted bazookas. Maybe that one's a bug though.
Normand  [author] 9 Oct @ 2:02am 
Mixing mods it is your decision. In case you mixed mods don't tell that something in valour is not working.
Drew77 9 Oct @ 1:48am 
it has to be a mod conflict, only other mod i have is all units in skirmish, bc all USAF mortar/ atry has a tank view when zoomed in, which is odd
Normand  [author] 8 Oct @ 12:15pm 
@Drew77
What do you mean "mortar have the birds eye... are not wroking"?

See how mortars work in my video:
https://youtu.be/hAdFcyKkNIc
Drew77 8 Oct @ 11:34am 
thank you for the very fast responce and video, i will have to get screen shot and units name, i could be wrong but do all mortar have the birds eye view bc i know those are not wroking
Normand  [author] 8 Oct @ 10:40am 
@Drew77
Do not see any issue with artillery of the USAF faction
Please check my video where I tested all USAF cannons:
https://youtu.be/n0T0JxXYdUo

Any details of the problem you have.
Drew77 8 Oct @ 9:40am 
All artillery units / mortars on the new faction USAF, no top down view when zoomed in only straight ahead, would take out a german and have the unit take over the german mortar and works fine
mndosz 8 Oct @ 5:48am 
i think soviet vehicle ZiS-6 37mm 61-k, is bugged because when i put the vehicle near the enemy the vehicle isnt firing back
heres the video https://youtu.be/BooSDhhjn7M
Normand  [author] 8 Oct @ 3:51am 
What artillery units did you check?
Drew77 8 Oct @ 3:47am 
I have a issue with USAF where i can Not zoom in with artillery, other factions work fine but when go to zoom in its just straight ahead aim no over view ?
Normand  [author] 7 Oct @ 8:08pm 
@mndosz
I really don't know as never modified logic for Conquest mode except adding new nations and coalitions.
But you may check 'conquest.lua' mod file in 'general.pak / script / multiplayer / modes' folder.
mndosz 7 Oct @ 6:13pm 
where to change the preparation time for defense? is it in game files or in the mod files?
mrolympia 7 Oct @ 2:52pm 
thanks normand for being so active with helping people on here. it's underappreciated. but replying to what I said a day or two ago, for some reason it shows up in steam workshop but in the game in extras it isn't there. It could be for some reason, in steam worship it says "0 mb".. sounds like it doesn't install?? I think it's a steam problem.
Avi 6 Oct @ 3:36pm 
You might be burnout, i'll let you be. Sorry, I won't bother you anymore.
Avi 6 Oct @ 12:44pm 
I swear, there 2 US armies in conquest, your is the one called US Armed Forces i believe, and in that techtree, it having what i believe a mistake like i described previously. Wolverine should have been accessible after the Sherman A1 in different branch, instead of needing the 76w variants, 105, Easy 8 and Jumbo. That mistake like i said, make the wolverine irrelevant.
Normand  [author] 6 Oct @ 12:12pm 
Mod does not require DLC and does not change US or Finnish DLC's techtree.
Avi 6 Oct @ 11:55am 
I mean, look at it, by the time i reach the wolverine, i have the Sherman 76 W variants, Easy 8 and the Sherman 105, making the wolverine irrelevant. Only the Jackson would be a relevant upgrade from the tanks i have already in my motor pool.
Sorry i misstype Normand.
Avi 6 Oct @ 11:46am 
@Nomand
Thats correct in the USA tech tree, but not in the US Armed Forces. I swear im not inventing things and dont have any other army mods loaded. It also weird there 2 US armies but i guess one is your mod and the other is the US DLC (That also you modificate?)
Normand  [author] 6 Oct @ 9:49am 
@Avi
Jumbo (line 38; column 4) requires m4a3e8 tank (line 37; column 3) and does not require m10wolverine.
But m10wolverine (line 42; column 4) requires m4a1 (line 33; column 4), both have same column as Jumbo.
Jumbo just lies between m4a1 and m10wolverine.
Womp 6 Oct @ 7:19am 
i found it sir, but im not really sure too, open the mod file, go to script inside general.pak, you will find conquest.lua there, just edit
Avi 6 Oct @ 7:10am 
why, in US techtree, you have to unlock the Sherman Jumbo to have access to the Wolverine?
