rFactor 2

rFactor 2

Japanese Super Formula 2017 ITO
36 Comments
Ken Jagger 2 Oct, 2024 @ 8:52am 
This mod is broken under the latest rF2. We used it in our League a few years ago and it was fine, but now the throttle is stuck open when getting in the car and the brake and clutch are showing fully pressed.
Zero SKill 8 Jan, 2024 @ 5:44pm 
How to setup the gear ratio? Dont matter how i do it i never reach 250kph on Fuji. And even the AI is almost 10 sec slower than in RL
DasMyJam 9 Jan, 2023 @ 1:58pm 
DRS doesn't work. The AI is fast no matter the difficulty, The AI also seems to not understand when a driver is braking in front of them causing collisions every corner
Ken Jagger 18 Nov, 2021 @ 11:44am 
OK thanks for clarifying that
Luthien  [author] 18 Nov, 2021 @ 4:33am 
Nope. Zero effect in physically even if you activated the DRS.
Ken Jagger 15 Nov, 2021 @ 8:26am 
Hi Luthien, I meant to say are you using the DRS to simulate the Overtake system in the RW cars? I cna see the 5 lights coming on when the DRS is used, but is there actually any additional boost/mixture/DRS effect happening when you do this?
Luthien  [author] 14 Nov, 2021 @ 6:57pm 
Actually, ah, There is no effect of the DRS in SF17.
I'm sorry. We really wanted to flash the Push-to-Pass light at overtake zone.
Ken Jagger 12 Nov, 2021 @ 11:08am 
So does the DRS actually work as I'm not seeing the DRS effect and a higher top speed when using it e.g. on the main straight at Fuji or Matsusaka?
Luthien  [author] 16 Oct, 2021 @ 4:39pm 
Sure, Dohminator-san.
Dohminator 12 Oct, 2021 @ 9:36am 
Is it possible to use this Mod as a Template for a League?
Luthien  [author] 20 Jan, 2019 @ 2:47am 
Thanks for information. I understood these issues.
Please wait for update a little longer.
buddyspike 19 Jan, 2019 @ 2:19pm 
Good mod, but as others said way too much wheel vibration which is very odd and distracting. Also IMHO cars have too much oversteer at least with default setup. I'd be surprised if the handle like that IRL.
tobiaspitzer 19 Jan, 2019 @ 5:17am 
Have, like some others here, massive problems in terms of FFB behavior. Too much vibration while driving. Is also the only Rf2 content where that is the case. Hope it will be fixed in the future.
Leclettico 1 Jan, 2019 @ 5:52am 
Too rattling in idle. disinstalled.
Constipated Cheesehead 9 Sep, 2018 @ 12:46pm 
Link to the templates is dead :(
shovas 27 Aug, 2018 @ 5:16pm 
Thumbsdown due to crazy insane FFB vibration right from the pits
DerGeneralFluff 5 May, 2018 @ 3:04pm 
Steering is extremly notchy, aka when you turn the wheel the force feedback gives you a horrible grinding gear feeling, which is also nearly undriveable.

Also the car feels like it has way to much grip, but if push just a little too far, then your grip goes to zero, which is even for a high downforce open wheeler is too much drop off.

I feel the mod could have a lot of potential, but at the moment the car just is not good to drive, at all.
TH3 Intimidator 10 Feb, 2018 @ 7:46am 
素晴らしいMODをありがとうございました! ローゼンクビストのナンバーが#8になっている所が気になります(汗)
4374342 31 Jan, 2018 @ 6:00pm 
do superformula cars DRS's not close when you brake is this intentional or not? because my f2 mod has the same thing with braking not closing the DRS. also only these 2 mods have super sensitive throttle at low speed have to be extremely careful accelerating to not spin while my f1 and gp3 mod cars don't is it like this in real life too?.
incoguinito 15 Jul, 2017 @ 10:18pm 
I appreciate the update, luthien. Thanks and best of luck to you and your team.
Luthien  [author] 14 Jul, 2017 @ 5:05pm 
Our plan for SF2017 as follow. Last update at end of July.
Physics. Tyres, Suspension, Improvement for Steering feel.
Understeer issue has been fixed. And Minor textures has been revised.
Wait plz.
GTRLIVE 29 Jun, 2017 @ 7:29am 
dx11!!VERY GOOD!
Luthien  [author] 26 Jun, 2017 @ 4:14am 
Car preview image? I can't get this thing. Is it on 2017 ver? We got picture in same condition each model-year. Plz Tell me more inform.
We have understood the AO map issue and We can revision for it.
Less pixel texture, We recognize about the UV. but We haven't plan for revision.
Already shifted of development for new Mod, So Sorry about SF17.
incoguinito 23 Jun, 2017 @ 12:13am 
Hey, thanks for the mod. Is there any chance you guys will revisit the visuals to have better ambient occlusion and less pixelated textures? Also the distinct lack of car preview image consistency is unpolished. I have to say that although the FFB still could use some work to match original ISI standards, it is improved over the earlier build.
Big Bear 14 Jun, 2017 @ 1:34pm 
Amazing mod, very fun car to race, so much grip so it's really easy to push hard. I can't notice the push-to-pass working though? I can activate it but the effect on speed/acceleration is not noticeable at al.
F1Aussie 13 Jun, 2017 @ 1:30am 
I noticed a bit of the glare / glow issue on this car at palm beach, looks okay except for that, maybe a bit less blur on some of the skins and gloves would be the only other improvements i could see, drives great though
Raven 11 Jun, 2017 @ 3:37pm 
@Rubennaatje Cheers man, i checked it out and its a great car. Similar powe to the gp3 but handles a bit differently
Peedy 11 Jun, 2017 @ 5:26am 
not dx11
Luthien  [author] 10 Jun, 2017 @ 4:46pm 
Updated description for Templates link.
colonelYakiniku 9 Jun, 2017 @ 9:01am 
Any templates for painting the car?
GTRLIVE 9 Jun, 2017 @ 5:40am 
GOOD
Luthien  [author] 9 Jun, 2017 @ 12:41am 
DX11? Yes.
Rubennaatje 8 Jun, 2017 @ 1:15pm 
@raven, it's not at all.
Raven 8 Jun, 2017 @ 10:23am 
This looks the same as the GP3 mod that just came out ??? :o
LokiD1978 8 Jun, 2017 @ 10:03am 
dx11?