The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Hjerim Expansion
93 Comments
bLaCkShAd0w  [author] 28 Mar, 2019 @ 3:03pm 
No problem. I would like to find the time to come back and remake this mod from scratch one day. We will see what happens. It always was my favorite vanilla home.
💖 Officer Hotpants 💖 28 Mar, 2019 @ 11:51am 
Damn. Oh well. Thank you for answering.
bLaCkShAd0w  [author] 28 Mar, 2019 @ 9:30am 
It crashes with hearthfire because it is not compatable. The mod was released before hearthfire, And therefor will not work with it.
💖 Officer Hotpants 💖 28 Mar, 2019 @ 7:03am 
Will it crash if I have Hearthfire, if anyone knows? Because if the only issue is that I can't purchase the children's room or move kids in, I think I can learn to live with that. This house looks incredible.
Lwwly 1 Jan, 2016 @ 2:18pm 
ok thx. i tried to fix it myself, but i am no experienced modder, so i chose to leave it.
bLaCkShAd0w  [author] 1 Jan, 2016 @ 7:07am 
Here is your answer. This mod is not compatble with the hearthfire expansion.
Lwwly 1 Jan, 2016 @ 5:33am 
even though i doubt i am gonna get an answer as for when i look at the dates
Lwwly 1 Jan, 2016 @ 5:32am 
umm... am i the only one who has the bug where the childrens room is pretty messed up with walls and such. I assume this is because that the secret back panel to the library is not combatible with the expansions you can buy ingame for the house...
Lloyd Garmadon 30 Dec, 2014 @ 6:46pm 
hjerm workshop!
bLaCkShAd0w  [author] 29 Oct, 2014 @ 8:41pm 
Thanks for the comments guys, This mod is really not compatable with hearthfire as i made it well before hearthfire was released.
Muscle Man 26 Sep, 2014 @ 1:47pm 
Your my favorite modder on here :D
Spin_ironfist 26 Jul, 2014 @ 2:29pm 
Same problem with heartfire (like Kidwhix). Some workaround?
Spin_ironfist 24 Jun, 2014 @ 6:03pm 
I remove the aparells of this mannequin and it back to your place. I think that it ocurrs because i give it a Imperial shield. This shield in this mannequim was entering in the wall, maybe that colision error cause the error. The manequins are very close to the wall and other objects.
Spin_ironfist 24 Jun, 2014 @ 5:43pm 
One of the three original mannequins, one that is originally next to the ladder appears in the air and so far your place, sometimes close to the ceiling.
GoldenCoffyy2001 20 Mar, 2014 @ 4:30pm 
cant wait to buy it :D (12000 gold + 3000 or something gold for all the stuff)
GoldenCoffyy2001 13 Mar, 2014 @ 5:06pm 
@saunders.bryan wow
saunders.bryan 5 Mar, 2014 @ 7:40pm 
wow subscribed to this .....awesome add on to the house....
saunders.bryan 16 Jan, 2014 @ 5:14pm 
wow this mod looks awesome...do I need any other mod with this or is it complete?
Reigning_Cats 21 Dec, 2013 @ 6:17pm 
Outstanding mod, so far. I really like having everything at my fingertips, and a good place to separate ores and ingots, etc. For anyone interested, I've found if you mark the dagger display cases for deletion, the daggers will still mount nicely on the shelf below them.

I wonder if there's any possibility of getting rid of the hall display cases and sticking more mannequins in those alcoves.

The only thing I'm not sure about is the garden. I took everything out of the respawning ingredients trunk, and it's been 30 in game days, but it hasn't respawned. I wasn't sure about the garden itself, so I only took one piece of hanging moss and took the nirn roots to shut them up. Do I have to take everything to trigger respawn?

Request. If you have the opportunity, could you stick a small satchel on/near the alchemy table, for holding enchanted alchemy gear, so it doesn't get mingled with the ingredients? Please. :)
Gubbyfishy 11 Dec, 2013 @ 11:24am 
I love your Hjerim changes! Now it finally feels like an epic home. All the racks and display cases...mmm.

