Arma 3
[SP/COOP 1-12] Lythium Redemption (TRGM)
60 Comments
Kerozen 15 Jan, 2019 @ 2:55pm 
hmm...i checked again to be sure and i must have tried to load the wrong mission. Sorry about that. Everything is working properly
treendy  [author] 15 Jan, 2019 @ 2:04pm 
It shouldnt have any TFAR objects in it... i will have to take a look at that when i can.
Does it fail to start? (maybe TRGM2 should be ok though)
Kerozen 15 Jan, 2019 @ 7:30am 
Mission has a TFAR dependancy not mentioned in the required items
varus 20 Apr, 2018 @ 8:00pm 
This was a really good mission and all works fine. Many thanks.
Liberty_Valance 8 Mar, 2018 @ 10:48am 
does not load
treendy  [author] 3 Mar, 2018 @ 2:33am 
Does it load into the map? or does it just crash?
Liberty_Valance 28 Feb, 2018 @ 10:27am 
all addons present, the game does not start
ALIAScartoons 30 Jan, 2018 @ 1:00am 
Great work! Thank you!
treendy  [author] 6 Jan, 2018 @ 11:53pm 
It's disabled by default, but it's not in the pbo. When on multiplayer role assignment, at the top right press the parameters button
Marco 6 Jan, 2018 @ 6:29pm 
AND THAT WHERE I FIND IT IN THE PBO?
treendy  [author] 6 Jan, 2018 @ 6:16pm 
yes, we run this mission with ace active and causes no issues, just dont enable the revive options in the paramters of this mission
Marco 6 Jan, 2018 @ 6:12pm 
Can the mod ace be used?
BG-Skech 8 Nov, 2017 @ 3:42am 
Very nice ! Cant Wait for TRGM 2 to be released ! Great job treendy !
treendy  [author] 8 Nov, 2017 @ 3:12am 
TRGM 2 almost ready for beta testing, visit our forum and create a thread if you want to test the latest version out http://www.trgm2.com/index.html <<< also, main site has details of latest features and future updates
BG-Skech 24 Oct, 2017 @ 8:11am 
If you manage to adds without conflict the Radio add on free script.. gone a be enought! (i try also but have got some lines conflict with your sound) and i dont understand scripting very well and cannot makes it work without line errors... Thank you , this gone a provide a better immersion for coop and its not needed to be in client computers! Its cool small radio script i likes it !
BG-Skech 24 Oct, 2017 @ 8:06am 
treendy Hello , its ok about the delay , everyone have got hes live outside of workshop :) ! By the way i manage by myself to switch to RHS and test with differend Transport helicopter , but in the end its the LYTHIUM faut not the mods the terrain do that and makes helis to slide (i test with all helis also the vanilla! And about the mods result you makes a proper choice to keep it intesting , immersive and with less mods requied! I adds the 4 RHS mods with all yours and just switch the units without remove CUP addons and test it i likes it more but too much mods and probably if you makes it official many players not gona e use it because of this! In any case all this tests i makes it by myself not gone a publish it (for this i didnt aks you for permission) Later i reinstall my pc and lost all missions who have got (forgot to save the My Documents arma folder)
treendy  [author] 24 Oct, 2017 @ 5:36am 
@BG-Skech: Thank you for the feedback and sorry for the delay. Working on TRGM2 at the moment, one thing i will add from your comments is that "Add on free radio script", i have heard good things, but need to try it out first.
The new Lythium is also CUP units still, but I will have a think about making it switchable between RHS and CUP (I choose CUP because they have middle eastern units, and want to keep the mod count down).
... If you are not fussed about mods, we do have an RHS version and a 3CB version that we use for our own group which you are welcome to try out
BG-Skech 11 Oct, 2017 @ 2:55pm 
I tried to contact with you but its impossible! First of all GREAT mission i enjoy it a lot ! But have a question can you add the ADD ON Free Radio script , for better immersion ! Also the RHS MODS for units and weapons gone a be better ! The map and the mission are awesome ! Thx if you respond me ( By the way this helicopter who transport us have got a bug and aways slide and bounce when land! I think if you change it with some other transport heli gone a be cool ! (RHS units and weapons have got better sound , textures and overal choices , for this i want to see a RHS LYTHIM variant of your awesome mission if its possible)
[]ReeO[] 29 Sep, 2017 @ 7:06pm 
nice mission just a shame the Doors would never open on anything.
Literally Me from Far Cry 3 21 Aug, 2017 @ 7:39pm 
Sweet as man, I'll keep that in mind!
treendy  [author] 21 Aug, 2017 @ 1:00pm 
@U want Sum Laef: if you run this version in multiplayer, you can select a parameter by pressing the parameter button at the top right in role assignment, and select to have VA
Literally Me from Far Cry 3 21 Aug, 2017 @ 1:50am 
Any chance of VA options in V2?
Don't get me wrong, I love what you've done!
But it's rather a pain having to deal with friendly AI that waste THE Javelin and have no spare ammo for it whatsoever.
treendy  [author] 18 Aug, 2017 @ 2:00pm 
@Avis_Falcon: are you able to show a screenshot of the map and marker locations, or a video of it happening? I havent had this issue before... unless maybe the enemy location is right next to the starting base, but it shouldnt be
Avis_Falcon 18 Aug, 2017 @ 4:10am 
@treendy: Your mortar just killed me everytime, when no one seen me. I just start the mission, and after 5 min(geting my equipement), i was foked-up with mortar. Mortar wallhack or something?
