RimWorld

RimWorld

Elemental Boomalopes
34 kommentarer
Timmotus 20 sep, 2020 @ 9:12 
Just wanted to let you all know I updated this mod to 1.1 and 1.2, and added elemental boomrats too, you can find it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2234381087
test 9 aug, 2020 @ 9:38 
hi
Harri 22 jul, 2020 @ 5:18 
pls make Ver 1.1 compatible :)
Harri 22 jul, 2020 @ 5:17 
smart, but out of date ;-;
CashMoney 5 maj, 2020 @ 13:09 
This is a great mod
Kamikaze_dalek 24 feb, 2020 @ 17:32 
Should we expect 1.1 compatibility in the future?
Kamikaze_dalek 21 jan, 2020 @ 14:54 
"Nuclear Boomalope Detected"
Mogekov 5 jun, 2019 @ 6:18 
holy
Friendly Noob 17 jan, 2019 @ 7:41 
u should make one that creates a tornado when it dies
Mehni  [skapare] 16 jan, 2019 @ 1:57 
Who would thought... It's actually updated! Credit to Alias for doing the hard work.
ScrambieBambie 23 nov, 2018 @ 5:49 
Oh...we need 1.0 !
Glitch 5 nov, 2018 @ 15:01 
Hey Mehni. Is this one a dead mod? or do you have 1.0 plans?
a siege of herons 30 aug, 2018 @ 14:16 
V 19 please
Mehni  [skapare] 14 feb, 2018 @ 10:27 
@Alias

Good feedback. You've made a good argument. I'll lower the spawn chances.

@Gasses

Rats are icky
gasses888 14 feb, 2018 @ 10:01 
Where are the rat verisions?
Alias 14 feb, 2018 @ 9:41 
Ahh, I was hopeing it meant that the spawn rates were reduced. Becaues each species inherits the same spawn chance (the same as the base game's boomaloope), the additive spawn chance is so high I've seen herds of 'lopes tend to crowd out other secies in longer runs. Plus from a natural selection/ carrying capacity point of view the breeds are all in direct competition for the same resources, so the spawn chances of all 'lopes should probaly sum to the base value for boomalope.
Mehni  [skapare] 13 feb, 2018 @ 5:22 
They poof, zap and whoosh.
Alias 12 feb, 2018 @ 16:47 
What does, now with less boom mean?
Carmen <3 23 jan, 2018 @ 14:58 
B18 patch PLEASE
a siege of herons 18 nov, 2017 @ 11:43 
patch to 18 please
Kaz 13 aug, 2017 @ 20:08 
green ones or purple ones should have toxin
JeffYJQ 7 jun, 2017 @ 2:25 
Nope i have only two small herds of emp and one small herd of smoke in the temperate forest biome
Mehni  [skapare] 7 jun, 2017 @ 0:27 
The normal boomalopes will still be around as normal, doing their usual boomalope things. The Elemental Boomalopes come as an addition.

Actually, that's something I'd like some feedback on. Are the Elemental Boomalopes too common on your biome?
JeffYJQ 6 jun, 2017 @ 18:35 
This is a great mod! just wondering will there still be normal boomalopes existing or will all be changed?
DanceCommanda 6 jun, 2017 @ 10:38 
@ShadowTani, it'd be so cool if different boom-creatures were milked for different products. I know that would make the game balance *way* more complicated, and it's pretty perfect as-is, but I want to put the thought out there.
ShadowTani 6 jun, 2017 @ 8:43 
Thank you, no need for any source code though. As I said, the immersion fix doesn't touch your code at all. ;3
Mehni  [skapare] 6 jun, 2017 @ 1:24 
@ShadowTani Hi! Thank you for asking, I appreciate it. Go right ahead! The source for the mod is on my github https://github.com/Mehni/Elemental-Boomalopes and if there's anything I can do or include on my end, let me know.
ShadowTani 5 jun, 2017 @ 23:31 
@Mehni Hello! As @Daniel_USA said I can add an immersion fix between my mod and this one which will allow users of both mods to enjoy the features I put on the vanilla boomalopes with your "boomalopes" as well. The features of your mod itself will remain untouched as it's a patch inject; still I like to give a notice when I create bridges like that so that you have the opportunity to decline if you're opposed to it for whatever reason.
SURU - RimWorld 5 jun, 2017 @ 5:40 
Looks great, will try it.
Daniel_USA 3 jun, 2017 @ 17:32 
if you are looking to harvest stuff from boomalopes look at the nitroglycerin and neutroamine mod.

it lets you "milk" boomalopes and boomrats for nitroglycerin which can be used to make chemfuel or refined into neutroamine.

The mod maker even made a patch for the "doomalope" which makes more glycerine.

I posted a reply that the modder should team up with the elemental boomalope modder and make it so you can milk the elemental boomalopes for different colored nitroglycerin.
Weaver 3 jun, 2017 @ 12:00 
It occurs to me that boomalopes were supposed to be for chemical production, but you can't harvest anything from them. It'd be great if you could do that with the base one and all of these, somehow.
Mr Monti 2 jun, 2017 @ 15:33 
The Irony of a firefoam boomalope.
XD
cooljoke 2 jun, 2017 @ 12:40 
nice idea:steamhappy:
sounds awesome
Weaver 2 jun, 2017 @ 12:10 
I don't think i'm going to use this anytime soon, but the concept of a firefoam boomalope amuses me greatly.