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Повідомити про проблему з перекладом
May i merge this ?
A tomahawk missile mod would be neat, but one of its main selling points is its numerous guidance systems. [www.ausairpower.net] It's a guided missile, which isn't implementable in A:CtS to my knowledge. Also, it's interesting that you specified that you wanted 59 of them. [en.wikipedia.org]
Best regards.
P.S. I would be super greatfull and to let you know i Love all your mods.
I'm just not sure if there's a way to do this.
*Translation*
Guys cant burn in a ship on fire.
The troops being unable to capture ships/do work is more of a balancing decision by me rather than a bug, explained by their heavy suits [images2.hellotrade.com]. You can send other troops with them to crew the captured ship. The flamethrowers just guard and kill. Treat them like mech spiders.
As for your suggestion, I appreciate it but I'm not sure if it would be possible to implement with the current state of modding. As I know it, a decision made back in 2015 [zarkonnen.com] * [zarkonnen.com] made modding revolve around data files. This upped security but limited versatility. That means we can use already-implemented systems to tweak stats or draw new graphics, but not create new systems or functionality such as troops that explode.
(But even if we could, I'd still have to learn Java :P)
Best regards.
Ramming-boarding ships just got better 10/10