RimWorld

RimWorld

USCM - Xenomorphs Faction
424 Comments
Gerewoatle 14 Aug @ 10:36am 
@Latex Santa - Thanks for trying.
Latex Santa 14 Aug @ 1:46am 
@Gerewoatle
I tried, but STEAM consumed the link. T___T
Latex Santa 14 Aug @ 12:53am 
@Gerewoatle
It's somewhere in the discord link provided in the description above.
Gerewoatle 13 Aug @ 11:52am 
Could we get a link to the google doc (assuming Steam doesn't decide to eat it)?
Latex Santa 13 Aug @ 12:44am 
@BrenTenkage
Read the provided google doc.
The replacement is going to be SPECTACULAR.
BrenTenkage 5 Aug @ 3:02pm 
well can't wait to see the replacement on this classic mod.
Latex Santa 31 Jul @ 4:35am 
@Hydranium
The future replacement mod for this one will have a playable xenomorph faction.
Hydranium 30 Jul @ 8:12pm 
does anyone know if theres an actual playable xenomorph faction mod? ive been really hankering for aliens vs predator evolution and playing as the alien queen, finding a site to nest at, luring animals/people in to become incubators for the hive, would be amazing.
Hiztaar  [author] 27 Jul @ 3:30am 
Albion is not required at all. What is this mod about?
Firebringer4 26 Jul @ 6:18pm 
maybe though i noticed its mainly a they never attack issue, if i devspawn them in they work, if i click show hidden factions they are there.. is albions mod a hard requirement to make the spawning work?
Hiztaar  [author] 26 Jul @ 4:41pm 
maybe a conflict with another mod ?
Firebringer4 26 Jul @ 4:34pm 
For some reason they dont spawn?
Latex Santa 23 Jul @ 1:19pm 
@Hiztaar
Sounds like I should at least make a local copy, then.
Hiztaar  [author] 23 Jul @ 1:09pm 
The mod should be around until sept or october I think.
Latex Santa 23 Jul @ 10:15am 
@Hiztaar
Please leave this mod on the workshop, I'd like to play around with it a little bit.
Latex Santa 23 Jul @ 10:03am 
@Hiztaar
I have been reading the design document of that mod.
And I am in love. Oh no. They will be very clever buggers indeed.
This is going to be one incredible, DLC tier mod, and a fantastic faction to fight against.
Or play as... My Amoral Androids colonies will commit to the same hubris as Weyland-Yutani did in movie canon - they shall be attempting to WEAPONIZE these things.
I already cannot wait. They'll be such a great opponent for my Amoral Androids, Starship Troopers, 40K Inquisition Team, and all the rest as well.
Wizardman420 16 Jul @ 7:09pm 
i made an m557 apc so you can run them over, love this mod :luv:
Collard Green Jedi 16 Jul @ 12:25pm 
I got an animal pod crash with a xenomorph, now I have a tame xenomorph runner XD I hope thats intentional cause I love that I now have what Weyland Yutani wanted.
bozkurtumutdeniz 14 Jul @ 9:25am 
play as xenomorph ??? it will be so cool
Hiztaar  [author] 13 Jul @ 5:15am 
There is a new mod being developped that will allow playing as xenomorphs and extend considerably their behavior and features as antagonists also. You can know more if you join the discord I linked at the top of the mod description :)
Jester 13 Jul @ 3:35am 
Imagine if you could make a hive of these and have them on your side like insectoids expanded and whatnot. Live solely on graveships, would make a terrifying playthrough.
Hiztaar  [author] 11 Jul @ 9:00am 
I will update this mod for 1.6 but it will be replaced by @Nighzmarquls new Xenomorph mod that should release around october. You will also be able to play as Xenomorph with his mod so I can focus on USCM
Itsuko 4 Jun @ 8:25am 
can we get the k series xenomorphs aswell?
Supahz 22 Jan @ 10:23am 
Too bad they don't drop at least some sort of armor or crafting material on butchering
Korvon 10 Dec, 2024 @ 9:29am 
nevermind just had a hit the other day so very glad i had walls and a murder tunnel definately had a butt hole pucker moment there. it seems randy was just waiting until i had some uscm gear before he poured on the rain
Hiztaar  [author] 3 Dec, 2024 @ 10:34am 
It's possible as they can weigh a bit. Do you have other mods? Especially mods that affect faction HQ location and raids ?
Korvon 2 Dec, 2024 @ 11:34pm 
never seen xeno's in any of my games was wondering if they were bugged or something turned on dev mode in factions and yea they are there does randy just not use them?
CrackaJack 17 Sep, 2024 @ 10:49am 
im an artist, that mod is very complex, im not good at xml and have no clue of c#. there are probably reasons nobody updated it yet, sry
Hiztaar  [author] 17 Sep, 2024 @ 10:47am 
I am only maintaining this mod as of now. Maybe @CrackaJack ?
@ HELIOS @ 17 Sep, 2024 @ 10:45am 
Would it be possible for you to take over the old AvP mod? its a shame that so much work ant artwork is abbandoned
Plague man 23 Aug, 2024 @ 7:53pm 
can i play as a xenomorph
Brynjar 16 Jul, 2024 @ 8:05am 
Do these guys leap at you as well? If not, that would be amazing to add
Hiztaar  [author] 24 Jun, 2024 @ 12:47am 
Yes sure. If you have faction discovery, the faction should spawn without problem
DarkAgeRush 23 Jun, 2024 @ 9:26pm 
can i add this to a fame mid save
ReachRound 4 May, 2024 @ 4:46pm 
@Hiztaar No more loops! Thanks for the fix my guy
Hiztaar  [author] 4 May, 2024 @ 3:55am 
Hi @ReachRound Thanks for the report. I have pushed a fix. I don't see the error but I think I know where it might have come from. Can you please try and tell me if it works better now ?
ReachRound 4 May, 2024 @ 12:09am 
@Hiztaar
https://gist.github.com/HugsLibRecordKeeper/f29f9d2f64d590010d187e59a101185f

