Darkest Dungeon®

Darkest Dungeon®

Exaelus' Enigma Class Mod
501 Comments
Exaelus  [author] 15 Oct @ 11:06am 
@Mr. Dredmyer: That shouldn't be a thing, it should work, you have all DLCs right?
Mr. Dredmyer 15 Oct @ 10:15am 
Seems like if his remnants show up in the shop thats when it crashes
Mr. Dredmyer 13 Oct @ 8:21pm 
@Exaelus After building his district my game crashes when going to provisions
Men in Black ? 20 Sep @ 8:23am 
@Exaelus ok thanks if it's intended then I'm not woried anymore. Thanks for everything
Exaelus  [author] 20 Sep @ 2:04am 
@Men in Black ?: Actually that was intended, the MAX HP and DODGE moving up and down is essentially making the stat work half the time because of the flickering, that's why it's Cryptic as in weird stuff is happening. ^^
Men in Black ? 19 Sep @ 10:20am 
When you heal up in corridor "outside combat" the missing HP of the max given by the trinket
thanks to his regen stone for exemple. The bug stop for the dungeon. If that help. Cool be nice to take a lokk at this bug
Men in Black ? 19 Sep @ 9:17am 
Ok I found the reason the Trinket "Cryptic Bracer" I had on was the reason. It does not work properly at the start of mission it's ok but eventualy you take damage and it just goes bonkers
Men in Black ? 19 Sep @ 5:22am 
Oh wow ok so I found something else in fight when I put my mouse over an ennemy that"s when his hp do the bug. So fast in fact that with him selected I can see the number of Hp is a 24 and a 30 overlapped. I don't know if anyone in the community as any idea. Maybe it has nothing to do with the mod. So far it happend only 2 dungeon and every time it's on Enigma
Men in Black ? 19 Sep @ 5:18am 
Oh lol I just realise in the hallway it's every square on the map that it change wetween 24 and 30. I'm so confused. LIke it refresh and bugs.
Men in Black ? 19 Sep @ 5:12am 
I have this weird bug on Enigma were my max Hp keep going up and down without any reason buff or malus. Like right there in the halway or in the fight he is full hp at 24. Already 2 more than he suppose to have with his armor level. And for some reason he goes to 30. It does it often after taking damage that lower his prot, he was blighted. And when I say often I mean really often at the turn of evey one of my character I see his health bar flickering going back and forward. Btw when he get to 30 hp max it missing hp he gets. So he is at 24 life max 30. Make no sense. I don't it.
Love the class and the mechanics. Played him for years now and never got this bug before. (I think) <3
Exaelus  [author] 17 Sep @ 9:46am 
@Nickmoh: ^^ Yeah I try to reply as fast as possible, glad you like the mod!
Nickmoh 17 Sep @ 9:45am 
Okay, thanks :bulletkin:
fastest response by any mod creator ever btw :O even so many years after :happystar2022:
Exaelus  [author] 17 Sep @ 9:32am 
@Nickmoh: Yes... Here is the list of names for all my classes.

Revenant - Mordecai
Prodigy - Castiel
Seer - Selene
Scourge - Thane
Enigma - Jinn
Fury - Kain
Harbinger - Margrave
Wraith - Corvin
Nickmoh 17 Sep @ 9:02am 
Cool character mod i was looking for a buffing based hero :D

Also I don't know if you might have written before (i checked only from 49-33 and didn't find anything) Does he have a canon name?
Exaelus  [author] 26 Aug @ 1:46am 
@Bell Von Everec: My classes don't have any daze though, I removed all the recent dazes to a few classes on academic books that was about it, so I'm a bit confused.
Bell Von Everec 26 Aug @ 1:38am 
Well, after that I even put it in first place in the order of priorities (before that was under your Arduous, but to no avail)
Exaelus  [author] 25 Aug @ 1:13pm 
@Bell Von Everec: Interesting. Haven't had that happen... I will remove it for now and do some more testing. Also it's an Arduous Edition book not Enigma class itself. ^^
Bell Von Everec 25 Aug @ 11:47am 
I'm waiting for a fix for daze, it just jams the game for me
Nero 13 Apr @ 9:43pm 
i see thx
Exaelus  [author] 13 Apr @ 11:22am 
@Nero: Whichever mod is on the top of the mod list in the game, that's the provision screen that you will see.
Nero 13 Apr @ 11:11am 
How does this mod work with other mods that changes provision screen? Since i remember koala's creatures and sunward isles both does that
Exaelus  [author] 8 Sep, 2024 @ 9:35am 
@★Macadamia★: You can always put another provision mod on top of my own inside the game and it's good, glad you like the mod.
★Macadamia★ 7 Sep, 2024 @ 9:21pm 
This is one of my favorite classes so far, I do think the shard change was warranted it was too especially since I kinda like rushing the conjurer's workshop on my runs, although the thing that bothers me is how I can't use provision skins. Any hope of this being changed?
Zezolus 4 Jul, 2024 @ 2:36pm 
Gotcha, I was very confused at first but thinking about the pure benefits without any drawbacks it's completely understandable
Exaelus  [author] 4 Jul, 2024 @ 12:13pm 
@Zezolus: Thanks dude, yeah it's intended, they provide great boons so yeah needs to have some cost to bring along.
Zezolus 4 Jul, 2024 @ 11:16am 
Hey there, I've been wondering if you intended for remnants to have the shard (CoM dlc) cost when taking them as a provision item when going on a quest? I remember them having no cost before I took a long brake from playing the game so I just wanted to know if that is a change I didn't know about or something else. I really like your mods in general, keep up the great work.
pavlik.yanin 6 Jun, 2024 @ 10:37am 
Has he a canon name?
Medella 17 Mar, 2024 @ 8:19am 
@Exaelus: :steamthumbsup:
Exaelus  [author] 17 Mar, 2024 @ 7:24am 
@Medella: Welp, currently don't have much time and I'm dedicating most of my time to Arduous Edition, but maybe in the future sometime. Glad you like them. ^^
Medella 17 Mar, 2024 @ 7:03am 
Hey! I know this is a long shot, but would it be possible to get a patch for your classes' districts similar to Cerebral's District Reworks in order to prevent save bloat? I really love your classes but I can't build their districts atm because I play with lots of mods.
Exaelus  [author] 17 Jan, 2024 @ 3:16am 
@Herr Gutentauben: Yeah my Musketeer in Arduous Edition is way different from arbalest. ^^
Herr Gutentauben 16 Jan, 2024 @ 10:33pm 
Oh, if you have a rework then i dont need this other one. ill use yours. thanks
Exaelus  [author] 16 Jan, 2024 @ 3:26pm 
@Herr Gutentauben: Should work fine, my Arduous edition also has a musketeer rework if you are using that one, just make sure you put the musketeer mod on top of the mod list and it should be okay.
Herr Gutentauben 16 Jan, 2024 @ 12:45am 
do these mods change any of the original files?

