ENDLESS™ Legend

ENDLESS™ Legend

Build Over Ruins And Villages
42 Comments
Cat® 22 May, 2020 @ 2:59am 
Ah, didn't know; cheers.
Slice of Thanatoast 21 May, 2020 @ 4:11pm 
There's already a separate updated version on the workshop
Cat® 21 May, 2020 @ 10:20am 
You can not build over Magtay minor faction buildings, if anyone is still up for patching.
MelodyFunction 13 Dec, 2019 @ 11:12am 
@Not Thanatos
I'd rather have them update it here, so the fix reaches everyone that uses this mod.

Although, I can send you the files if you want.
Slice of Thanatoast 28 Nov, 2019 @ 6:07am 
Oh wow a fix to the Urkan bug after all these months. If they don't accept the update could you possibly make an unofficial patch mod?
MelodyFunction 28 Nov, 2019 @ 3:06am 
So, I found out that this mod causes Urkans to not harvest strategics. Additionally, I suspect this mod won't work with the new minor faction.
I did a few edits to the xml and believe that I fixed those bugs.
I basically only added the lines for the new minor faction, as well as the "LeechByKaijusDescriptor" lines, so nothing crazy here. If interested, I can give you my edited xml.
MelodyFunction 28 Nov, 2019 @ 3:02am 
@Not Thanatos
This mod caused the Urkans to not harvest. If you still have problems with Urkans not harvesting, it might be a different mod that is the cause of that. With just ELCP, Urkans harvest as they should.
TrueChaoS 17 Aug, 2019 @ 8:13pm 
It's not really about the data, but testing it, which is significantly more time consuming if I have to rely on other people
Slice of Thanatoast 17 Aug, 2019 @ 4:56am 
Can you get access to the information that you need if you join a game of someone who does own the DLC?
TrueChaoS 17 Aug, 2019 @ 12:02am 
Last patch was done by me, but I don't currently own anything past Tempest so troubleshooting and making a new patch is currently not something I can do unfortunately
Slice of Thanatoast 16 Aug, 2019 @ 8:35am 
Apparently Urkans just don't harvest at all, regardless of ELCP. Seeing how this developer has been gone for so long I don't see this being changed I suppose
Slice of Thanatoast 15 Aug, 2019 @ 8:32am 
There seems to be a bug with this and ELCP where Urkans do not harvest resources anymore, not sure why it is happening but the bug only occurs when this mod is active
TrueChaoS 7 Feb, 2019 @ 4:25pm 
Unfortunately there's nothing we can do about settlers not being able to settle over ruins or villages, as far as I could tell. It might be possible, but if it is, it'd take a lot of work to figure out exactly what to change and it might lead to a lot more bugs.
Toonett 7 Feb, 2019 @ 2:17am 
great mod, thanks! just a thing: it doesn't work for city centers (you can't build a city with your settler on ruins or village /: )
anyways thank you for this, very helpful! sorry about my poor english!
TrueChaoS 21 Nov, 2018 @ 3:57pm 
Thanks for confirming dude
[VI] Ragnok Ulfbhert 20 Nov, 2018 @ 11:11am 
Spiner909 it works with Inferno for me just fine
TrueChaoS 10 Oct, 2018 @ 4:56pm 
I don't have Inferno and I don't believe SniffleMan does either, so neither of us can test. If you try it out and it doesn't work, send me a message and I can try get it fixed
Spiner909 10 Oct, 2018 @ 4:55pm 
Does this work with Inferno?
Geki 23 Jan, 2018 @ 1:24am 
Thanks for making this mod! :)
TrueChaoS 5 Dec, 2017 @ 10:37pm 
Yep, there is a note in the changelog that it was updated with the fix. I've been playing games with my BF and can also confirm it works online with zero issues (that we know of)
Hugh J. Load  [author] 5 Dec, 2017 @ 11:41am 
@ironman4do It's fixed
Ironman_Mk11 5 Dec, 2017 @ 6:32am 
I'd love to know if this has been updated yet to work with the new stuff from Tempest, as TrueChaoS is talking about. Any word?
TrueChaoS 28 Nov, 2017 @ 9:58pm 
Sunken Ruins and Citadels don't spawn with this mod enabled. I fixed that
Hugh J. Load  [author] 28 Nov, 2017 @ 8:17pm 
@TrueChaoS How did it break oceans?
TrueChaoS 28 Nov, 2017 @ 6:14pm 
Hey, I fixed your mod so it no longer breaks oceans (and apparently the Cultists quest, I completed it no issue but didn't test before I fixed it so I don't know if that was even related to this mod)

Send me a message and I can send you the fixed file
Hugh J. Load  [author] 12 Oct, 2017 @ 3:45pm 
@Captain Placeholder It should be
Shien 12 Oct, 2017 @ 11:41am 
awesome mod! Just 1 question though, is it save game compatible?
Loorian 28 Sep, 2017 @ 7:51am 
nice.
bored_geek 27 Aug, 2017 @ 9:01pm 
Appears to break the Cultist progression? Village conversion counter gets stuck at 1...
<™[-=> Cookiez <=-]™> 25 Aug, 2017 @ 6:02pm 
This is a smart mod. Perhaps the devs will integrate this mod in the future? Here's a suggestion, give the ruins a special upgrade so when you build over them, it becomes a special building.
Ymbrael 24 Aug, 2017 @ 8:26pm 
I think this mod was causing some issues with the tempest expansion, the naval temples and ruins weren't spawning when I had this mod enabled, other than that this is a very nice mod. Thank you.
andersonm 21 Aug, 2017 @ 5:20pm 
Thank you, this developer seems to make games with sadism mode switched on, all the best spots somehow have a ruin or city placed in the best location.
NO EYE 18 Aug, 2017 @ 11:12am 
good
Sandry 11 Aug, 2017 @ 12:05pm 
Yeah, sure, but what would the World Heritage Committee say about building over ancient ruins? :steamsad: :elindustry:
p449312 6 Aug, 2017 @ 8:18am 
The mode i had dreamed of
Backonos 18 Jul, 2017 @ 10:00am 
you are the best!!!!
SpaceMariner 12 Jul, 2017 @ 1:55am 
You should add a picture in game.
treborter 21 Jun, 2017 @ 6:23am 
Nice
Hugh J. Load  [author] 20 Jun, 2017 @ 10:53pm 
@robert_james3 The village/ruin is still there. It's not possible to delete it
treborter 20 Jun, 2017 @ 10:41pm 
Does it destroy the village/ruin or do you still ge the benfits?
Hugh J. Load  [author] 19 Jun, 2017 @ 5:40pm 
@McFlurry Butts That's not doable with the current modding framework
McFlurry Butts 19 Jun, 2017 @ 11:47am 
You know what would be a cool idea? Turning the villages/ruins into parts of the cities with unique benefits.