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I was going to try and fix it by hunting down the info in the XML files but I can't seem to find it for either of them. However I did find where most of that info is stored, like the movespeed and psychic sensitivity. I'm not a modder, so I have no clue.
Exception ticking Projectile_Arrow_Stone18782 (at (144, 0, 157)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompSuppressable.get_ParentArmor () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.ApplySuppression (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckCellForCollision (IntVec3 cell) [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.CheckForCollisionBetween () [0x00000] in <filename unknown>:0
at CombatExtended.ProjectileCE.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
since when i click on "assigning outfit" in pawn action for human pawns the same thing happens.
or is this only just a problem i have