Darkest Dungeon®

Darkest Dungeon®

Musketeer Reworked (Standalone) (Outdated)
Počet komentářů: 368
o'night  [autor] 13. led. 2019 v 19.52 
New version is here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1624470590
It features more changes such as reworked combat and camping skills!
minecraft with gadget 9. led. 2019 v 17.41 
A little underpowered overall. Buckshot should have a Dodge debuff of some kind like Blanket Fire, and Aimed Shot should get some armor piercing.
o'night  [autor] 9. led. 2019 v 14.13 
@Pseudonomenclature
SPD buff was definitely too high, thanks for pointing that out!
Pseudonomenclature 9. led. 2019 v 0.51 
I think Skeet Shot is too powerful with that massive party SPD buff, especially the later upgrades where it goes up to +4 SPD or higher. I think that particular part of the skill should be nerfed or reworked.
Seven Samurott 1. pro. 2018 v 9.23 
Appreciate the feedback, good sir. Thank you :D
o'night  [autor] 1. pro. 2018 v 4.08 
Seven Samurott 30. lis. 2018 v 10.11 
Is there a doc that details the trinket changes for the mod?
Seven Samurott 29. lis. 2018 v 7.44 
I assume you are correct but i wanted to know the stats of the mod so I would be able to tell if they are spawning correctly
o'night  [autor] 28. lis. 2018 v 22.37 
You probably have another mod that overrides vanilla trinkets.
Seven Samurott 28. lis. 2018 v 11.21 
What does her Crimson Court Trinkets do? When they spawned they were the vanilla stats to healing but the set bonus was changed to dodge instead of Prot.
o'night  [autor] 31. srp. 2018 v 0.52 
This mod will (should) override all 'real' musketeer files. Skins work fine.
*Crimson-Y 30. srp. 2018 v 23.19 
What will happen of "real" musketeer vs standalone rework, I'm talking about skins published by others and such, will they apply to the official one, yours or both, personally I prefer your mod which is not just a reskin of arbalest =P

I'll disable the official one and check it out when I recruit a musketeer, thank you for this cool mod ;3
Daeharde Trihardt 15. srp. 2018 v 10.59 
I should clarify as well- there's nothing wrong with her current kit, if anything, she makes the perfect companion for Arbalest at the moment.

The suggestions were a shower thought that I felt obligated to puke out, since I personally never use her outside of my Mark parties.
Daeharde Trihardt 12. srp. 2018 v 22.09 
@O'Nightmare! I'm so happy to hear! I anticipate the update greatly .
o'night  [autor] 7. srp. 2018 v 22.10 
Interesting suggestions, I will consider something similar for the nect update
Daeharde Trihardt 7. srp. 2018 v 17.46 
Hey O'Nightmare, figured it's neigh time I spewed out some unreasonable suggestions.

Disclaimer: I am only (somewhat) experienced in the locale and dialogue strings, not in developing skills.

Some of these may be very well impossible to implement and I apologize for making potentially useless suggestions in advance
Daeharde Trihardt 7. srp. 2018 v 17.46 
|Aimed Shot|

I feel that this skill is still far, far, FAR too similar to the Arbalest. I believe that moving away from target marking altogether would make the Musketeer far more palatable to use and make her substantially more versatile (plus avoid further overlap with good ol' Arby)

Proposed Changes:

Armor penetration is *always* welcome on any class mod, plus an inverse version of buckshot would make for some awesome flavour!

Increasing armor penetration or damage but lowering accuracy based off of what rank *she* is currently in.

Rank 4: Default Values
Rank 3: 11% (Damage or Armor Penetration) -5acc
Rank 2: 33% (Damage or Armor Penetration, maybe both?) -15acc
Rank 1: 66% (Same as above) -30acc

(Numbers above are for example; real values I leave to your superior discretion)
Daeharde Trihardt 7. srp. 2018 v 17.45 
(Cont)
|Marking Shot| ----> |Regiment's Rush| Terrible name entirely optional, of course.

Proposed Changes:

What better than to make it synergize with the "updated" Aimed Shot?

Forward (1, maybe 2?)
-33% Damage Mod
7.5% CRT Mod????
(Numbers above are for concept; real values I leave to your superior discretion)

CRT Buff (Partywide)
Self ACC Buff
Self Dodge Buff (not sure if this loads the skill too much, probably makes it do too much overall)




Thanks for taking the time to read this cancerous wall of text suggestion!
(English is my first language, I'm just really overtired and surprisingly illiterate)
fabcard 6. srp. 2018 v 0.56 
It looks great to me.
Thank you!
o'night  [autor] 5. srp. 2018 v 22.54 
Small Update:
Changed Buckshot tooltip so it's more clear
Increased Buckshot damage against ranks 1 and 2

