Tabletop Simulator

Tabletop Simulator

Le Havre [Scripted]
13 Comments
alpaya 10 Sep, 2021 @ 8:57pm 
Nice mod, but still missing main board. Is somebody know where to find or how to create this model?
machineguy 20 Jan, 2021 @ 11:12am 
Missing models
Grego 12 Apr, 2020 @ 9:00am 
Hello there,I reuploaded this mod by @tetrach with board
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2058320341
enjoy
Creative Guy1  [author] 3 Jul, 2018 @ 8:58pm 
@Thiago, @CorpQuack
As stated, this is a rework of Mod by tetrach.
Board images were his/hers held on google drive no longer present (error 404)
Not a lot I can do... sorry.
BTW moved on from doing TTS Mods quite a while ago...
CorpQuack 3 Jul, 2018 @ 9:04am 
Hello error loading the board...
Thiago 30 Jun, 2018 @ 2:50pm 
I am having probelms loading the board
Creative Guy1  [author] 23 Jul, 2017 @ 2:37am 
@fnord3125
Not a problem. Have fun playing!
fnord3125 23 Jul, 2017 @ 1:36am 
Yes, I'm sure you're right. It was in the middle of the game when I was looking at them, and it's been quite awhile since I've played much Le Havre. But yeah, it sounds right that only the Construction Firm and the two Building Firms are starting cards except in short games. Sorry about the false complaint!
Creative Guy1  [author] 23 Jul, 2017 @ 12:48am 
@fnord3125
Thanks for the kind words, yes a lot of blood, sweat and tears went into the scripting for this Mod (and I am also fairly new to creating and scripting TTS Mods)
Concerning the Sawmill in the 4 player long game.
I have reviewed the rules (page 3, box called 11: Sorting the Standard Buildings), examined the back of the Sawmill card and have double checked on BoardGameGeek
(https://boardgamegeek.com/geeklist/45371/extensive-le-havre-buildings-reference-and-faq
See item 9 detailing the use of Sawmill)
Since the card has a large solid brown tick for the 4 player and a small hollow 'start' it is my conclusion that the Sawmill is only a starting building for the 4 player short game.
It would also make sense as you need 3 equal piles for the building proposals and removing the Sawmill would leave you with 29 cards which is not divisible by 3.
Could you please review this information and let me know if you still think that the mod requires changing?
fnord3125 22 Jul, 2017 @ 9:46pm 
cool! the set-up script was real nice, as laying out the cards in the non-scripted version is kind of a pain in TTS, but some of the issues with tokens and cards flipping over when we didn't want them to had me wishing i'd played with the non scripted version by the end of today.
but i have to give you props for the effort! i haven't had the fortitutde to try to actually learn the scripting to put together a mod, that's for sure!
Creative Guy1  [author] 22 Jul, 2017 @ 8:54pm 
@fnord3125
Thanks for pointing out these problems, it is much appreciated.
I have fixed the automatic flipping problem and will be releasing a fix for the 'Sawmill' setup oversight once I have fully checked what cards are needed as per stated in the rules.
fnord3125 22 Jul, 2017 @ 12:44pm 
This is a good start, but there are some issues with the scripting. For example, I noticed (though too late) that the Sawmill wasn't put out as a starting building in the long 4 player game. And more obviously, a lot of tokens and cards are flipped over automatically when they shouldn't be.
SaltyO 6 Jul, 2017 @ 12:16am 
Great game, own the meh iOS version and the wonderful board version. Hardly ever get to actually play it though. Pretty easy to learn and good for people that always like to have turns where they can "do stuff." There's never an empty move.