Tabletop Simulator

Tabletop Simulator

Super Dungeon Explore - Scripted SDE Adventure Mode
28 Comments
Podi 16 May @ 6:59am 
dosnt work well weeoe calling lua funcion all time and the size os the table is insuficient
MASTERWILDCRASH 13 Oct, 2024 @ 3:32pm 
Maybe I'm just dumb but where is the " Mighty Monster Tracker" and the "Hero's Backpack" pieces
Malenrick 26 Jan, 2023 @ 4:24pm 
Love the idea of this mod but currently in its state it can be difficult to use. The Roll Field is broken and the Health Bars don't always work and need you to rotate the figure to fix them at times. Otherwise it works fine, but it would be nice if the Roll Field could be fixed to make rolling easier.
Likkyzero 14 Jul, 2019 @ 2:40pm 
well i guess i can't figure out the rules now, since everything moved to the new site
Wesan  [author] 12 Feb, 2018 @ 3:36am 
I'm glad you enjoyed it! Thanks!
Heroine Nisa 12 Feb, 2018 @ 2:33am 
No problem, thanks to you for making this! At least now its a bit easier to set up the game!
Wesan  [author] 12 Feb, 2018 @ 1:42am 
Huh! That's odd. Maybe one of the recent updates bugged them out. I will try to look into it next week. Thanks!
Meesh 11 Feb, 2018 @ 3:27pm 
I'm also having trouble getting the hp bars to work everytime but rotating seems to work. And @ Nisa I'd play with you sometime! I need some SDE friends too
Heroine Nisa 8 Feb, 2018 @ 2:22pm 
This game is great, definetly one of my favorite pass times. Sadly very few people know it or play it... :(

Thanks a lot for automating the process tho!

One issue tho is that the monsters when they get the hp bars I cannot edit them with the button, but I must look back with it instead or rotate them to be able to change it easily.
Wesan  [author] 1 Sep, 2017 @ 11:25pm 
I would have to have original scans.
Super dungeon explore is basically same thing but in preset campaign. With special tiles and progressing.
Twilight Demon 1 Sep, 2017 @ 7:59pm 
i was wondering if you planned on doing a super dungeon explore legends mod. adding it to this or making a new board for it. it looks like an expansion but really its up to you on how its implemented.
Wesan  [author] 24 Aug, 2017 @ 1:07pm 
Updated!
Monsters have now R button that resets it's health to max
Card deck fixed!
The dice roll was upgraded and should not bug out anymore.
Twilight Demon 23 Aug, 2017 @ 8:17pm 
also... having an hp reset button for monsters would be nice to have. i know its a small thing but it would be nice for game flow
Twilight Demon 21 Aug, 2017 @ 12:42am 
so after looking through the "new hero deck" i noticed that ther are 6 cards that have the wrong card backs. the list is as such: tabbybrook mage, dragon blade, silver chevalier, wyrm claw templar, scarecrow, deeproot wolf rider, and twilight knight. i did look up the cards in the old hero deck pile and found that those cards are correct, so its not preventing gameplay. im just letting you know in case you wanted to repair the small oversight.
Wesan  [author] 20 Aug, 2017 @ 10:45pm 
Hey there! Thank you for the warm response! the issue with the counter is known by me, it's better when you use R hotkey to roll, happens less often, sometimes just picking up dice with left click and dropping it solves issue, this is caused by game coding not really supporting Custom dices as of yet, so I had to make dices count XYZ rotation (Really weird workaround but the only thing that works!)

I might abandon custom dices in future to make it perfectly accurate.

The HP counter would be great with a little overhaul and if someone would be willing to add Health number into descriptions of the tokens/spawners/bosses/minis then I could script life counter to be automatically set on the used tokens. If anyone's reading this and is interested, feel free to give me a shout.
Twilight Demon 20 Aug, 2017 @ 10:17pm 
cool idea with the counter, its a little janky when the dice dont settle right. it will flicker between numbers, and i can recreate the effect when throwing large amounts of dice in. it happens with fewer dice too but its less common (idk what forces it). on a side note, i think it would be cool if the tokens under your character sheet would generate the dice we need for the rolls, roll the dice into your counter and then have a button for cleaning out the dice in the roller for the next roll? (if only i knew how to script T.T). also i LOVE your HP counter. its something this game needed so badly!
jagger777 17 Aug, 2017 @ 9:16am 
oh and goro
jagger777 17 Aug, 2017 @ 8:58am 
I'm working on High res cutout figurines for forgotton king and couple others so far I have boris, forgotten king, king sprout, the pets, twilight knight, questing knight, emerald, wisp, and wyrrm claw. waiting on a new surface pen to continue, but you can add them but I'm not sure quite the best way to make them available to you
Wesan  [author] 8 Aug, 2017 @ 9:20am 
Updated! Added a container that counts rolls!
All Heroes, Minibosses,Monster tokens are now named!
N3urospeed 5 Aug, 2017 @ 9:05pm 
Really great, Thks !
Wesan  [author] 5 Aug, 2017 @ 6:38am 
Glad you like it! More updates to make the experience smoother are coming!
Meesh 5 Aug, 2017 @ 4:20am 
This is so awesome, thank you!
Wesan  [author] 29 Jul, 2017 @ 9:48am 
Another update is up!
Ruttsah 29 Jul, 2017 @ 8:42am 
@Wesan Thanks a lot man!
Wesan  [author] 29 Jul, 2017 @ 7:10am 
@Jaranu Use the health plate (Square board with Red heart on it) and put a token on it then remove it off the board, it should make noise and healthbar show up, if it does not, do it one more time. After that the healthbar witll have light red square in the middle of the health, you can use this to change health or raise the max life of the token, as most of the monsters have 2 health (Well most have 1 health, but those do not need a healthbar) the health counter will be set on 2 max life by default.
Ruttsah 28 Jul, 2017 @ 10:45pm 
So how does generating the health bars work? Seem to be having some difficulty getting those to work. Probably just doing something wrong I imagine. Other than that, super amazing mod
Renowner 24 Jul, 2017 @ 8:49am 
Whoa, looks really cool. All the figurines and cards look easy to read and well done. And i'm sure those scripts help a lot too.
Wesan  [author] 24 Jul, 2017 @ 8:01am 
Added 4 heroes and new hero deck - New scan version.