RimWorld
[Obsolete] AnimalCollabProj
846 Komentar
Mr. Karma 23 Sep 2020 @ 6:47pm 
1.2? 24/09/2020 lol
Jon 15 Sep 2020 @ 8:41pm 
Not too sure if it's because of this or because of A Dog Says Prosthetics, but for some reason I can't seem to be able to apply prosthetics to these animals anymore.
Spectre Incarnate 16 Agu 2020 @ 1:25pm 
@Nouvi
Well I knew I was answering a comment from Feb, so no worries. Glad you found it and happy it works!
SEMEN SERGEYEVICH 16 Agu 2020 @ 11:53am 
1.2 ?
Nouvi 15 Agu 2020 @ 9:18pm 
@Spectre Incarnate ... very late reply, but... OMG YES THANK YOU! That one works perfectly. Didn't even know about that mod, and is perfect for more than just acp.
Dani 14 Jul 2020 @ 4:22pm 
I stared a colony with hauler ants and they don't bread. I have 2 males and a females and there has been no egg progress or pregnancy over months. I did some testing and they never seem mate or reproduce, not sure if this was intended. All the other animals seem fine.

This is great mod, thanks for making it!
Spectre Incarnate 3 Jul 2020 @ 3:36pm 
@Nouvi
I think what you want is Disable Wild Animal Spawns
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2067667371
The Bard of Hearts 11 Mar 2020 @ 4:46pm 
thank you, Xen
Xen  [pembuat] 3 Mar 2020 @ 2:07pm 
1.1 is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013243795
made a seperate upload for now - been hearing about odd problems with the combined uploads
Lizzerazu 3 Mar 2020 @ 4:41am 
Thanks for making this mod. It has been one of my "go-to" mods for a long time. I hope you will continue with this mod in 1.1. Your work is apriciated!
otheofoolo 1 Mar 2020 @ 5:34pm 
I miss this mod, seems to only be massive herds of elephants and rhinos nows with the odd predator and vermin ;*(
Crono 1 Mar 2020 @ 12:23pm 
Thanks for the hard work!
Gooze™ 29 Feb 2020 @ 7:37am 
1.1 will be nice
SunnyImWunderland 28 Feb 2020 @ 2:01pm 
Is 1.1 coming? Need it so much...
Nouvi 27 Feb 2020 @ 5:36am 
I wish this had a config menu like Alpha Animals has.
Having several animal mods makes appearance rates absolutely abysmal when you just want certain animal to appear, but it's too hard to disable mods with things you love...
Xen  [pembuat] 26 Feb 2020 @ 2:53am 
Everything on my workshop will be updated within a few days - just have a lot of stuff to tackle
Hydromancerx 25 Feb 2020 @ 8:56pm 
Love this mod! Please update to v1.1!
Cupears 24 Feb 2020 @ 4:08pm 
bump bump for that 1.1
小賊一匹狼 24 Feb 2020 @ 11:08am 
1.1:steamhappy:
BlueTressym 23 Feb 2020 @ 2:06pm 
[AnimalCollabProj] causes compatibility errors by overwriting InfectionBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405\Defs\HediffDefs\Hediffs_Local_ACP.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
BlueTressym 19 Feb 2020 @ 7:00am 
@Xen I saw a convo you were having on the Discord with Trisscar and some others where overwriting vanilla bases was mentioned. According to AllYourBase, this mod overwrites InfectionBase but I am using a local copy, so possibly you're way ahead of me and this is no longer a thing?

Also, from that convo, I'm sorry you've been so shabbily treated by certain people; I would support you financially if I could (sorry, am horribly broke) and gladly will in any other way if I can. While I can certainly understand you feeling end-of-tether and wanting to quit, I hope you won't.
Xen  [pembuat] 12 Feb 2020 @ 7:33pm 
I thought I posted a note on it - but it was a fix for animals in caravans not getting skins assigned properly, and removing some development tagging to reduce log-spam.
Miguel V-DF 11 Feb 2020 @ 5:45am 
what are the changes from this update?
Scavenger 7 Jan 2020 @ 7:49pm 
I assume they are done fixing and adding to this mod..?
Too bad, it was a fav. Could always use more critters.
Thundercraft 7 Jan 2020 @ 1:59pm 
I know many players will give a hard pass to any mod that does not bother to explain what it does or what it adds. So why isn't there a list of the animals this adds? Is a list too much to ask? How about a link to a list?
"You can find us on Ludeon Forums and Steam with more information..." Too lazy to add links? Here: https://ludeon.com/forums/index.php?topic=30541.75 "Community Animal Pack"

Also:
Animals+ design doc: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=215593006
Animals+ Animal Progress (currently implemented): https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=1893885980
Animals+ Updates: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=743253635
seaurchinhead 16 Des 2019 @ 2:13am 
Hello! I have a question about the compatibility with patches...I'm no quite sure if I'm supposed to ask it here, sorry!

