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In terms of consistency, I'm getting an 80% success rate in my testing. Every now-and-again, they decide to spawn inland for some unknown reason. Must be something to do with the world-gen process, but given that's a separate undocumented executable I don't fancy my chances of getting to the bottom of that.
I've created a pastebin for WorldGeneratorSettings.xml
https://pastebin.com/LgqJyCkZ
Take a back-up copy (just in case) of your WorldGeneratorSettings.xml and replace with the pastebin version.
This version has been tested and works. Any problems, please let me know.
I put it at the end before /worldgeneratorsettings
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=974520644
Unfortunately attempts to make this an extension are currently failing. It validates and runs OK, but making it an extension stops it from being effective (i.e. Cultists spawn inland). I've tried a variety of workarounds without success, so best case is that it will take me a while to figure out; worst case is that it just isn't architecturally compatible.
If you really want to use the mod, all I can suggest in the interim is to subscribe to the mod, locate it on your hard drive, take the <SpawnPreferences> ... </SpawnPreferences> node and its contents from the mod's xml file and paste it into:
C:\Program Files (x86)\Steam\steamapps\common\Endless Legend\Public\WorldGenerator\WorldGeneratorSettings.xml
I'm sure you don't mind hacking your own game files - what's the worst that can happen?!?!
Apologies for not being able to provide a solution - especially for something that appears so trivial - but this particular nut is proving hard to crack.