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No Problem!
It's alright , i appreciate you informing me about it.
Im just trying to make it so someone can use all of the skins at once, again sorry if Im being annoying.
I do believe that it is the Solaire that is conflicting with the mod. It has a file also named "man_at_arms_S". Hope this possibly helps in the fixing? :T
He didn't have any conflicting mods , it just didn't work for whatever reason.
While finding this poitential conflict is possible , fixing it might break the mod for others.
I suggest you try manually installing it to your game , it is super quick and simple.
Go into your steam folder find workshop\content\262060\974499189\heroes\man_at_arms.
Copy the folder man_at_arms_S and paste it into DarkestDungeon\heroes\man_at_arms.
If it doesn't work just change the S bit into another letter in uppercase.
I have the same problem as EggPlantWings35. Could you find out what mod it is that is causing this to happen? And then update Onion bro so he can appear? The only other extra skins I have for the Man at Arms is Solaire and the one from the Dark Souls skin pack
It works just fine on my end , you probably just have another man at arms skin with the same file name and it overwrites this one.
Go into your steam folder find workshop\content\262060\974499189 and change man_at_arms_S to another letter like Y X or Z.
@Bode Fucetas - You and me both ;) .
I chose man at arms specifically because he already has a shield and a rather large body.
It sounds like you just really only want a big ol' zweihander weapon.
But again if i do one for the Crusader it will have to be the same size as his sword.
If i get some free time ill play around with the idea, However i implore you to maybe ask one of the guys who make custom classes. They could make a proper one with custom coding.
@Rafal , Even if i slapped on the full sword it would get cut at the same place and the handle would get cut at the buttom. The character sheets are just too sensitive to go out of bounds.
and maybe its broken so that the skin could fit the animation