Life is Feudal: Forest Village

Life is Feudal: Forest Village

Caravan Extended
149 Comments
921142330 23 Dec, 2021 @ 7:24pm 
你有一个农场哨站远离你的主要杂乱的建筑,那里的人需要一些衣服或工具。现在你在马厩里创造了一条贸易路线来运输这些东西,但你那愚蠢透顶的驴子除了把你所有的衣服和工具运到那里什么也做不了。所以,当你移动了足够的衣服和工具时,你必须手动暂停路线,以免把他们的衣服和工具吸干。另一方面,如果你的前哨站的衣服和工具储备不足,你必须尽早恢复路线。迟早你会忘记其中的一个动作,你精心管理的生产和消费平衡就会崩溃。
如果你曾经遇到过这样的问题,我会告诉你:不用再担心了!!
Fabiafidus(GTS) 19 Aug, 2021 @ 11:08am 
Can you make it so the mod automaticly replaces a dead mule if you have some available in a nearby farm? would be dope, basicly just like laborers.
Zajla 16 Jun, 2021 @ 8:57am 
Best mod ever! You cant make a separate village without this mod. Great work!
axel2775 1 Dec, 2020 @ 6:24pm 
nevermind I found how to change the lines setting
axel2775 1 Dec, 2020 @ 6:22pm 
I tried to put it on the top of the load order but it doesn't work neither, is this mod still working ?
Arx 13 Mar, 2020 @ 4:19am 
for caravan extended load order, i have it listed before the more complex materials mod. It works perfect.

if you place this mod at the bottom of your list after all your other mods it seems like the mod doesnt work, you wont be able to cycle through the ratio and route option.
King DaMuncha 1 Mar, 2020 @ 12:52am 
Where do I pout it in the load order?
Dzooony 23 Jul, 2019 @ 2:28am 
Hello,
I have two barns from which I want to move all things. I would like both things to be the same. I have set the trail <1: 1> It shows that in both of them I have the same things but for example in the first I have 2k tools and in the second I only have 1k. Can you set it so that it is equally everywhere? so that in both there were 1.5k tools. I do not want to set up each transport separately
P.S I used a translator. I think it is understandable
Digital Moniker 21 Jul, 2019 @ 2:34pm 
i really enjoy this mod and wish the options were included in the game from the begining, so job well done. I did notice what i believe is a bug. When maintaining a 1:1 ratio between a barn and the market or warehouse and market, the mules seem to deposit everything there with building materials in the barn and food in the warehouse. I was under the impression these two types of materials are to be seperated. This no renders the resources inaccessable by villagers when they are in the wrong building
Virtualalex67 10 Jul, 2019 @ 11:03pm 
So the options to transfer goods 2:1, 3:1 etc are gone now? Still love this mod.
Vimes 25 May, 2019 @ 12:34pm 
Only just started playing this game and later told of this mod.
Excellent work and thanks for sharing.
JohnNav 16 May, 2019 @ 8:37am 
Love this MOD and still hums perfectly in today's updated FV :) Thank you Ezketara
Besse 14 Dec, 2018 @ 7:39am 
Hey Ez
i will redo all the routes, and try again.
The donkeys are set to imortal, but they keep dying of old age...
And i had a 6 legged donkey. Screenshot of that is on my page.
Ezketara  [author] 13 Dec, 2018 @ 8:27am 
In my opinion, this is probably not a problem of this mod, but a general problem of your routes, caravan and barn/storage locations. This mod changes nothing on the decision when to pick up food or when to work, only what resource gets transported during the runs.
Besse 12 Dec, 2018 @ 11:41am 
Caravaners keep dying of starvation, and hypotermia

Hey,
My caravaners keep dying, i have 67 of them, and they all take turn on dying in winter
i use the extended caravan mod.

Seems the caravaners do their job, go home, and go to the barn to get a handfull of food, then back to work.
But somewhere they die on the way...
Em i overworking them, so they dont have time to go twice to the barn, to get food and clothing?

