Space Engineers

Space Engineers

quantum space folding series
11 Comments
Le'Nara 11 Oct, 2024 @ 5:41pm 
mod doesnt work anymore. at least with my chosen base mods
Todd[CH] 25 Jul, 2017 @ 1:21am 
Well this is going into the trash since a lot of my creations have broken down because the quantum reactor replaces the vanilla large ractor (that flaw is not listed anywhere). Unsubscribed until this becomes a seperate thing rather than a replacement.
Prof. hulk  [author] 6 Jun, 2017 @ 7:58am 
think of the parts that make up the machines and you have your answer. if you can't see what im talking about then i will clear the air to make this easier to understand SE made it so all parts used in making "ANYTHING" in the game have a set mass no matter what you do there is no getting around it unless you mod all the materials in the game to weigh nothing again and there are mods out there that do that if you want it to be that way. in real life even if all of the gear to make that artificially created space were in that said space there would still be mass to the container holding everything
Tyrian 6 Jun, 2017 @ 5:08am 
why this quantum thing has no Zero weight , since its quantum tech
Anubis 6 Jun, 2017 @ 3:23am 
ok
Prof. hulk  [author] 6 Jun, 2017 @ 1:13am 
i may but for the time being its better i leave them to a stand alone mod
Anubis 5 Jun, 2017 @ 9:55pm 
any plans on intergrating your folding space cargo blocks?
Butter 1 Jun, 2017 @ 6:57pm 
ok never mind
Butter 1 Jun, 2017 @ 6:55pm 
so does this make the inside of ships bigger than the outside, like in star trek?
Prof. hulk  [author] 31 May, 2017 @ 6:59pm 
lmao pretty much. think of it like using antman tech
Ω Spriggan Ω 31 May, 2017 @ 5:18pm 
so the science of modding has created the classic RPG bag of holding? :P

a bag which contains a portal to somewhere else which contains the loot an adventure would put in there so he/she doesn't have to carry it around.

something like that?