Honestly I don't really understand error logs and won't pretend to. To me it looks like animals not on the map were being given orders to roam. For whatever reason removing this mod fixed the error which was bringing the game speed down to 3fps.

Some sort of conflict?
Hiztaar  [author] 1 May, 2024 @ 12:32am 
What do you mean about that? This mod does not affect animals or trade ships
ReachRound 30 Apr, 2024 @ 11:44am 
Animals on trade ships get stuck in infinite loops
Hiztaar  [author] 3 Apr, 2024 @ 2:51pm 
As @CrackaJack says, this mod is a stand alone simple addition of a xeno faction which behave generally like mechanoids. It fits with my others USCM mods. AvP is indeed a huge mod, very different, very heavy on gameplay changes while mine has a low impact on the overall gameplay loop of the game.
CrackaJack 3 Apr, 2024 @ 7:38am 
@Gebibaboy: no facehuggers, no implantation, no predators, no eggs, no acid blood, no sneaky events, very different textures. aliens vs predator is a huge, insane, awesome mod chock full of c# code, which will break your game cause it got updated by 20 different people over the years.
Gebibaboy 2 Apr, 2024 @ 6:12pm 
How does this differ from the Alien vs. Predator mod?
CrackaJack 11 Feb, 2024 @ 7:44am 
no
Kaiser OF Krieg 11 Feb, 2024 @ 6:53am 
can you become the Aliens? in this mod?
Frejth King 29 Dec, 2023 @ 8:34am 
@CrackaJack yes, Vanilla looks better than these tho.
CrackaJack 7 Dec, 2023 @ 10:02am 
thanks :) ok i´ll stay with this style then
Hiztaar  [author] 7 Dec, 2023 @ 4:16am 
It looks awesome man O_O
CrackaJack 6 Dec, 2023 @ 8:31am 
CrackaJack 6 Dec, 2023 @ 8:27am 
any opinions on this? not sure if i should leave the mouth, and if i should try to color them more vanilla like..? https://ibb.co/42Myy1z
CrackaJack 5 Dec, 2023 @ 3:40pm 
yeah, like rats but stronger :P