RimWorld

RimWorld

[FSF] No Default Shelf Storage
124 Comments
Nedra 28 Aug @ 8:46am 
Where has this mod been all my life omg
Nikolaier 16 Aug @ 9:16am 
I find it annoying that it also affects hoppers
Rhodry 1 Aug @ 10:37pm 
o good now my meat and other foods won't rot in unfrozen shelves >_<, so annoying that lol thanks for the mod
BlackSmokeDMax 29 Jul @ 2:41pm 
Oooh, great update, much appreciated!
Hawler 28 Jul @ 4:46pm 
much appreciated!!!
FrozenSnowFox  [author] 28 Jul @ 4:42pm 
@Hawler
I'll note it down and upload a fix a little later.
Hawler 28 Jul @ 4:31pm 
master, is there a possibilty to add the new outfit stands from odyssey to the things that have no default storage settings?
Edramon 24 Jul @ 4:06pm 
This sounds useful.
I just had my hauler mechs unload around a thousand steel from my gravship to a station I was looting before I noticed, then had to go around all the shelves clearing their settings to get it brought back.
Arlington 23 Jul @ 3:46am 
this is amazing in odyssey because of the random shelves in the POIs
Heartfallman 14 Jul @ 10:06am 
one of the best mod
Sakujo 12 Jul @ 2:35pm 
So useful. nice!
vincent_calgari 27 Feb @ 11:45pm 
i love the little commentary you put in the mod pic its funny and cute
Remy 3 Feb @ 5:16pm 
This might be the most important mod. Every storage mod places their stuff stuff at "Important" . Many thanks!
Daleus 1 Feb @ 9:31am 
Thanks for this work. It's about time someone did this!
Ferawyn 25 Oct, 2024 @ 1:45pm 
Thank you for making this! No more stealing eggs from my poor chickens!
Also it works with 'Hi-Tech Shelves'.
FrozenSnowFox  [author] 20 Oct, 2024 @ 2:50pm 
@Noisy Koi
Those are from the mod Vanilla Furniture Expanded Pack.
Noisy Koi 20 Oct, 2024 @ 2:44pm 
what mod are those boxes from?
SpawnMoreOverlords 20 Oct, 2024 @ 1:51am 
Build a new shelf-->pawn puts meat on it--->I don't notice--->467 human meat has rotted in storage.

