Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Was that using global portals and removing the oldest space before adding a new space?
1. It has to be 4 blocks long on each side and 6 is the preferred height of the test chamber
2. It has to use some form of use for my map style, symulate the effect by placing a portal on the roof and floor to get around and only sometimes use portal placement for momentum related stuff (if you knwo what you're doing you don't need to do this)
3. Specify if the map needs a portal gun or not
4. You will get credit for the map
5. Most of these are not rules
6. Don't be butthurt if your map isn't chosen, I may have not finished making it yet ;)
7. No spamming your map multiple times so you can get accepted
I hope I actually get some map requests becuase I doubt I will get any.
Yay!! \o/
Quite a novel concept that needs to be more fully taken advantage of. Thanks for your efforts.
This is fantastic work.