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Or just use bleed
The mod is great too, but I'd not really think having it craftable adds to it's uniqueness too much, if it was placed somewhere in a Dwemer ruin or deep cavern maybe, but that's mostly just my opinion on improving it's unique quality, since the original Fume Ultra is basically a boss weapon.
I would keep the sword's stats (and rarity?) a bit closer to what it was in Dark Souls 3. Its weight was 25.5, it did a metric ton of damage (I'd make the base around 35 to 40), and shouldn't be craftable. As to where you would place it, I would say somewhere that is generally considered either a mid to late game area, possibly with lava next to it. In addition, upgrading it should be a rare and well thought out decision- whether or not to up its damage now, or to save your materials until later, when you have better upgrading skills. It shouldn't be next to impossible to; yet still be demanding enough to make players consider holding off on just throwing away their materials.
Perhaps unwarranted, but I really like what you've done, and really love Dark Souls. So, when an opportunity like this comes around, I'd rather not squander it- since I'm not any good at porting models, or coding info into such things.
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