FFS. THANK YOU.
kobold that bites people 17 Sep, 2024 @ 9:13pm 
thank you so much for making this, gonna give it a try next time i launch the game.
NachoToast is now playing RimWor 9 Sep, 2024 @ 11:53pm 
Nice, thanks for your time as always o7
FrozenSnowFox  [author] 9 Sep, 2024 @ 11:37pm 
@NachoToast
I looked over the files again and I think I got it this time. I realised I could rewrite the patch to check for the parentdef AdaptiveStorageBase which they all seem to reference. Alongside the other patch this should in theory catch everything.
NachoToast is now playing RimWor 9 Sep, 2024 @ 11:32pm 
Yeah no easy way to do it it seems :( Do you want me to keep reporting ones I find here or just leave them be?
FrozenSnowFox  [author] 9 Sep, 2024 @ 11:22pm 
@NachoToast
Looks like Royal Dresser was probably missed as well. Looking at the files I'm betting a bunch more stuff was missed like the addon benches from VE Production. This is by far one of the most annoying mods to patch because there's no good way to catch it all.
NachoToast is now playing RimWor 9 Sep, 2024 @ 11:13pm 
Oop looks like wardrobes are missed too, defName Table_Wardrobe
NachoToast is now playing RimWor 9 Sep, 2024 @ 10:01pm 
Wow that was fast! Thanks a heap :)
FrozenSnowFox  [author] 9 Sep, 2024 @ 9:17pm 
@NachoToast
Figures there's at least one item that doesn't have a requirement of any of the new storage research projects. It should be fixed now.
NachoToast is now playing RimWor 9 Sep, 2024 @ 9:02pm 
Seems to not be clearing the file cabinet storage settings (added by Reel's Expanded Storage).
Xevion 3 Sep, 2024 @ 1:33pm 
Huge. Can't believe that not only do they have a default setting - they use preferred. Having to manually baby each shelf as they're being constructed so that my spoilable organs don't get put outside is so annoying.
MeatBeatMarv 23 Aug, 2024 @ 1:34am 
King
FrozenSnowFox  [author] 22 Aug, 2024 @ 4:24pm 
@MeatBeatMarv
After looking over things I added two patches, one for Adaptive Storage Framework and one for Reel's Expanded Storage. From testing it looks like it should catch everything.
MeatBeatMarv 22 Aug, 2024 @ 4:13am 
Any chance for a compatibility patch with Reel's Expanded Storage?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3237638097&searchtext=reels+storage
Cloud Strife 18 May, 2024 @ 8:02am 
The snow fox is real and it's playing Rimworld.
FrozenSnowFox  [author] 10 May, 2024 @ 3:34pm 
@lol
Thank you for the mention.
lol 10 May, 2024 @ 11:54am 
Mentioned in Best Mods • Vanilla Controls collection.
FutureDisco 21 Apr, 2024 @ 6:44am 
Thank you so much for this mod you've saved me a lot of headache. This was driving me insane in vanilla Rimworld.
FrozenSnowFox  [author] 17 Apr, 2024 @ 1:13pm 
@Shiroe
That's weird, there shouldn't be any issues with other mods especially one like Trading Spot. Thanks for letting me know.
Shiroe 17 Apr, 2024 @ 8:44am 
Had the same issue. Moved your mod a bit down to load after trading spot, now it loads.
FrozenSnowFox  [author] 14 Apr, 2024 @ 2:48pm 
@DoctorPopi
That really should not be possible considering this mod is a very simple xml patch. Also adding it midsave wouldn't cause issues since it would only change the default settings for future shelves. More than likely its unrelated or somehow another mod is interacting with it. Try moving my mod near the front or end of your mod list and see if that helps.
DoctorPopi 14 Apr, 2024 @ 8:30am 
Hey there ! I just noticed that the game doesn't load if you add this mod in an existing save.
FrozenSnowFox  [author] 13 Mar, 2024 @ 11:51pm 
@Lupine the Catgirl
The crates are from Vanilla Furniture Expanded Pack when you have LWM Deep Storage.
LupineWitch 13 Mar, 2024 @ 11:44pm 
Sorry to bother you, but what mod are the crates from the preview from? They look nice
FrozenSnowFox  [author] 22 Feb, 2024 @ 10:12pm 
@Victor
After reviewing things I've modified the xml patch to be slightly less specific in what its looking for. As a result it now picks up storage devices from Project Rimfactory without the need to make custom patches. It should also hopefully pick up some other mod added storage items it didn't before.

If you are interested in a more aggressive version that removes the default settings on everything including growth vats, mortars, graves and more, check out the No Default Storage Settings tweak in my tweaks mod.
Victor 21 Feb, 2024 @ 6:28pm 
Could you extend support for RimFactory crates?
Etrit 14 Jan, 2024 @ 3:59pm 
Yes please! I kept getting clothing etc etc put on the shelves in my cold room shelves.

Thanks!
FrozenSnowFox  [author] 2 Dec, 2023 @ 1:01pm 
@NIXIN
Adding an option for that would require relying on XML Extensions. Also, I don't have any plans to add such an option at this time.
NIXIN 2 Dec, 2023 @ 7:38am 
please add option for priority apart from normal as default
FrozenSnowFox  [author] 8 Jul, 2023 @ 2:48am 
@KahirDragoon
I think there might be a way but I think I'd need to specify every single def that needs excluding. That's not something I plan to do though as I prefer having them disabled by default.
KahirDragoon 8 Jul, 2023 @ 2:39am 
Great mod. Finally my colonist stop filling the shelves with things that dont belong there. The only (albeit minor) downside i found ist that it also set the storage settings of the vanilla pipe network taps and drains to nothing. So you have to manualy enable them everytime you build one.

Is it possible to exclude those or every storage that only stores a single item?
FrozenSnowFox  [author] 22 Jan, 2023 @ 4:19pm 
For anyone interested I've added a bruteforce version of No Default Shelf Storage as a tweak to my tweaks collection. This version is much more thorough so its probably not for everyone. Full tweak details below.

No Default Storage Settings
- Changes every ThingDef to remove the defaultStorageSettings and changes the default priority to normal. Unlike the mod No Default Shelf Storage which intentionally looks for a ThingClass to target only storage items this patch goes for everything. This means it'll target things like Mortars, Sarcophaguses, Biosculpters, Growth Pods and more.
FrozenSnowFox  [author] 25 Nov, 2022 @ 2:10pm 
@lol
The closet I've seen is the mod Preset Filtered Zones (Continued).