RimWorld

RimWorld

[Obsolete] AnimalCollabProj
Počet komentářů: 846
Mr. Karma 23. zář. 2020 v 18.47 
1.2? 24/09/2020 lol
Jon 15. zář. 2020 v 20.41 
Not too sure if it's because of this or because of A Dog Says Prosthetics, but for some reason I can't seem to be able to apply prosthetics to these animals anymore.
Spectre Incarnate 16. srp. 2020 v 13.25 
@Nouvi
Well I knew I was answering a comment from Feb, so no worries. Glad you found it and happy it works!
SEMEN SERGEYEVICH 16. srp. 2020 v 11.53 
1.2 ?
Nouvi 15. srp. 2020 v 21.18 
@Spectre Incarnate ... very late reply, but... OMG YES THANK YOU! That one works perfectly. Didn't even know about that mod, and is perfect for more than just acp.
Dani 14. čvc. 2020 v 16.22 
I stared a colony with hauler ants and they don't bread. I have 2 males and a females and there has been no egg progress or pregnancy over months. I did some testing and they never seem mate or reproduce, not sure if this was intended. All the other animals seem fine.

This is great mod, thanks for making it!
Spectre Incarnate 3. čvc. 2020 v 15.36 
@Nouvi
I think what you want is Disable Wild Animal Spawns
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2067667371
The Bard of Hearts 11. bře. 2020 v 16.46 
thank you, Xen
Xen  [autor] 3. bře. 2020 v 14.07 
1.1 is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013243795
made a seperate upload for now - been hearing about odd problems with the combined uploads
Lizzerazu 3. bře. 2020 v 4.41 
Thanks for making this mod. It has been one of my "go-to" mods for a long time. I hope you will continue with this mod in 1.1. Your work is apriciated!
otheofoolo 1. bře. 2020 v 17.34 
I miss this mod, seems to only be massive herds of elephants and rhinos nows with the odd predator and vermin ;*(
Crono 1. bře. 2020 v 12.23 
Thanks for the hard work!
Gooze™ 29. úno. 2020 v 7.37 
1.1 will be nice
SunnyImWunderland 28. úno. 2020 v 14.01 
Is 1.1 coming? Need it so much...
Nouvi 27. úno. 2020 v 5.36 
I wish this had a config menu like Alpha Animals has.
Having several animal mods makes appearance rates absolutely abysmal when you just want certain animal to appear, but it's too hard to disable mods with things you love...
Xen  [autor] 26. úno. 2020 v 2.53 
Everything on my workshop will be updated within a few days - just have a lot of stuff to tackle
Hydromancerx 25. úno. 2020 v 20.56 
Love this mod! Please update to v1.1!
Cupears 24. úno. 2020 v 16.08 
bump bump for that 1.1
小賊一匹狼 24. úno. 2020 v 11.08 
1.1:steamhappy:
BlueTressym 23. úno. 2020 v 14.06 
[AnimalCollabProj] causes compatibility errors by overwriting InfectionBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\949283405\Defs\HediffDefs\Hediffs_Local_ACP.xml
Verse.Log:Warning(String, Boolean)
AllYourBase.XmlSharedBaseDetection:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll_Patch1()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
BlueTressym 19. úno. 2020 v 7.00 
@Xen I saw a convo you were having on the Discord with Trisscar and some others where overwriting vanilla bases was mentioned. According to AllYourBase, this mod overwrites InfectionBase but I am using a local copy, so possibly you're way ahead of me and this is no longer a thing?

Also, from that convo, I'm sorry you've been so shabbily treated by certain people; I would support you financially if I could (sorry, am horribly broke) and gladly will in any other way if I can. While I can certainly understand you feeling end-of-tether and wanting to quit, I hope you won't.
Xen  [autor] 12. úno. 2020 v 19.33 
I thought I posted a note on it - but it was a fix for animals in caravans not getting skins assigned properly, and removing some development tagging to reduce log-spam.
Miguel V-DF 11. úno. 2020 v 5.45 
what are the changes from this update?
Scavenger 7. led. 2020 v 19.49 
I assume they are done fixing and adding to this mod..?
Too bad, it was a fav. Could always use more critters.
Thundercraft 7. led. 2020 v 13.59 
I know many players will give a hard pass to any mod that does not bother to explain what it does or what it adds. So why isn't there a list of the animals this adds? Is a list too much to ask? How about a link to a list?
"You can find us on Ludeon Forums and Steam with more information..." Too lazy to add links? Here: https://ludeon.com/forums/index.php?topic=30541.75 "Community Animal Pack"

Also:
Animals+ design doc: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=215593006
Animals+ Animal Progress (currently implemented): https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=1893885980
Animals+ Updates: https://docs.google.com/spreadsheets/d/1-7rnjER9RCuHx0fmcwJHLAz2RwHbvTbwyDHu4W1MDmU/edit#gid=743253635
seaurchinhead 16. pro. 2019 v 2.13 
Hello! I have a question about the compatibility with patches...I'm no quite sure if I'm supposed to ask it here, sorry!