Tell me if you think that damage is too high now
o'night  [autor] 17. čvc. 2018 v 3.13 
Not sure why Skeet Shot doesn't have sound on miss, I've update sound bank file, let's see if it helps.
Yeah it's intended to activate party buffs on miss.
Shaggy 17. čvc. 2018 v 2.11 
I'm not sure if anyone mentioned this already or is it just me, but I think I encountered a bug. If Musketeer misses Skeet Shot, or the enemy dodges it, there's no sound whatsoever. On top of that the ability to buff party activates anyway, which I'm not sure if it's intentional. Nevertheless, the sound lacking part is really confusing. The only mods I'm using rn are this one and camping skills for Musketeer.
Alvi 15. čvc. 2018 v 20.32 
Oh, I understand, thanks, most likely it is.
o'night  [autor] 15. čvc. 2018 v 20.24 
They are reworked. Most likely you have a mod that changes CC trinkets, and it overrides Musk's changes
Alvi 15. čvc. 2018 v 11.41 
Btw, trinket "silver bullet" also has a useless buff on the chance of moving. This skill also does not have a musketeer. In its present form, the CC set of the musketeer has many unnecessary effects.
Alvi 15. čvc. 2018 v 11.34 
Hey, hello. Thank you for your work. I wanted to ask, can you rework the "Second Place Trophy" trinket? The musketeer does not have healing skills in this mod, so this trinket is useless, I think.
o'night  [autor] 12. čvc. 2018 v 23.58 
yes
Windfall 12. čvc. 2018 v 23.03 
So, this straight up changes the existing Musketeer, and doesn't add a separate Musketeer class, right?
EmperorZoron 12. čvc. 2018 v 1.31 
Oh good, thanks for answering!
o'night  [autor] 10. čvc. 2018 v 13.52 
no
EmperorZoron 10. čvc. 2018 v 13.05 
Does this have any problems with mods that add new trinkets into the game, like some of Marvin Seo's?
o'night  [autor] 6. čvc. 2018 v 12.34 
updated, thanks
o'night  [autor] 6. čvc. 2018 v 12.33 
yep, copy pasted wrong path, sorry
Gregor Hak 6. čvc. 2018 v 12.25 
You mean: Steam\steamapps\workshop\content\262060\953863272\localization\musketeer.string_table.xml

https://docs.google.com/document/d/1bpqcr9pj2Zn320QoLfBKgUGJulkSy3r2i3cY4j5IuAs/edit?usp=sharing
o'night  [autor] 6. čvc. 2018 v 8.38 
Check Steam\steamapps\common\DarkestDungeon\mods\reworked_musketeer\localization\musketeer.string_table.xml file, there are few trinkets and skill names that you could translate
Gregor Hak 6. čvc. 2018 v 7.36 
Does this mod need any translation? I can make polish translation
TL Kuckles 2. čvc. 2018 v 15.21 
Awesome! thanks for the quick change man, great mod!
o'night  [autor] 2. čvc. 2018 v 5.03 
Update:
Encourage can now target self
seal 2. čvc. 2018 v 4.43 
Second @Kuckles "Kuku"'s suggestion to let her stress heal all ranks like the Arbalest now is able to heal all positions from ranks 4-3. I'd like to suggest also adding de-stealth or/and go to stealth mod like Grave robber abilities, thank you for the mod @O'Nightmare! Really love that reposte mechanic on her.
TL Kuckles 1. čvc. 2018 v 9.30 
Is there any way to make it compatible with mods that change the Crimson court trinkets manually? I've tried adding the musketeer entries into the other mod i use (Better Sets) from your mod but that doesnt seem to do the trick.
TL Kuckles 1. čvc. 2018 v 8.32 
Can you allow her Stress Heal to target herself similar to the Jester's Stress heal? It would make her viable in the new COM endless mode.
Oblivion 27. čvn. 2018 v 7.35 
Thank you very much for the mod, played with it a bit and it really feels like a unique hero. But what's the concenssus over the balance? If you had to compare this with the unique musketeer mod, what feels more unique and balanced mod? Thanks again!
o'night  [autor] 25. čvn. 2018 v 18.06 
I like her camping skills so I don't have plans changing them yet. But there is also a technical limitation, Musk's camp skills are in default.camping_skills.json file (it contains all camping skills from other classes) and I really don't want to edit that file.
Daeharde Trihardt 25. čvn. 2018 v 17.45 
I saw the mod you linked for the camping skills, though it doesn't seem to have the same flavour of balance as yours. Any intentions of personal changes to camping? (Also the other camping mod hasn't been updated since March.)
o'night  [autor] 23. čvn. 2018 v 10.11 
It will remove musketeer for users without dlc
rainturtle 23. čvn. 2018 v 10.00 
I think you can safely delete all the assists as the musketeer DLC is free now.
o'night  [autor] 23. čvn. 2018 v 2.44 
it will replace the original one
𝓗𝓮𝓵𝓸 23. čvn. 2018 v 2.35 
If i instal this mod, will i encounter both modded musketeer and vanilla musketeer in the game, or will it replace the original?
o'night  [autor] 20. čvn. 2018 v 10.34 
Yes, it will just replace almost all files in dlc. There won't be any difference if you use this mod with or without dlc.
Discohydra 20. čvn. 2018 v 10.31 
I am also curious to the answer of Penakoto's question. Will it replace DLC assets if it's there, or are we going to have a jumble?