Portal 2

Portal 2

Preliminary Focus - Part One
18 kommentarer
Petutski 7. juni 2015 kl. 17:36 
Very nice! Thanks!
wildgoosespeeder 17. juli 2014 kl. 22:01 
That's a weird way to drop a cube...
ZAEROS 20. mar. 2014 kl. 12:19 
Most beautiful stairs Ive seen on any map, Rest of map looks great too.Puzzle not too difficult, Enjoyed, Thank you.
Le Petit Mort 24. nov. 2013 kl. 19:18 
Pros:
• New props deftly blend Portal 1 and Portal 2 's aesthetics;

Cons:
• The cube-dropper is pretty funky, though;
stormsend 17. okt. 2013 kl. 22:54 
Cool
Portalnerd  [ophavsmand] 30. sep. 2013 kl. 16:51 
Hello, I am taking requests for the next map I make. Please post what map I should make in the discussion below.
http://gtm.steamproxy.vip/workshop/filedetails/discussion/180563577/846965882768515699/
Blue 11. sep. 2013 kl. 15:47 
LOL the ending! :D

inspired from h2f, yes? XD

"EDIT": also really like how the puzzles are extremely easy, so i feel like im running at high speeds through an awsome looking environment. do you mind if i use this style in the future possibly? it's really good, with some minor changes.
Whisper 1. sep. 2013 kl. 13:08 
are there any cores in this one? I don't see any...
DannyVFilms 26. maj 2013 kl. 11:55 
Nice job guys. I haven't looked at this map in a while...It looks fantastic!
BatWing 28. dec. 2012 kl. 9:30 
i miss this being really random...
DannyVFilms 20. dec. 2012 kl. 14:13 
I like the new version. I didn't know we had a voice actor actively working on the levels. Great work.
Manifest Breastiny 27. nov. 2012 kl. 19:48 
Hmm, instead of the ramps, why don't you use the 4-panel stairs or something? (the PTI stairs)
Ciirulean 11. nov. 2012 kl. 13:33 
I got to say the texture you use for these levels make it look very futuristic.
Portalnerd  [ophavsmand] 11. nov. 2012 kl. 7:54 
Industructable Core Inteligence
John Freechment 11. nov. 2012 kl. 7:35 
What does ICI stand for?
The Sojourner 26. sep. 2012 kl. 16:39 
Nice job eliminating the trap. I didn't mind the old lighting (now the exit elevator room looks likda weird, like on another one of your maps), although the update to the first chamber (after the wakeup chamber) is cool.
The Sojourner 24. sep. 2012 kl. 4:32 
The player can get helplessly trapped in the area with the cube and buttons. Do you remember what Valve commented on one of their maps regarding cubes and doorways?
Platinummatthew 23. sep. 2012 kl. 18:20 
very very strange, i here music in the background and i souns creepy, and why is everything purple? i give this a thumbs up