What do I need to do if I want to use 'Animalcollab Lite' and 'ADS patch' at the same time? I know that the patch made by Owlchemist is included in CE Fast Track, but does that mean his patch also include the part where it was compatible with ADS?

Owlchemist already stated that I can't use Lite with Cucumber's ADS's patch, but at the same using Owlchemist's own patch produces duplicates if I use CE Fast Track with it...
Anthaderas 4. pro. 2019 v 12.52 
Should work with Spino/Oskar Potocki to pack all of this together, and avoid repetitions
WereGinger 30. lis. 2019 v 8.29 
Is this mod compatible with the other vanilla animal mods? Say for instance they have lions already.
Evelyn 26. říj. 2019 v 16.30 
@megabot Already exists. Search the workshop for AnimalCollabProj Lite
Just Pizza Crust 4. říj. 2019 v 17.11 
Just a minor nitpick: hedgehogs should be able to eat live plants. European, African pygmy, Egyptian long-eared, and Hanns hedgehogs are all omnivorous. More importantly, they all eat varying types of foliage and the insects found within. Idk if theres a vegetarian foodtype that exempts grass, but it'd be cool to see it implemented if there was.
megabot 4. říj. 2019 v 7.13 
can i request for mod options to disable certain animals? the spirit wolf kills everything,including elephants...
Charlotte 2. říj. 2019 v 14.41 
Variety Coats causes Multiplayer desyncs. Would be nice if it'd be an optional mod, not bundled.
Frying_Dutchman 28. zář. 2019 v 15.12 
silk spider makes silk forbidden. even if in home area. please fix.
BlueTressym 6. zář. 2019 v 17.54 
This isn't a bug as such but I've noticed that when using LOTR: Elves, none of the animals from this mod (or indeed, any modded animals) spawn in the mallorn forest biome. Is there any way to fix that?
Prospero 4. zář. 2019 v 21.29 
Is there any sort of wiki or information on the animals in this pack? Like Alpha animals.
ilikegoodfood 30. srp. 2019 v 14.10 
For people having issue with butchering: If you add a mod part way through a game, bills that were set before the addition of the new mod will have the new items set to not allowed. Either cancel and re-assign the bill, or add the animals to the butchering bill manually.
PAMPERS 9. srp. 2019 v 17.47 
Thanks for the mod :)
Iroh 8. srp. 2019 v 14.24 
@Newmanism17 Did you update the Butchering bill at the table for the new animals?
ARecoveringCynic 6. srp. 2019 v 11.59 
I don't think I'm able to butcher any of the animals in this mod. Hmm
ARecoveringCynic 6. srp. 2019 v 10.15 
I can't butcher the Amur Leopard for whatever reason. Is anybody else not able to do this?
Sutto 3. srp. 2019 v 12.31 
Anyone knows how to produce “ferret silk” ? Can`t get them from ferrets...
Temenat 1. srp. 2019 v 6.47 
@Scarecrow Same. It isn't so bad but I think a version similiar to the iguana would be better.
Scarecrow 27. čvc. 2019 v 5.28 
I love this mod to pieces but the only thing that bothers me is geckos have legs
Kittamaru 21. čvc. 2019 v 11.36 
For whatever reason, some animals (such as the Quails) don't appear to show up in the Colony Manager controls. Is this something that can be fixed (i've also reached out to that mod)
sumghai 17. čvc. 2019 v 17.29 
@KingLightning - Try Combat Extended: FastTrack Edition on Github.
KingLightning 17. čvc. 2019 v 17.00 
is this copatible with combat expanded?
chrisoleary 16. čvc. 2019 v 7.38 
downloaded this for more animals, got some kind of "spirit wolf" which immediately started attacking lions and elephants around my camp, lions and elephants then made a bee line for my base. Therefore...unusable!
sumghai 13. čvc. 2019 v 20.21 
Just a heads-up that Combat Extended: FastTrack Edition now includes Owlchemist's CE patches for AnimalCollabProj:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/releases
david.bell 10. čvc. 2019 v 2.09 
Thx