Rated, commented + favourited.
Anal Sex My LOVE 14 Oct, 2013 @ 9:42am 
hey guy i love really your new mod and its awesome i cant await the antronach smite :D spamming my cellar with ghosts :3 i got everything in the new house and finally enough place for my books armors and swords thx you keep the work and finish pls the mod ^^
saunders.bryan 13 Oct, 2013 @ 9:48am 
i like to use this mod,but what mod does this change from the other mods? I dont want my game to crash because of an overlap or something?
Lafee 21 Sep, 2013 @ 8:17am 
How do I download it?
Nighthawk 8 Aug, 2013 @ 8:52am 
gsladier, go to the main level, check the right wardrobes, it should be in one of the,
Buckeye Joe 13 Apr, 2013 @ 12:34pm 
Nice mod. I didn't like that you entered the house through the workshop, I think the original entrance was better. So I changed the link references so that I enter the house into the living room, and I put in a new door on the first floor that sends you to the workshop (its on the wall where you put the new housecarl quarters entrance -- since I dont use housecarls). Then of course had to take out the old door in the workshop that linked to the livingroom front entrance and put a stone wall in its place. I think this layout is much more natural. But thanks for the upload.
gsladier 30 Mar, 2013 @ 6:18pm 
a like that mod very much but i cannot find the hidden library. Any help please anyone
bLaCkShAd0w  [author] 28 Mar, 2013 @ 7:23pm 
@ fpsquadrasnipar - thanks, i will definetly consider that :-)
bLaCkShAd0w  [author] 28 Mar, 2013 @ 7:22pm 
@ Luke Lennon - while in hjerim open the console with ~ then click items you want removed and type "mark for delete" when the cell reloads they should be gone. Thats about all i can suggest for now. I am working slowly on the remodel :-(
fpsquadrasnipar 27 Mar, 2013 @ 8:35pm 
I liked the hallway of mannequins, really showcases my collection of many armors. Can you add a few more in your next mod? Also the room of chests is awesome for organizing stuff; more would be great! Looking forward to your new mod!
Boolha 27 Mar, 2013 @ 5:52pm 
Please help me, I loved your mod! I'm having the "objects that are not moved to their correct positions" problem. I used resetinterior, but it didn't totally solved it, there's still a wall in the middle of the kids bedroom, and a false wardrobe in the middle of a kid bed. And I bought every upgrade and still can't find the hidden library. OBS: I bought the house AFTER installing the mod. Crazy, but I've entered it before because of the quests.
fpsquadrasnipar 27 Mar, 2013 @ 12:50pm 
Can you fix the few bugs mentioned below and update it for 2013? Thanks for the great mod in advance!
Aradiel 22 Feb, 2013 @ 12:52pm 
All over i love it, but as I have adopted two kids, I would really love this mod to support Heartfire. The "room" with the two closets (one leading to the secret alchemy/enchanting room) and the original butcher-note thingy is a two-bedded kids room in the Heartfire version. Now my two kids can't go to bed, because of the original wall of that room still being there cutting the room in half.

Great mod though, 5 stars!
Mindless_Anarchy 12 Jan, 2013 @ 9:00pm 
Hm, in the "basement" (that area that has the Oblivion symbol on the floor, underneath the workshop)... what is it and how do I use it? There's some sort of alter, but I don't know what I need to put on it or anything. The only other thing in there is a skeleton, and he didn't have anything useful on him
ᵈᶤᵉ ᵐᵉᵗᵃ 15 Oct, 2012 @ 7:40am 
i love hjerim and this mod is soooo f****** AWESOME !! thx a lot <3
Lucky 13astard 13 Oct, 2012 @ 5:05am 
Found a workaround to get to the library after the Hearthfire dlc until this gets patched. Walk up to the wall and open console. Mouse click on the wall, and then type in markfordelete with the code. Close console, quicksave and reload. Wall should be gone now.
Lucky 13astard 13 Oct, 2012 @ 3:05am 
The mod needs an update! there is now a wall blocking the library after the Hearthfire dlc
The Dark Ranger 4 Aug, 2012 @ 8:17pm 
Can you add a few extra bedrooms or some beds in the right places i have a mod that lets me have 10 spouses i would apreciate more beds as it is with all the houses i wont have enough room
blazermick 24 Apr, 2012 @ 6:31pm 
Can you remove the smoke from the lounge area ? The house is smokey from the smelter.
Qahnaarin Tom 9 Apr, 2012 @ 4:14am 
CTD when leaving house and CTD when FT with active MOD. Big issue: Dragon Priest masks get reset as default.
⸸ [removed by moderator] ⸸ 8 Apr, 2012 @ 12:36pm 
Atronach Smith doesnt work btw
PREZIOTHEKING 4 Apr, 2012 @ 10:45am 
thankyou very much im not english but italian
⸸ [removed by moderator] ⸸ 4 Apr, 2012 @ 6:10am 
Very great! Thanks a lot.
Invisible Man 3 Apr, 2012 @ 4:53pm 
check the dragon priest masks busts they reset the dragon priest masks i had mine legendary i put it on the bust and it went back to how it was when i first got it
Stinger53 3 Apr, 2012 @ 8:25am 
i cant use the weapon racks they open but wont allow me to put weopons in them and the mannequins move and the 2 are still there from before the mod
bLaCkShAd0w  [author] 7 Mar, 2012 @ 4:38pm 
Ok lastly, your very own antronach forge :-) I am off to start a new mod! Will be taking a break from this one for the time being :-) Thanks for all the support and feedback!

Cheers!
bLaCkShAd0w  [author] 29 Feb, 2012 @ 9:56pm 
New revision is up, Getting very close to completion :-)
bLaCkShAd0w  [author] 27 Feb, 2012 @ 9:09pm 
No its probably the navmesh being raised because of the platforms the mannequins are on. Ill work on that tommorow :-)
Sir Lee Syrious 27 Feb, 2012 @ 7:58pm 
Finally was able to download this, with the workshop being finicky yesterday. Looks good. The only issue I've run into is the mannequins in the workshop. They were fine on the first cell load, but after that they are now floating about 3 ft off the floor. I had similar issues with some in the display hall again, but re-equipping a piece of armor fixed those up as it did the last time. However, it's not working for the new pair. Anyone else have thais happen or is it just me?
bLaCkShAd0w  [author] 26 Feb, 2012 @ 1:37pm 
Ok I ditched the small foyer for a crafting workshop. Fits much better and I think goes well with what i had in v0.8 :-) Enjoy!
bLaCkShAd0w  [author] 25 Feb, 2012 @ 8:30am 
Also I have just tried to upload just the .esm to steam and it will only accept .esp files.. Something will have to get fixed before I can upload the full V0.9 here