Killing Floor

Killing Floor

KF-Forest
52 opmerkingen
Bush 5 aug 2024 om 13:01 
any chance I could get the .rom for my dedicated server? :praisesun:
Räsvelg AY-NA Tiyaga Valéncia 29 aug 2018 om 3:26 
Custom DL Link?
red squirrel 6 jan 2018 om 14:42 
I also had a problem getting the map to show up after subscribing. If that happens, you could try right-clicking on Killing Floor in the game list, then hit Properties -> Local Files -> Verify Integrity of Game Files. After I did this, the map showed up after starting up KF. Nothing else seemed to work. Hope it helps.
Papa G 22 jun 2017 om 15:25 
Won't show up on my maps. Anyone know why?
Anthony Mars 22 dec 2016 om 7:28 
Won't show up on my maps. Help?
Kill Master 1 mei 2015 om 13:15 
New Steam Group For Killing Floor Content Creators

This groups goal is to bring the communities of Killing Floor 1&2 together so that they can share their creations and expertise with other community members. It is also a great place to put together and manage team projects through the Steam client.

This group is not meant to replace the Tripwire Forums, but to supplement it and give it a second home on the Steam platform where it is easily accessible to the general public.

Everyone is welcome! :)

http://gtm.steamproxy.vip/groups/KFHub
StepScavChad 25 nov 2014 om 21:31 
Its going up on my server- Caustics Den IP address: 104.156.246.123 Add this to your favorites in the KF Server Menu! Custom Maps Only! Normal- Long
anw37 17 aug 2013 om 17:38 
Good map
SoRRoW 26 jul 2013 om 10:45 
Really nice
Duskylyon 13 jul 2013 om 7:42 
There's a spot by the waterfall where your character can get stuck.
Marshall Law 6 jul 2013 om 23:51 
This guy does great stuff!
SuperMegaChaos 19 mei 2013 om 18:42 
It would be amazing if someone could redo some of the halo combat evolved multi-player maps.
The Kompetitor 28 apr 2013 om 14:25 
looks like its from skyrim...lol
Le Croisé 28 feb 2013 om 9:20 
Can you add a download link in the description because I would like to install the map in my dedicated server. Thank you!
OG Dutchy | 19 feb 2013 om 15:38 
i knew i recognized that face, its you murph :P
OG Dutchy | 19 feb 2013 om 15:37 
thank you very much :)
Sam  [auteur] 19 feb 2013 om 15:36 
One comment of me down there a link labeled "here". Go there! You'll find a download link. :)
OG Dutchy | 19 feb 2013 om 14:57 
can you add a link for direct download? thanks
Swanley 7 jan 2013 om 9:55 
A very finely crafted map
Baz 22 dec 2012 om 13:14 
Will do
Sam  [auteur] 22 dec 2012 om 12:41 
@Brad: Can you post your concerns here [forums.tripwireinteractive.com], please?
Baz 22 dec 2012 om 11:31 
Nice map, rather like it. I've found a couple of issues with it though, should I add you to discuss?
erk2 16 dec 2012 om 10:36 
Where is the cave? icant find it =/ fantastic map by the way please make a night version and this would be fantastic
☢Zombified Rc☢™ 2 dec 2012 om 11:15 
SUBSCRIBE TO DOWNLOAD!!! than relaunch Killiling floor
Sam  [auteur] 2 dec 2012 om 10:32 
(update) This is now the final version. Titled KF-Forest (no B# extension).
Sellbydate 17 nov 2012 om 2:37 
I'll download it, it looks amazing!
Law Abiding Engineer 12 nov 2012 om 10:17 
Ok, thanks. I love the map. I forget what I suggested on the forums page, but I think if you did a night version of this and added some lgihts for the trader's cabins, the campfire, and the cave it self, then this would be an awesome night version map.
Law Abiding Engineer 11 nov 2012 om 8:28 
Which version of the map is this? I still have B2 from when you posted it last on forums.
XLoad3d 19 okt 2012 om 12:51 
nice, a bloat in the river too lol
clown slip me pls ban he 11 okt 2012 om 14:46 
fuckin amazing.
Turisnäs 30 sep 2012 om 2:50 
awesome
Sam  [auteur] 29 sep 2012 om 16:31 
@Flackzer: The "Subscribe" button. :)
@PooSH: It's not just your server! It's because I use custom emitters and because of a bug in the game this crashes dedicated servers on map-change during "garbage collection" (should happen on Fabulous too, btw). I've notified TWI and I think we have found a solution, but whether it actually works, wether they're going to implement it and if so how long that's going to take before it's up (prioritywise), then how long before it's properly tested... no idea.