Just wondering if these would be compatible with this other mod since i dont like the musketeer being just a skin.

https://gtm.steamproxy.vip/workshop/filedetails/?id=1624470590
Exaelus  [author] 30 Dec, 2023 @ 3:55am 
@Gaist Heidegger: Hey, first of all thanks for the report, I don't know when it happened but the files got mixed up or something, because I have no idea when the file got messed up. It should be fixed now! :steamthumbsup:
Gaist Heidegger 27 Dec, 2023 @ 7:50am 
Best as I can tell, Enigma is currently missing a loot table entry for enigma_extra_shards? There's enigma_manifest for the camp ability for fragments / trinket, but the only reference to enigma_extra_shards I see anywhere is solely in enigma.info.darkest to reference the extra battle / curio loot. Maybe an update scuffed it / left it out?
Gaist Heidegger 26 Dec, 2023 @ 11:12pm 
For the life of me it doesn't seem like Enigma's getting any shards to pop up as extra loot from encounters or curios, I'm not sure where to begin to troubleshoot such a thing since it seems unlikely that another mod even could interfere?
Juhnter 11 Nov, 2023 @ 10:48pm 
Hello, I would like to translate your mod into Spanish but I don't know where I can send it to you when I finish it
Exaelus  [author] 25 Jul, 2023 @ 4:08pm 
@Khreed: Happy you like my mods, don't worry it's still there, it's in the COM dlc folder overwriting the COM loot table. That way if you have COM it will give shards and if you don't it won't, which is fine. ^^
Khreed 7 Jul, 2023 @ 11:30pm 
Hey @Exaelus, thanks for the recent updates! Just wanted to let you know that there might be an issue with the Enigma's shard patch merge. It seems like enigma_extra_shards is missing from the loot_tables. Can you check it out? Appreciate it!
Figmentval 14 Jun, 2023 @ 1:18pm 
6 years later and this is still one of the best mod classes to this day. Even if there are prettier mods, this one is still a really good choice for people looking to fill their roster with mods.
NordicHorde 21 May, 2023 @ 5:10am 
One of the most unique custom classes hands down. Super awesome animations and art as well.
jline 20 Apr, 2023 @ 5:25am 
@Exaelus Ah thank you this is very helpful :)
Exaelus  [author] 20 Apr, 2023 @ 5:21am 
@jline: Well the fervor and barrier enable certain properties of certain skills, so what do you need, if you want to bleed enemies go fervor and mystic bolt and it will bleed enemies, but if you go barrier you will stun instead. You can go for many things, but generally you don't want to use both fervor and barrier at the same time.
jline 20 Apr, 2023 @ 5:17am 
@Exaelus what are the best combinations of skills to work with the fervour/barrier? I'm not really sure I'm using it right.
Exaelus  [author] 20 Apr, 2023 @ 5:03am 
@jline: Well technically there is no best build, he is used either to bleed, debuff or stun and either buff defense of your allies or damage. It's just based on what you need in a group. For D&D I'm not sure, would have to think about it. ^^
jline 20 Apr, 2023 @ 4:10am 
What is the best build for this class? And how would you build it in D&D?
VyTrox 19 Apr, 2023 @ 12:23pm 
Ah ok thanks for the response
Exaelus  [author] 19 Apr, 2023 @ 12:21pm 
@VyTrox: 2195826550 is not my mod, juding by the number it has to be a newer mod, my highest number mod is 1443535842 and that's Arduous edition, not sure which one the 2195826550, you should go to that location of your steam and check which mod it is.
VyTrox 19 Apr, 2023 @ 10:47am 
Sorry if this is not caused by your mod, but yours is the only ones I noticed with an update.