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this is one of my fave 4v4 ca maps on the workshop!
Well, all the textures have a very similar color tone to give the map that blueish look. But the design of each texture is diferent from any other.
I understand what u say and about edges / ledges, maybe a lack of contrast on the lights or even on the textures. Is the first time anyone complains about that.
If I have time and patience I will review that aspect.
Thanks for playing this map.
Here you have 4 maps made after Swift, I would be glad if you play them and bring me some comments.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1380468303
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=931926945
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=871905504
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1289093513
Cheers
only criticism I have is sometimes it's hard to see the geometry of the room, either cause of similar textures or lighting i dunno. It's a fast map with lots of verticle play, so I find it tough sometimes to gauge where the enemy is distance wise against the background or sometimes it's hard to tell if the enemy will catch an edge or ledge mid air.
Anyway, probably the best newly designed CA map I've come accross, well done!!
GtkRadiant and WolfcamQL work together, you need both.
Then look for tutorials, lots of them on YouTube.
Start looking for tuts to know how to install both programs in ur pc.
If u need help I can try
Dm6 is my prefered map and my dream was to make a smaller version to make it faster.
All items are in the same relative place...as much as possible.
HF :))
Sometimes changes are not for better...hope this is not the case.
Have fun :))