pls advice
B1tchFight 7 Nov, 2018 @ 2:53pm 
Could you tell me what the "Version 2" Priority Mode was? For some reason I can't find any info on it anymore. And how does the original mode work?
B1tchFight 7 Nov, 2018 @ 12:10pm 
The stuff you've done is great. ;-) Don't mind!
Ezketara  [author] 7 Nov, 2018 @ 11:28am 
Yeah, when I made the mod, I really would have liked to make a lot more customizable options to the trading behaviour, but with the GUI limit this was not really possible :(
B1tchFight 7 Nov, 2018 @ 11:12am 
Still the same. Well, I increased the route limit to 20 but it says "More routes = more perforamnce needed" But since I just use 8 Donkey per stabel it shouldn't be much of a problem. It just sucks a bit to not have a option like "Pick everything but X and or Y"
Ezketara  [author] 7 Nov, 2018 @ 10:50am 
Use individual rules for each resource. Making custom filters is limited among other things by the missing option to edit the GUI (at least it was when I played the last time, which is quite a while).
B1tchFight 7 Nov, 2018 @ 5:12am 
Any chance to be able to create a own filter? When I select the goods I can select "Food" but food includes all that can be stored to the barn. I wish to create a filter to supply a part of my fillage with hay and oats for animal food and everything else away to another barn.
dominuskevin 1 Nov, 2018 @ 4:20pm 
@Ezketara - Option for 'Count Mode' is gone and numbers are present. Good temp. fix .
Ezketara  [author] 1 Nov, 2018 @ 1:55am 
Ok I updated the mod with removing the critical option. Thus its now always the number with reservation option. Not really solved the problem behind it, but still the numbers should now be back for everyone.
Can anyone please confirm that the option is gone and that the numbers are working again?
dominuskevin 31 Oct, 2018 @ 4:08pm 
@Cooper - Do you have 'Count Mode' in the options set to 'include reservations'? It is the setting I found which works. The setting with "default' is causing the problem.
Cooper 31 Oct, 2018 @ 8:42am 
all the quantities show 0 for source and destination storage
JohnNav 29 Oct, 2018 @ 3:39pm 
Also: Always try to keep this MOD last/bottom of your MOD List when starting your new game
JohnNav 29 Oct, 2018 @ 3:38pm 
THis MOD does work: If you started your game in the latest Version: Just Follow DomunisKevins advice (It worked perfectly :)
JohnNav 28 Oct, 2018 @ 8:43am 
Eien OK :)
eien no shikaku 永遠の刺客 28 Oct, 2018 @ 8:40am 
JohnNav I didnt write this mod isnt working in my Loadorder, I only wrote it shows errors. It's loading after showing few errors.
eien no shikaku 永遠の刺客 28 Oct, 2018 @ 8:22am 
JohnNav this mod shows errors in game's log - check that out in your game. MOD is working but still creates errors and it's not been updated in a year after so many game's updates.
eien no shikaku 永遠の刺客 28 Oct, 2018 @ 7:59am 
Hi, please update this mod after latest devs' update. Thank you.
Ouchi Numbnuts 14 Oct, 2018 @ 5:36am 
Nope, havent managed to find a mixture of settings that work yet - can anyone share how they've set it up to work pse?
SourZe. 27 Sep, 2018 @ 10:39am 
can you update this mod please? the mod doesnt work..
Flexible Knot 12 Sep, 2018 @ 1:32pm 
Yes, thank you guys, changing the count mode as stated below makes the mod work just fine. Thank god! This is a life-saver mod!
Furious M 9 Sep, 2018 @ 6:47pm 
Confirming what dominuskevin has said - changing the count mode to "include reservations" seems to have fixed it. Something must be wrong with the default setting.
dominuskevin 9 Sep, 2018 @ 3:02am 
It's definetly Count Mode. Changed it back by itself and it worked fine.
dominuskevin 9 Sep, 2018 @ 2:57am 
It was working fine for me until I changed Current mode -> Current Content (default) , PriorityMode -> Version 2 , And Show Priority -> On. No values after that.
Ezketara  [author] 9 Sep, 2018 @ 1:17am 
Could anyone of those with the problem post a screenshot of it? Since it seems to be working in my game, just to be sure we're really taking about the same window where the numbers should be ;)
Furious M 8 Sep, 2018 @ 3:47pm 
The mod seems to work, as in i can still change the settings on bootup and use the different route modes and it appears to move items as it should. BUT, on the actual trade window it just shows zeros for everything instead of actual amounts. I don't have any other mods that should be affecting the caravan itself so it must be this mod. It's manageable, and definitely still better that not having the mod at all. But if the issue can be found and fixed it would be great.
blaanes 7 Sep, 2018 @ 10:44am 
I confirm, this is really a must-have mod! I'm getting the same problem (caravan window shows all resources 0 when mod is activated). Happend some days ago after an update of LIF... (LIF 1.1.6715.ga9c48143). Would be great if you could find the time to fix it.
Thanks
Flexible Knot 7 Sep, 2018 @ 9:07am 
When I enable the mod, all the resources in the caravan queue appear with 0 quantities.
Others have reported the same issue, since the update that occured a couple days ago.

When I disable the mod, the resource queue quantities appear correctly.
Ezketara  [author] 7 Sep, 2018 @ 7:47am 
Ok I just started my game to have a look at the problem, but I see no problem. With my current version 1.1.6715 and an old savegame from me, the mods runs without any problem. So could you please check again if it's really this mod? Or are there other people with problems with this mod and current game version?
Flexible Knot 6 Sep, 2018 @ 9:19am 
No problem Ezketara, we all have busy lives.
Good luck with whatever you're into next!
Ezketara  [author] 6 Sep, 2018 @ 8:26am 
I havn't played this game in quite a while. So I've actually no idea right now what changed and whether I will find the time to take care about this problem. Sorry, but maybe I will have a look at it some time
Flexible Knot 5 Sep, 2018 @ 3:36pm 
Not working with the recent game update.

Will it be upgraded to work with the recent patch? This really is a must-have mod!
Tripolar_fox 12 Aug, 2018 @ 4:06am 
Excellent mod, one of the best. I can't imagine my game without it now.
Virtualalex67 7 Aug, 2018 @ 2:05am 
This is a brilliant mod! Makes logistics so much easier. Many thanks for your hard work!
chris_k 27 Jul, 2018 @ 2:54am 
great work, thank you!
works flawless
dawnpwns 24 May, 2018 @ 7:49pm 
Best MOD EVER
Irosa 1 May, 2018 @ 8:46am 
Any clue why my donkeys die even with immortal donkeys on?