Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
░░░░░░░░░░░█░░█
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
██████▄▄█░░░░░███▄
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░░░░░░░░░█
▓▓▓▓▓█░░░░ Valve , ░░░█
▓▓▓▓▓█░░░░Add This ░░█
▓▓▓▓▓█░░░░ Please ░░█
▓▓▓▓▓█░░░░░░░░░░░█
altho i did want to resize the map a bit but its more work than i have time atm
areaportals aint a framerate panacea you know
This is very closed-off map, you can easily put areaportals very strategically
also, framerates
add more detail outside the map
add some trees inside the map
the train is just a tracktrain with some startforward/stop inputs and all the capture point stuff parented to it. i had to add a trainwatcher to magically fix glitchy collisions, which magically broke control point capture announcer and i had to remake that by hand.
Thats when the sever will go a multi casual severs!!
203.33.121.14:27065
i can imagine dosnt matter of stats or how hard u might s**k you still will have a lot of joy on this map !