Source Filmmaker

Source Filmmaker

Dead Space 2-3 - Security Suit (All SP campaign variants / Isaac)
30 opmerkingen
William616 5 mei 2024 om 23:31 
How the hell do I put the helmet on? I try and try and I still don't get it
d3rpybac0n 26 aug 2021 om 10:27 
Have you thought about uploading the engineering suit or just the version of it from the first game?
Chamsou 8 mei 2021 om 14:34 
how do i fix the rig not having the blue shade
boyfriend 1 sep 2019 om 17:00 
amazing
FastWing 22 jul 2019 om 7:59 
This. Is. Fucking. Amazing.
Fury Road Warrior 31 aug 2017 om 19:32 
wish i had a rig. Dang. Still cool models
Without rig though
Svide 6 jul 2017 om 23:43 
Are you going to include rigs someday? I tried using Auto Rigger seems it likes to crash when attempting to rig it. Pretty much a bust
_MaZ_TeR_  [auteur] 5 jul 2017 om 4:29 
Have to see
R.E.D. 5 jul 2017 om 0:14 
Do you think you could do a model of NPC Engineers and Soldiers Encountered in DS1?
_MaZ_TeR_  [auteur] 4 jul 2017 om 14:11 
thx
RogueSebek 1 jul 2017 om 14:09 
They're great, I love it, WIP for em in my artwork even tho I hav a criticism that it's kind of hard to work without the rig but still I can endure, keep it up, love seeing more of these underrated models from DS.
_MaZ_TeR_  [auteur] 30 jun 2017 om 3:34 
Fixed it
Corp 30 jun 2017 om 3:24 
For some reason on the SFMLab Version, The textures are all messed up, They're all Purple textures
Jocko Crank Sesh 29 jun 2017 om 21:58 
God damn man, didnt think it would be that quick when i asked!
Thanks a million, looking forward to using these!
_MaZ_TeR_  [auteur] 29 jun 2017 om 16:36 
It doesn' have any IK_rigs as its using a custom skeleton extracted from Dead Space 2
Mr.Oakby 29 jun 2017 om 15:54 
Oh no. I meant "what IK_Rig."
_MaZ_TeR_  [auteur] 29 jun 2017 om 13:47 
If you mean what upgrades, it has all as bodygroups, but the textures are unmodified so they use the texture that the engine of DS2 uses to convert them to blue and other shades of color,
Mr.Oakby 29 jun 2017 om 13:21 
Amazing, as always Maz! What rig does this use, btw?
_MaZ_TeR_  [auteur] 28 jun 2017 om 10:29 
Perhaps
iNocturne 28 jun 2017 om 10:27 
ok cool maybe you could get it to be more high quality ;)
_MaZ_TeR_  [auteur] 28 jun 2017 om 10:23 
The EarthGov soldier is already available in GMOD, but I'll see if I port that model directly from the game files to here.
iNocturne 28 jun 2017 om 10:18 
oh if it is really bad then i understand , is it possible to get the military enemies in Dead Space 2 like in the military sector level?
_MaZ_TeR_  [auteur] 28 jun 2017 om 10:14 
I tried porting the bridge from the first game over to Killing Floor 2 and just getting the first layer of the bridge (not including the lower parts) took me almost a week to get ripped and then having to sort out duplicate models and some camera, lighting and graphical astehtic models that are usable only on the game's engine. And then finally I ran to the problem that I couldn't figure out how to port it to Unreal Engine so I just scrapped that project for the time being.

Getting maps to Source would be a lot easier but still, the ripping part takes an age. Especially having to assemble the proper textures.
_MaZ_TeR_  [auteur] 28 jun 2017 om 10:10 
Have to see but it's not in the priority list. The script I use to extract these models is pretty poorly done which means is that it can extract almost anything, but meshes that belong to maps have broken UVs. However, props can be extracted just fine. I would post some maps here as well if the script could port them and I wouldn't have to rip them from the game which takes ages.
iNocturne 28 jun 2017 om 10:05 
Not trying to ask to much out off you because i know it is hard , but could you do a asset package?
_MaZ_TeR_  [auteur] 28 jun 2017 om 10:01 
Yes it is.
iNocturne 28 jun 2017 om 10:00 
Maz is it possible to get props or assets like from the maps?
Mio De Noché 28 jun 2017 om 8:43 
Finally!
_MaZ_TeR_  [auteur] 28 jun 2017 om 7:26 
Thx
N7Legion 28 jun 2017 om 6:58 
Sweet