Airships: Conquer the Skies

Airships: Conquer the Skies

Flamethrower Troops
21 件のコメント
chryssjanzonio 2021年6月16日 22時10分 
awesome mod
Sir Chicken 2019年5月14日 16時49分 
Dude give yourself a medal and a glass of beer
Goldminermac 2019年5月13日 10時16分 
Can you tie this module to a technology? It is a bit overpowered getting these dudes at tech level 0.
Grimxonic 2018年10月2日 14時57分 
Cool mod thanks :)
Raven 2018年9月28日 3時52分 
Laughed my arse off reading that XD
Popo Bigles 2018年9月22日 14時10分 
Hah, you just got cock-blocked my friend.
YellowMiner 2018年9月9日 13時03分 
Uuh
Pause for Affliction  [作成者] 2018年9月9日 11時49分 
Nah.
YellowMiner 2018年9月9日 11時30分 
i'm doing a workshop cleanup pass, where i ask to merge all the single part mods into some more conscequent stuff like Whitefox MKII, and give it some polish (graphical and update to latest standards).

May i merge this ?
Pause for Affliction  [作成者] 2018年1月9日 15時05分 
They are kinda cute.
Zarkonnen  [開発者] 2018年1月9日 4時05分 
Those look adorable!
Enginseer Karl 2017年9月27日 20時45分 
well thanks anyway, i just hope you have fun making these mods
Pause for Affliction  [作成者] 2017年9月27日 17時43分 
Hey. Glad you like the mods.

A tomahawk missile mod would be neat, but one of its main selling points is its numerous guidance systems. [www.ausairpower.net] It's a guided missile, which isn't implementable in A:CtS to my knowledge. Also, it's interesting that you specified that you wanted 59 of them. [en.wikipedia.org]

Best regards.
Enginseer Karl 2017年8月17日 14時26分 
Hey Pause for Afflicton its me again the guy who sugested the GAU-8. Just to let you know i feel like explosive weapons arnt getting enough attention, so i was wondering if you could make 59 Tomahawks missiles.

P.S. I would be super greatfull and to let you know i Love all your mods.
Pause for Affliction  [作成者] 2017年8月6日 17時33分 
I'd actually like them to be able to start fires inside enemy ships, overpowered or not.
I'm just not sure if there's a way to do this.
Popo Bigles 2017年8月6日 13時18分 
I have a question. So, they cannot burn in fire, of course due to the fire-suit... But can they "start" a fire inside another ship via boarding? Or would it be too overpowered?
Pause for Affliction  [作成者] 2017年8月6日 10時31分 
Affirmative.
Popo Bigles 2017年8月5日 17時22分 
*Soldiers are almost invulnerable to damage applied from being inside burning modules.


*Translation*


Guys cant burn in a ship on fire.
Pause for Affliction  [作成者] 2017年7月14日 16時06分 
@Spess Carp

The troops being unable to capture ships/do work is more of a balancing decision by me rather than a bug, explained by their heavy suits [images2.hellotrade.com]. You can send other troops with them to crew the captured ship. The flamethrowers just guard and kill. Treat them like mech spiders.

As for your suggestion, I appreciate it but I'm not sure if it would be possible to implement with the current state of modding. As I know it, a decision made back in 2015 [zarkonnen.com] * [zarkonnen.com] made modding revolve around data files. This upped security but limited versatility. That means we can use already-implemented systems to tweak stats or draw new graphics, but not create new systems or functionality such as troops that explode.
(But even if we could, I'd still have to learn Java :P)

Best regards.
Spess Carp 2017年7月14日 15時04分 
Very fun! Now I can flamethrower ships, while burning them with dragons, while sending flamethrower men inside of them. The flamethrower guys seem to kill everyone on a ship, but they don't capture the ships they board. Bug? I may suggest bomb-men units. Kamikaze guys that leap onto enemy ships and explode.
Tal'Raziid 2017年7月14日 7時19分 
LMAO
Ramming-boarding ships just got better 10/10