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Thanks for the kind words (hardly an expert though)! I wanted the Polar Station to concentrate on science and not make it the 'makes city completely viable on snow' kind of building. I'm considering making more buildings, if I do, it will probably have a desert one so thanks for the suggestion.
Thanks for the thoughts. Well, as I've suggested in the description, I've had quite a few games with Tundra starts (particularly with civs with that start bias) only to find the nearest coast locked in ice further along the map, I've even had maps where the two oceans are completely seperated by land from pole to pole! As for coal, I tend to play as small nations so I don't tend to get easy access to it every time. And for snow, I was trying to provide more of a reason for settling there but I often do anyway if there are valuable resources or if it's a strategic location. Ultimately, the mod is about providing a little more choice to games.
Lastly why would you settle cities near snow (shiver) quite literally.
Thanks. Unfortunately, as specified, it only works for Military units. Civilian units are coded differently behind the scenes so I can't easily add that function and I wanted that too!
I am on poor wifi typically, so could you possibly upload your mod to dropbox or something? Steam isn't very nice to my wifi :\
I don't unfortunately but why 9 gigs? I think this mod is only around 75kb unless I'm reading things wrong.
It would literally take days, like last time, since my wifi really sucks
Thanks! Do you mean more terrain-specific buildings or buildings in general? I just uploaded a small set of new National Wonders.
I searched for the file on my computer,
Then when I found it I moved it to my mod folder.
Now I see it in the mods collection... :-)
Blackdog
All I know is that the mod won't appear in the mod folder until you have gone on the Mod screen in the game. If it's not appearing there, I'm not sure of the problem - I hear it's a common issue with the Steam Workshop so there will be forum posts around no doubt. I can only suggest unsubscribing and subscribing to the mod again to see if that does anything.
I know the feeling, would have liked that too but it's out of my expertise right now.
A quick question; could the Icebreaker Shipyard be modded to allow maritime traderouts throw ice tiles? It's pretty annoying when you can't reach a single CS because a stupid single ice tile closing sea... Ports connect cities throw ice tiles but you can't send trade since the boat can't physicly pass throw... =/
Not a bad idea and I've experienced the same on the odd occassion but since Iron is revealed a lot sooner, I think there is enough opportunity to get some - Coal is more rare and time critical (for Factories/Ideology) I feel. Also, mutually exclusive buildings should become available at similar times like the Nuclear and Solar plants otherwise it's not much of a choice (i.e. build iron mines at the start then just sell them and build coal mines later). But thanks for the suggestion!
For balancing reasons I think that you should only be able to build one of the two in a city, kinda like with nuclear and solar plants.