I don't want to not use custom emitters, however, and as you said, listen servers don't have this problem and that's what I personally use.
Ewans 29 sep 2012 om 13:50 
I really love this map, the sound, those trees to cross the river, can you do it on the night too ? It will be amazing.
[ScrN]PooSH 29 sep 2012 om 13:15 
Solo mode and listening server works fine, btw. Dunno, maybe it is just my server, but other maps work perfectly (even your other map - Fabulous)
[ScrN]PooSH 29 sep 2012 om 13:10 
Crash log:

Developer Backtrace:
[ 1] ./ucc-bin-real() [0x846e1cb]
[ 2] [0x776400]
[ 3] ./ucc-bin-real() [0x8436f22]
[ 4] ./ucc-bin-real() [0x8436f35]
[ 5] ./ucc-bin-real() [0x8436f35]
[ 6] ./ucc-bin-real() [0x843701b]
[ 7] ./ucc-bin-real() [0x843757f]
[ 8] ./ucc-bin-real() [0x843ee36]
[ 9] ./ucc-bin-real() [0x81361c7]
[10] ./ucc-bin-real() [0x81454bf]
[11] ./ucc-bin-real() [0x8142b13]
[12] ./ucc-bin-real() [0x810f446]
[13] ./ucc-bin-real() [0x804e1a4]
[14] /lib/libc.so.6(__libc_start_main+0xf3) [0x42eb86b3]
[15] ./ucc-bin-real() [0x804b4b1]
Unreal Call Stack: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- DispatchDestroy <- DispatchDestroys <- UObject::PurgeGarbage <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
[ScrN]PooSH 29 sep 2012 om 13:09 
Don't know why, but both you maps (this and Dammage) crashes my server when switching to another map. You can vote for this map and play without problems, but when you want to change the map (even restart the same one) server is crashing all the time. It is very sad, cuz both maps are very cool :(
Lucifer 29 sep 2012 om 12:58 
BEAUTIFUL !!!
~~{BUG}~~ 29 sep 2012 om 11:31 
thx man good job keep it up
Jaden_Treaty_XIII 29 sep 2012 om 11:14 
Damn you Mr.Secrecy you stole what i was thinking
THE-LAST-SAINT 29 sep 2012 om 11:10 
don't you just love it nature. the sun shining the wind in the trees and bulled's flying poping zombie head's off i love it XD
Proyoh 29 sep 2012 om 9:21 
just awesome!
SweetSunburn 29 sep 2012 om 9:06 
oh my god thats awesome!
I_Want_A_Car 29 sep 2012 om 8:36 
Look so difficult ;; i don't like it i'm leally sorry
ARMYFEARSWAT 29 sep 2012 om 6:01 
*0*
Nejco 27 sep 2012 om 12:38 
i stucked a lot on your map :)
Necrowire 26 sep 2012 om 23:54 
This is amazing,i really love Mountain Pass so this should be really good :)
Chaosengineer 26 sep 2012 om 2:26 
We need more nature maps
AkroyaR 25 sep 2012 om 18:32 
Lets take a stroll, tra la la OMG FLESHPOUND!
weaf 25 sep 2012 om 16:49 
Looks good