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The renaming functionality got removed from here because it was added to vanilla in 1.6, no?
Checked using only this mod plus harmony, all DLCs enabled. Steps to reproduce:
- Dev quicktest with god mode enabled
- Build any workbench and create a bill.
- Edit the bill name.
- Copy and paste the bill into another bench
The bill is correctly copied and linked but the edited name is not kept, it reverts back to the default one. Is this intended behaviour?
It seems many of you don’t usually want inventory items to be counted, so I’ve added a setting for that — it's off by default.
The GitHub release is live now. Steam update coming soon!
https://github.com/Falconne/ImprovedWorkbenches/releases/tag/1.6.1.3
from excellent to masterwork Assault rifles?
I would go from 140 fps to 60 ish just by opening the bench and it showing the list of bills, including with the game paused. Disabling this option, but leaving all the others enabled, fixed the FPS issue.
Some meals are effected like soups and ect and some are not. this seems to only have hapened after the last update. It was flawless before.
Any item that is held by the pawn inventory, not equiped clothing, this includes weapon. So meals, meds, ammo (if using an ammo mod/ LTS, CE, ect.) Meat/Veg/kibble for animal handlers, ect
are you using simple sidearms? because that bug got reported there also.
(i have the same issue as of today)
Gonna cut my mods one by one to see if its my mods thats causing it. Didnt have this issues until after your update tho.
the bether workbench ''count additional'' feature used to work with everyboddy gets one.
where do i have to bag for a patch?^^
- Fixed issue for counting products
- Fixed UI bug in bill config #118
- Added compatibility for PUAH #114
If you still get bugs, let me know here or on GitHub
What I would do is just have it make X for each pawn and leave it at that. So when a new pawn comes in it will make it for it.
And when your shotgun breaks it will make a new one.
Why the features and functionality of this mod haven't been fully integrated into the base game shall forever baffle me. These aren't workbench mods; they're fixes! Good job, everyone.
The fix for all of these bugs is already available on GitHub:
Version 1.6.1.2 GitHub Release [github.com]
Steam update:
I’ve messaged Falconne to update the Steam version, but he’s currently away from his PC.
Please be patient — we’re doing this in our free time, so no pressure on anyone!
Unfortunately, co-authors can’t update Workshop items:
Steam Workshop Co-Author Limitation
(Every upvote helps encourage Valve to fix this!)
---
If you want a quick fix, grab the GitHub version.
If you prefer Steam, the update should go live in a few days.
Thanks for the feedback — hopefully your issues are fixed!
I know how frustrating it is when things that used to work suddenly break.
Current bugs mentioned in the comments:
- Counting issue:
I rewrote the "count" function. Previously, there were separate functions for default and additional items. I tested the cases from the comments and found no errors — but some edge cases may still exist.
Let me know if you find any!
- UI Bug:
"Restrict Workbench" button missing or overlapping with "Selected Worker" UI is now fixed .
- Auto-switching selected worker:
Caused by the UI bug. The default for "Restrict Workbench" is "false", but when the button was hidden, it could be set to "true" without you seeing it.
This made it seem like a bug, but it was unintended behavior.
(Can’t reproduce in 1.6.1.2.)