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Well, this modder has been inactive in XCOM2 since 2020, and Iridar was still doing upkeep for his 5 tier mod until 2023... so no hate on Krumiro but if you're playing a mod-heavy XCOM2 today, Iridar's version is the safer more stable bet.
I've had some fun with Krumiro's mods. But after I lost a campaign using his mods this year (due to mod incompatibility issues), I've unsubscribed to all but his safest mods.
Was it moved somewhere else?
Thanks
Is changing the configs of the coil and laser pack the intended way? There is no way to change them through this mod config
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1262314149
Actually it is rather unrealistic. If the evolution of weapons technology was realistic, then instead of a linear progression system, we would have a branching progression system, with each weapon having its own advantages and disadvantages. Directed energy weapons will probably be used in tandem with ballistic weapons in the future, rather than replacing them.
Instead of progression like this...
Conventional (T1) > Magnetic (T2) > Coil/Laser (T2.5) > Plasma (T3)
Or this...
Conventional (T1) > Magnetic (T2) > Coil (T3) > Laser (T4) > Plasma (T5)
Something like this would make more sense...
Conventional (T1) > Magnetic/Laser (T2) > Coil/Plasma (T3)
Each tier has one ballistic and one energy weapon as an option, and it provides more flexibility for the player with customising their loadouts, instead of just sticking with the same thing for the rest of the game.
The obvious solution is to adjust their damage manually, but that feels cumbersome.
Besides ABetter Arsenal I don't have anything else affecting Plasma weapons.
As a quick fix I downloaded EU Plasma weapons and currently use those, but I 'd like to fix the issue with the vanilla plasma weapons as well.
"RW Better Warrior Anarchy Legacy Tiers Integration"
...which similarly extends Armors up to Tier 5 and is a is perfect to use in combination for this Mini-Mod. If you feel overpowered with Tier 4 and 5 Weapons (and Armors) then use a Mod that increases difficulty and the perfect one is my own:
"RW Better Mission Result Based Autoadjusting Difficulty"... ;)
IPreferCoilWeaponsToBeTier5InsteadOfTier3 = true/false
YES!!! the Coil<—>Plasma “Swap” is back!!! ;) After so much begging for it I decided to put some time on it and give it back to you guys … but hey, at least ONE of you could have been kind enough to cough out AT LEAST a single Donation, just saying… O_o ...keep in mind that I spent lots time for a modification that I don’t even use/need/want but just because someone else needs it out there… probably I’ve been softened by Christmas… ;)
I saw you say that, to your mind, the coil / plasma swap wasn't used much and therefore didn't get added as an option in the newer versions... But I'd like to add my voice to the others who politely ask for it, the coil tier weapons would be my pick for T5, swopping with plasma to T3.
In any case, thank you once again for your efforts!
;Taygan's Research Costs before this Mod:
;Magnetic/Coil/Laser/Plasma
;0/0/0/10Alloys+10Elerium for Rifle,Pistol,SMG
;0/0/0/(5+5+10)Alloys+(5+5+0)Elerium for Cannon,Sniper,Shotgun
;Taygan's Research Costs after this Mod:
;Magnetic/Coil/Laser/Plasma
;0/10Alloys+10Elerium/20Alloys+20Elerium/30Alloys+30Elerium for Rifle,Pistol,SMG
;0/20Alloys+10Elerium/40Alloys+20Elerium/(15+15+30)Alloys+(15+15+0)Elerium for Cannon,Sniper,Shotgun
I’m still testing it in my own first WotC Campaign but, since I see how you guys are really anxious to see it… here it is, have fun… ;) Therefore (since this time this Update is published unusually before I feel comfortable enough (95%) of it being bugfree), if we work together, the sooner you guys point out to me any “anomaly” you might be spotting, the sooner I might give this WotC Compatibility Update its last “nuts and bolts tightening”… ;)