What do I need to do if I want to use 'Animalcollab Lite' and 'ADS patch' at the same time? I know that the patch made by Owlchemist is included in CE Fast Track, but does that mean his patch also include the part where it was compatible with ADS?

Owlchemist already stated that I can't use Lite with Cucumber's ADS's patch, but at the same using Owlchemist's own patch produces duplicates if I use CE Fast Track with it...
Anthaderas 4 Des 2019 @ 12:52pm 
Should work with Spino/Oskar Potocki to pack all of this together, and avoid repetitions
WereGinger 30 Nov 2019 @ 8:29am 
Is this mod compatible with the other vanilla animal mods? Say for instance they have lions already.
Evelyn 26 Okt 2019 @ 4:30pm 
@megabot Already exists. Search the workshop for AnimalCollabProj Lite
Just Pizza Crust 4 Okt 2019 @ 5:11pm 
Just a minor nitpick: hedgehogs should be able to eat live plants. European, African pygmy, Egyptian long-eared, and Hanns hedgehogs are all omnivorous. More importantly, they all eat varying types of foliage and the insects found within. Idk if theres a vegetarian foodtype that exempts grass, but it'd be cool to see it implemented if there was.
megabot 4 Okt 2019 @ 7:13am 
can i request for mod options to disable certain animals? the spirit wolf kills everything,including elephants...
Charlotte 2 Okt 2019 @ 2:41pm 
Variety Coats causes Multiplayer desyncs. Would be nice if it'd be an optional mod, not bundled.
Frying_Dutchman 28 Sep 2019 @ 3:12pm 
silk spider makes silk forbidden. even if in home area. please fix.
BlueTressym 6 Sep 2019 @ 5:54pm 
This isn't a bug as such but I've noticed that when using LOTR: Elves, none of the animals from this mod (or indeed, any modded animals) spawn in the mallorn forest biome. Is there any way to fix that?
Prospero 4 Sep 2019 @ 9:29pm 
Is there any sort of wiki or information on the animals in this pack? Like Alpha animals.
ilikegoodfood 30 Agu 2019 @ 2:10pm 
For people having issue with butchering: If you add a mod part way through a game, bills that were set before the addition of the new mod will have the new items set to not allowed. Either cancel and re-assign the bill, or add the animals to the butchering bill manually.
PAMPERS 9 Agu 2019 @ 5:47pm 
Thanks for the mod :)
Iroh 8 Agu 2019 @ 2:24pm 
@Newmanism17 Did you update the Butchering bill at the table for the new animals?
ARecoveringCynic 6 Agu 2019 @ 11:59am 
I don't think I'm able to butcher any of the animals in this mod. Hmm
ARecoveringCynic 6 Agu 2019 @ 10:15am 
I can't butcher the Amur Leopard for whatever reason. Is anybody else not able to do this?
Sutto 3 Agu 2019 @ 12:31pm 
Anyone knows how to produce “ferret silk” ? Can`t get them from ferrets...
Temenat 1 Agu 2019 @ 6:47am 
@Scarecrow Same. It isn't so bad but I think a version similiar to the iguana would be better.
Scarecrow 27 Jul 2019 @ 5:28am 
I love this mod to pieces but the only thing that bothers me is geckos have legs
Kittamaru 21 Jul 2019 @ 11:36am 
For whatever reason, some animals (such as the Quails) don't appear to show up in the Colony Manager controls. Is this something that can be fixed (i've also reached out to that mod)
sumghai 17 Jul 2019 @ 5:29pm 
@KingLightning - Try Combat Extended: FastTrack Edition on Github.
KingLightning 17 Jul 2019 @ 5:00pm 
is this copatible with combat expanded?
chrisoleary 16 Jul 2019 @ 7:38am 
downloaded this for more animals, got some kind of "spirit wolf" which immediately started attacking lions and elephants around my camp, lions and elephants then made a bee line for my base. Therefore...unusable!
sumghai 13 Jul 2019 @ 8:21pm 
Just a heads-up that Combat Extended: FastTrack Edition now includes Owlchemist's CE patches for AnimalCollabProj:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/releases
david.bell 10 Jul 2019 @ 2:09am 
Thx