Team Fortress 2

Team Fortress 2

Namicott Jungle
77 kommentarer
spider⎛ᐢᔨ 12. aug. kl. 22:23 
i like this map
Serge Ivanov 28. juli 2024 kl. 16:00 
Really interesting idea, and simple to find and get to the point no matter where it is.
SloppySausage 13. feb. 2023 kl. 13:26 
we need this :spycon:
])oo]v[  [ophavsmand] 13. feb. 2023 kl. 13:02 
well the map is five years old, i kinda feel anyone who cares about it knows about it already from the original postings
DemocraB 13. feb. 2023 kl. 9:44 
Hey there, heard about Valve doing a community summer update? Seems like you've got a legit shot now! Maybe you'd like to post about this map somewhere? It's just so great!
SloppySausage 13. mar. 2021 kl. 15:16 
11/10
SloppySausage 13. mar. 2021 kl. 15:16 
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])oo]v[  [ophavsmand] 14. aug. 2018 kl. 13:00 
update! packed in all the jungle stuff so its not missing and erroring for people who dont have it
])oo]v[  [ophavsmand] 19. okt. 2017 kl. 23:16 
<3
Dr. FeelGoose 18. okt. 2017 kl. 15:55 
Awesome map, bro! Valve made a HUGE mistake in not adding this to the update.
])oo]v[  [ophavsmand] 5. aug. 2017 kl. 8:52 
update! made the map a bit wider.
Jake 19. juli 2017 kl. 11:26 
2train?
Thuper Carl 17. juli 2017 kl. 23:21 
This map is difficult for flank classes, but is still interesting and fun.
DIS LKT r1ckyxd 17. juli 2017 kl. 4:33 
an interesting take on koth, i love it
])oo]v[  [ophavsmand] 16. juli 2017 kl. 12:18 
pyros would disagree

altho i did want to resize the map a bit but its more work than i have time atm
soggy wet bag full of diarrhea 15. juli 2017 kl. 19:30 
The fact that at least half the games I've seen on this map end with at least two Pyros in the MVP list suggests some more work needs to be done.
McNuggetFiend! 15. juli 2017 kl. 17:07 
Whao throwback! We used to host an earlier version of this on the community I ran, glad to see it get some new life! cheers!
Golden Koogie 15. juli 2017 kl. 9:03 
Oh thanks m8
])oo]v[  [ophavsmand] 15. juli 2017 kl. 8:48 
displacements m8
Golden Koogie 15. juli 2017 kl. 8:14 
Also good map I like it
Golden Koogie 15. juli 2017 kl. 8:14 
W would like to learn how to make the ground like lowers down and goes a little up, how do you do that? (I'm also using hammer to build my maps)
Tricky Tony 14. juli 2017 kl. 20:38 
I like the idea but it hardly fits the jungle theme and is easily dominated by mini sentries.
tbenajj 14. juli 2017 kl. 12:57 
I still love this map. This has the uniqueness of that one Payload map, Frontier. We need more maps like these. Same objective, with something original.
Shitface 14. juli 2017 kl. 12:07 
LOOKS AWESOME!!!
Tynnyri 14. juli 2017 kl. 10:02 
**dust/smoke/fog**
])oo]v[  [ophavsmand] 14. juli 2017 kl. 9:58 
the track is an unavoidable sightline across the whole map with lots of crap to render along the way

areaportals aint a framerate panacea you know
Tynnyri 14. juli 2017 kl. 9:48 
wait framerate problem in THIS map?`
This is very closed-off map, you can easily put areaportals very strategically
])oo]v[  [ophavsmand] 14. juli 2017 kl. 9:43 
nah i want to place them in pretty places all careful and shit

also, framerates
Tynnyri 14. juli 2017 kl. 9:37 
I mean basically spamming couple trees and bushes isnt that hard of a work, copy paste anyone?
])oo]v[  [ophavsmand] 14. juli 2017 kl. 9:35 
yea i should try to make it prettier someday
Tynnyri 14. juli 2017 kl. 7:20 
add more forestation
add more detail outside the map
add some trees inside the map
hairold 13. juli 2017 kl. 20:18 
i mean if you add a bit more... info (such as: an overview, heath and ammo packs where they are and how much) but other than that... its pretty GUCHI
])oo]v[  [ophavsmand] 13. juli 2017 kl. 16:26 
if you mean the ramp in the building, its there to make it harder for the other team to push in
tbenajj 13. juli 2017 kl. 16:14 
Just played it today, and everything seems okay with it. Graphics are clean, and the control point works like any other. Just one problem I see. After leaving spawn through the middle exit, there is a ramp that leads nowhere. Is that are gonna be used for something, or is it just anti-spawncamp.
$hik 13. juli 2017 kl. 11:49 
Cool ! :vottak:
Joseph Stalinski 13. juli 2017 kl. 10:42 
well done:steamhappy:
Tricky Tony 13. juli 2017 kl. 10:08 
I played a game in which 2 engineers with mini sentries were able to hold the point from our entire attacking team, the strange functionality doesn't have to do with the way the map works but with the way it's set up, I also think it doesn't really visually fit the jungle theme and kinda just looks like a regular forest, regardless I wish you luck with it.
])oo]v[  [ophavsmand] 13. juli 2017 kl. 9:59 
strangely how?

the train is just a tracktrain with some startforward/stop inputs and all the capture point stuff parented to it. i had to add a trainwatcher to magically fix glitchy collisions, which magically broke control point capture announcer and i had to remake that by hand.
Tricky Tony 13. juli 2017 kl. 9:00 
seems like a cool idea, but when actually put to the test this map functions very strangely.
Eryr 13. juli 2017 kl. 6:35 
How did you make the train move/function in Hammer?
Defenestration Enthusiast 13. juli 2017 kl. 1:18 
It shouldn't be broken. It downloads just fine for me
robi. 12. juli 2017 kl. 23:40 
fun
Eqbert 12. juli 2017 kl. 23:39 
havfun #NetNeutrality your sever is frozen. Its not downloading the things. Broken??
Eqbert 12. juli 2017 kl. 23:37 
Im intrested in this map. I think its gonna go with the Team Fortress 2 Jungle Update.

Thats when the sever will go a multi casual severs!!
Defenestration Enthusiast 12. juli 2017 kl. 16:41 
Im running this on my server :)
203.33.121.14:27065
DJsolidsnake2004 12. juli 2017 kl. 15:12 
me gusto

Reggae skunk 12. juli 2017 kl. 14:36 
NISE
♥ A l1ce ♦ ♣ アリス ♠ 12. juli 2017 kl. 13:24 
yep, this really looks like fun
i can imagine dosnt matter of stats or how hard u might s**k you still will have a lot of joy on this map !
merxZ 12. juli 2017 kl. 10:07 
Nice
Master of the Continuum 12. juli 2017 kl. 6:39 
the center control point should be oriented the other direction, and move based on who owns it. so if red team owns it, it moves towards blu team's side, making it easier for blu to cap it. and then it moves toward red team's side, making it easier for red to take it back.