Sid Meier's Civilization V

Sid Meier's Civilization V

A Few More Terrain-Specific Buildings
26 Comments
Tamomomma 18 May, 2019 @ 11:56pm 
I subscribed to the mod but it doesn't appear in the mod list at all.
RetroA  [author] 18 Sep, 2017 @ 9:07am 
@DreamEater
Thanks for the kind words (hardly an expert though)! I wanted the Polar Station to concentrate on science and not make it the 'makes city completely viable on snow' kind of building. I'm considering making more buildings, if I do, it will probably have a desert one so thanks for the suggestion.
AugustHeat 12 Sep, 2017 @ 3:27pm 
Love it, thank you - one of my mainstay mods now. I do feel as though snow tiles could get a mini boost from the polar station tho, maybe another hammer on hills or something, idk. Another building for desert tiles - perhaps an *Aquifier* -- 1 food for each desert tile except floodplains for 4 gpt unlocked at a foodie tech like fertiliser or civil service (for desert cities, since there can only be one petra). You're the expert though, and I love it all the same.
★★★Pulsare★★★ 25 Aug, 2017 @ 8:39am 
cool
RetroA  [author] 21 Aug, 2017 @ 11:01am 
@civ
Thanks for the thoughts. Well, as I've suggested in the description, I've had quite a few games with Tundra starts (particularly with civs with that start bias) only to find the nearest coast locked in ice further along the map, I've even had maps where the two oceans are completely seperated by land from pole to pole! As for coal, I tend to play as small nations so I don't tend to get easy access to it every time. And for snow, I was trying to provide more of a reason for settling there but I often do anyway if there are valuable resources or if it's a strategic location. Ultimately, the mod is about providing a little more choice to games.
civ 21 Aug, 2017 @ 10:49am 
initial thoughts of this mod reading the description :- Entering ice tiles kinda useless, ice oriented to the north or south of a map doesn't change anything unless playing on full snow type game (why would you do this?) 2 coal for 2 gold provided there's a mountain, shrug coal not too hard to come by. Even with 2 science on snow tiles you wont work flatland snow tiles and hill tiles are rarely arranged petra like.

Lastly why would you settle cities near snow (shiver) quite literally.
Right Arm of the Forbidden One 14 Aug, 2017 @ 4:57am 
@RetroA Ok, thanks for responding. (but if you find the time, it would be nice to see it work with great admirals too)
RetroA  [author] 13 Aug, 2017 @ 5:58am 
@Humungous_Fungus
Thanks. Unfortunately, as specified, it only works for Military units. Civilian units are coded differently behind the scenes so I can't easily add that function and I wanted that too!
Right Arm of the Forbidden One 13 Aug, 2017 @ 4:51am 
I just played a game with this mod, and I think it's pretty cool. But I made a work boat in a city with the shipyard but it couldn't traverse ice. I would appreciate if you fixed this somehow. But the mod is otherwise very well made imo.
Ichy 6 Aug, 2017 @ 1:21pm 
This is good update, for those areas
нσℓу нєα∂вυтт 28 Jul, 2017 @ 2:02pm 
Great mod idea :)
Avo 17 Jul, 2017 @ 2:24pm 
@RetroA

I am on poor wifi typically, so could you possibly upload your mod to dropbox or something? Steam isn't very nice to my wifi :\
drimvo 16 Jul, 2017 @ 1:40pm 
do more of those terrain-specific. really really cool and well done
suntar2008 12 Jul, 2017 @ 7:09pm 
I can not load MOD through steam, whence it is possible to load MOD?
RetroA  [author] 11 Jul, 2017 @ 3:46pm 
@慰安
I don't unfortunately but why 9 gigs? I think this mod is only around 75kb unless I'm reading things wrong.
Avo 10 Jul, 2017 @ 8:52am 
Do you have a separate download link? I don't wanna download literally 9 gigs of mods just to again delete them :\

It would literally take days, like last time, since my wifi really sucks
RetroA  [author] 9 Jul, 2017 @ 6:08am 
@Thundergod15
Thanks! Do you mean more terrain-specific buildings or buildings in general? I just uploaded a small set of new National Wonders.
Lightningboltz 9 Jul, 2017 @ 6:03am 
yo this is awesome please make more of these
blackdogcan 3 Jul, 2017 @ 8:21pm 
thank you
I searched for the file on my computer,
Then when I found it I moved it to my mod folder.
Now I see it in the mods collection... :-)
Blackdog
RetroA  [author] 3 Jul, 2017 @ 3:31pm 
@blackdogcan
All I know is that the mod won't appear in the mod folder until you have gone on the Mod screen in the game. If it's not appearing there, I'm not sure of the problem - I hear it's a common issue with the Steam Workshop so there will be forum posts around no doubt. I can only suggest unsubscribing and subscribing to the mod again to see if that does anything.
blackdogcan 2 Jul, 2017 @ 6:35am 
I subscribed to this mod but I dont see it in my mod folder can u help?
🌋 30 Jun, 2017 @ 2:26pm 
Nice mod. Thanks for boosting Northern sea route romantics :p2cube:
RetroA  [author] 29 Jun, 2017 @ 10:01am 
@Solarak
I know the feeling, would have liked that too but it's out of my expertise right now.
Solarak 28 Jun, 2017 @ 6:14pm 
Thanks for sharing :KneelingBow:

A quick question; could the Icebreaker Shipyard be modded to allow maritime traderouts throw ice tiles? It's pretty annoying when you can't reach a single CS because a stupid single ice tile closing sea... Ports connect cities throw ice tiles but you can't send trade since the boat can't physicly pass throw... =/
RetroA  [author] 21 Jun, 2017 @ 11:05am 
@ʎuuɥoɾ ʇɐɟ
Not a bad idea and I've experienced the same on the odd occassion but since Iron is revealed a lot sooner, I think there is enough opportunity to get some - Coal is more rare and time critical (for Factories/Ideology) I feel. Also, mutually exclusive buildings should become available at similar times like the Nuclear and Solar plants otherwise it's not much of a choice (i.e. build iron mines at the start then just sell them and build coal mines later). But thanks for the suggestion!
Armstark 21 Jun, 2017 @ 8:24am 
Could you add a second version of the mine which gives iron? Had it happen on several occasions that there were mountains nearby, but no iron.
For balancing reasons I think that you should only be able to build one of the two in a city, kinda like with nuclear and solar plants.