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One thing: I don't believe the teleporter at the end trader (before the boss round) works.
1. Add a 'Set Actor Location' to reset the position of elevator, preventing player latency will cause the elevator stopped in wrong position.
2. Added an obvious 'Elevator' sign to let player know.
1. Blood stains now working on this map. (Except trader)
2. Removed the shadow from DirectionalLight.
When you press Add surface, then suddenly something disappears, you press Substract the disappeared surface appeared but the needed surface disappear. It's very annoying so I use props to build the map.
To see it help reduce the fps drop or not...
I think splattermaps are not needed on this map and all those other things. It then feels like the old Svencoop.
Also, add a softkill zone so players who fall from the map will get eliminated quickly.
But I heard MetroMax's dust2 only use one mesh (entire map) but still cause massive lag.
So....I don't know.