Test it please. Or explaine me how can i fix it?
treendy  [author] 17 Aug, 2017 @ 2:25am 
@Grewsome: version 2 is in testing at the moment, but still quite a lot to do, i hope to have it ready within a month.
Curious which feature in V2 you are looking out for? (so i can make sure i havent missed anything)
Grewsome 16 Aug, 2017 @ 7:31pm 
Hey buddy, any news on version 2?
JGaz-UK 24 Jul, 2017 @ 1:31pm 
Any chance of using an underscore in your mission names instead of a space? Would make it a lot easier to read in mission selection.
Avis_Falcon 28 Jun, 2017 @ 2:28am 
1. Revives not working with ACE
2. Addon "ffaa_map_lythium" requires addon "Jbad_Vef_plants_tree" (that's why i can't play your mission)
Sadar 17 Jun, 2017 @ 2:33am 
Just found interesting thing, with ACE 3 revive is not working at all. You iether will be killed or die after 1-2 seconds of revive screen. Also, the mission is not working if in options only one objective is chosen to generate. Thank you for your mission anyway)
Flame 15 Jun, 2017 @ 1:19pm 
Hi Treendy, do you mind if i add ACE3 for to play it?, in my opinion Arma3 without ACE3 mod lose alot of reality.
dean.the.dane 13 Jun, 2017 @ 3:17pm 
Yes sir, Defent's Mission System. The reason I would want to run both is because your's is more of a team based missions, which I really like. The DMS missions are pretty basic and can be accomplished alone. I want something just like this, so you can organize and play TOGETHER. I'll test and see if I can run both at the same time. Thanks for the hard work bud.
treendy  [author] 13 Jun, 2017 @ 5:29am 
@Dean Ogletree: sorry, not sure what DMS is, just looked it up, sounds like its a mod that creates missions? ("Defent's Mission System")? so not sure why you should need to run a mission and have a mod that cretaes another mission. If you refer to the map only, then I am not sure, will have to give it a try and see what happens
dean.the.dane 13 Jun, 2017 @ 3:33am 
Will this work in union with DMS mission mod or do I need to run one or the other?
treendy  [author] 13 Jun, 2017 @ 3:30am 
ah no, the single player works with 6 guys, but if you run in multiplayer, it will give you more parameter options to make the mission harder, and will give you more player slots (air support, sniper team, tank crew and the 6 man ground team)
Wookiejedi 13 Jun, 2017 @ 3:18am 
I can delete team mates anyway using MCC. i was just concerned that if the mission was designed for 12 players, it would be impossible with a 5 man team.
Jakes 13 Jun, 2017 @ 2:24am 
yeah i fully get that, im zeusing on my server with this map and im using the CSAT project (less space/bug like helmets and uniforms
treendy  [author] 13 Jun, 2017 @ 1:15am 
@LawnDartLeo: Yes, my other workshop TRGM items have a few other maps including Tanoa and Altis.

@Wookiejedi: I think I have disabled to friendly fire punishment... so if you kill the extra guys you dont want in your team, the others shouldn't shoot back. This mission works fine with five or even less. (Let me know if they do fire back, or if it causes any issues and I will adjust the mission)

@Jakes: Sorry, I needed the cup stuff in here for the units and vehicles to be more fitting to the map
LawnDartLeo 12 Jun, 2017 @ 4:14pm 
Treendy.... Can I safely assume you are referring to TRGM missions on Tanoa and Altis with reference to Jakes question?
LawnDartLeo 12 Jun, 2017 @ 4:02pm 
Atlis vanilla would be greatly appreciated.
Wookiejedi 12 Jun, 2017 @ 3:58pm 
Could you do a smaller scale version-like the 5 person Altis mission? These missions are great fun, and I would love to see one on the FATA map at some stage-it is an amazing map, but has no missions for it.,.
Jakes 12 Jun, 2017 @ 3:13pm 
:) no not really, was hoping to play on this map without dependencies .. thx thou
treendy  [author] 12 Jun, 2017 @ 1:12pm 
I have an Altis vanilla version if that helps?
Jakes 12 Jun, 2017 @ 10:01am 
is there maby a none CUP mod version ?
treendy  [author] 11 Jun, 2017 @ 3:17pm 
Ace will work fine, if you have all your options set up on your server, so yes, go ahead. Ill be adding params, so anyone who doesnt know how to set the options up can just select them
LawnDartLeo 11 Jun, 2017 @ 2:02pm 
Treeendy... is the ACE setup something you have to do because of other integated scripts or can we just drop them, ourselves?
Joke 10 Jun, 2017 @ 4:22pm 
yeah thanks man !
treendy  [author] 10 Jun, 2017 @ 3:41pm 
Hey, you need to run as multiplayer, then in role assignment at top right are parameters (you can activate the arsenal from there
Joke 10 Jun, 2017 @ 3:29pm 
Hi, there is an arsenal at base ??
Cornete_VII 10 Jun, 2017 @ 2:30am 
great :steamhappy:
treendy  [author] 9 Jun, 2017 @ 5:33pm 
Have a few ace requests now... so I will set some parameters for ace setup (medical, ballistics)