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testet the baton and the stun gun so far. no effect at all
I got the stun baton working and it recorded it properly in the combat log, although it claims the victim falls over due to exhaustion.
it is right on the ludeon forums, that you just have to add it as a hediff to make someone go catatonic.
https://ludeon.com/forums/index.php?topic=36208.0
and it goes back to the old... if it breaks the game for you, dont use it, but for the people who like it, here you go. kind of things.
if i knew how to make mods, i would just make one of my own, but i r a newbz
Could it be a thing of my MODS added or is it a thing of the original mod?
Just assign dinfo as null as such
dinfo = null;
It still work, combat logs records event except for stun baton, buts that because combat log for melee is now tied to tool capacity def. But I haven't found a way to get custom damage on to the tool capacity method instead of A17 way. No one has as far as I know.
@Broken Valkyrie, Interesting, when i tested the mod on the pre-release version of B18 i didn't get any errors like that, will check on that.
You're going to have to wait a while. I am attempting to update this mod ands its quite difficult.
@NukeNFighted
Pretty clever having a check at CheckForStateChange, took me a while to understand the code. Unfortunately B18 changed something and null error still there regardless. The check works though and the method does exit once condition is met. Incapitation still happen but the error annoys me.