Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Was that using global portals and removing the oldest space before adding a new space?
1. It has to be 4 blocks long on each side and 6 is the preferred height of the test chamber
2. It has to use some form of use for my map style, symulate the effect by placing a portal on the roof and floor to get around and only sometimes use portal placement for momentum related stuff (if you knwo what you're doing you don't need to do this)
3. Specify if the map needs a portal gun or not
4. You will get credit for the map
5. Most of these are not rules
6. Don't be butthurt if your map isn't chosen, I may have not finished making it yet ;)
7. No spamming your map multiple times so you can get accepted
I hope I actually get some map requests becuase I doubt I will get any.
Yay!! \o/
Quite a novel concept that needs to be more fully taken advantage of. Thanks for your efforts.
This is fantastic work.