Normand  [author] 6 Oct @ 3:01am 
Mod does not change vanilla attack logic.
Mod adds new nations only.
May you teach me how to make new attack logic?
Womp 6 Oct @ 2:53am 
sir, how can i make enemy wave attack more often?
Normand  [author] 5 Oct @ 9:16pm 
@mrolympia
Did you get mod in game Extras?
mrolympia 5 Oct @ 1:50pm 
strangely, I download the mod. play, doesn't show up in workshop. I restart steam, I check game version, nothing shows up in workshop page in game.
DieSpinne(GER) 4 Oct @ 3:00pm 
The Old Third Person Version and the Old Enfield Weapon Sound was much better, why change the British Enfield Sound ?
Normand  [author] 4 Oct @ 9:35am 
Lemum 4 Oct @ 9:19am 
Can someone help me with "Tow Rope"?
Magolor991 4 Oct @ 12:37am 
Great mod bro, thanks for the job
Normand  [author] 2 Oct @ 11:39pm 
@Gentankyou
See in video
https://youtu.be/kGmvbVbfThg
Gentankyou 2 Oct @ 6:41pm 
I don't understand how to activate "all vehicles mode"
Jonnyhawkeye 2 Oct @ 7:11am 
K so i decided to reinstall the mod and its now working, IDK why but every time i ask for help things either get a simple fix or fix themselves. sorry to bother,
Normand  [author] 2 Oct @ 6:59am 
@Jonnyhawkeye
Check version number of the game in the top left corner of the main screen.
Jonnyhawkeye 2 Oct @ 6:56am 
idk how to check
Jonnyhawkeye 2 Oct @ 6:55am 
the recent one
Normand  [author] 2 Oct @ 6:45am 
@Jonnyhawkeye
What should be updated?
Mod supports 1.055 game version.
Please
1)check what game version do you use
2)read how to get latest mod version in the description of the mod
Jonnyhawkeye 2 Oct @ 6:37am 
can you plz update this mod, the game updated and it no longer works
Normand  [author] 1 Oct @ 9:34am 
@MimoWaffen
Should repeat again : "Valour mod can't be run with any other mod."
Normand  [author] 1 Oct @ 9:33am 
@MimoWaffen
Coop mission mod does not compatible with valour mod.
Please check date of Coop mission mod updating.
It is too old mod.
MimoWaffen 1 Oct @ 9:27am 
The coop mission mod, it may be the version
Normand  [author] 1 Oct @ 7:33am 
@MimoWaffen
Check mod description where you may find how to use new content of valour mod.
Normand  [author] 1 Oct @ 7:29am 
Valour mod can't be run with any other mod.
What do you mean under Coop mod?
MimoWaffen 1 Oct @ 7:11am 
Crashes while loading up the game? Is it because of the Valour Coop mod?
Normand  [author] 30 Sep @ 11:01pm 
Sounds like you have used not actual mod version.
Try to restart Steam to speed up of the loading latest mod version.
TheOcculus 30 Sep @ 10:40pm 
Hey, just wanted to let you know there is a crash that occurs when loading something about a tiger heavy tank. I've experienced it on the "All vehicles" mode with Germany on late time period 1943-45 on the defensive doctrine. No idea if its a bug on any other mode, doctrine, or time period. No idea if the bug also effects other nations - not sure just know its happening with the specifics I have just stated. No other mods running with it so I assume Its an issue with Valour. Just wanted to let you know!
Normand  [author] 30 Sep @ 6:02pm 
@NegativeonE
Fixed. Thanks.
NegativeonE 30 Sep @ 5:27pm 
hi i got bug when click icon heavy tank tiger game crashed
Chip "War Crimes" Jones 30 Sep @ 1:04pm 
Hey Dev, thanks for all your work! I wanted to ask if it would be possible for you to model in up gunned US jeeps, like the ones that were field modified by I&R platoons to have a .50 up top and either 1 or 2 .30 cals for the front passenger?
Elatedrune 30 Sep @ 12:50pm 
well that update was fast
thanks for the fast update <3
Normand  [author] 30 Sep @ 11:19am 
@everyone
Mod has been updated to supports 1.055 game version.