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I know this is a necro thread, but this might help somebody.
It still works if you hover something above the mat, but it wont work if you drop directly on the same level of the mat.
I will try to use it below my intended field of operation placing the text slightly above.
Sorry, my french is almost as bad as my english ;)
castBoxScale = {}
castBoxScale.x = 3
castBoxScale.y = 6
castBoxScale.z = 3
Par contre j'ai remarqué qu'au bout d'un moment le script se fige. J'ai une table plutôt riche en items, mais ça reste raisonnable. J'a 4 compteurs qui fonctionnent au chargement, puis se figent au bout d'un certain temps.
Still unsure what sometimes causes the automatic ones to stop working though
Didn't really edit the video, so please check the timestamps for the relevant parts.
https://www.youtube.com/watch?v=tVbuXxjzpPY
0:14, Counting Mats working properly.
0:30, creating a stack crashes (?) the script
1:35, bug is re-created
2:00, bug does not happen in Pandante, though something else strange happens.
Sorry it's messing up your mod-making. I'll try to figure out what's going on. Do tell me if that fix worked
I can't figure out where the code is / what it's attached to...
It works at first but then it doesn't just automatically?
Also, I get a couple of errors:
"Error converting Table to Color. (r,g,b or 1,2,3)" and
"Timer already contains identifier: fead18_timer"
I didn't get those errors before adding the Counting Mat, so I'm sure they're related somehow.
I agree, but I got used to the way MrStump had it. Easier for people that don't always know the syntax.
I could add a version that reads the name, so people can choose which one they want. There is value in not having the name of your object be chosen to work with the counting mat though, so i think both option are good