Tabletop Simulator

Tabletop Simulator

Lightsabers
14 Comments
☣CoRNeRNoTe☣ 16 Aug @ 6:19am 
Thanks for sharing! I used these as a prop in my Space Crusade game - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545458420
SnickerToodles 24 Dec, 2022 @ 5:38am 
Just letting you know, these don't seem to work anymore. Also, a lot of other assets seem to have been both deleted off your server and the workshop (magic wands, disco ball, the black holes, I feel like there were many others)... Do you ever plan on reuploading those? Your mods have always been the coolest and it's sad to see them disappearing.
drod 4 Jun, 2020 @ 9:20am 
would it be possible to get these without the black handle?
Melon Pumpkinhead 15 Apr, 2018 @ 11:44pm 
Because of you I was able to make this beautiful video using your lightsabers (you'll love the ending. Trust me):
https://www.youtube.com/watch?v=woVVr7Zotl4
ulia  [author] 13 Jan, 2018 @ 5:08pm 
Nope.
ulia  [author] 13 Jan, 2018 @ 3:35pm 
No.
georg2357 3 Jun, 2017 @ 1:36am 
I think, the idea of chubby lightsabers adorable :D Subbed.
MrStump 1 Jun, 2017 @ 10:03pm 
If you run update you could watch self.getVelocity() until it peaks over a certain value, triggering the sound and then adding a delay where it won't activate again until its velocity has dropped under that threshhold.. Personally, I like your way better =)
Cluny 31 May, 2017 @ 9:59am 
You've been uploading some very cool tools for the Workshop, by the way - thank you on that. I'm planning on using your day/night tool for games of Fury of Dracula to mark the Day/Night phases of each turn (people are notorious for forgetting they can't do Move actions at Night).
ulia  [author] 31 May, 2017 @ 9:57am 
I will have a look to see if I can somehow make a LUA trigger based on velocity, but that's for another day.
Cluny 31 May, 2017 @ 9:55am 
Much is explained.
ulia  [author] 31 May, 2017 @ 9:55am 
Last time I updated the mod I made them bag type objects on the left and coins on the right. The reason for this is to trigger audio on shake, as bags, coins and dice are the only objects to do have this hook.

As for the scaling, I personally like them as chubby glowsticks and there's nothing really standing in the way of users scaling them to their preference. Without a doubt scaling them on z makes them look more like lightsabers, but to each his own you know.
Cluny 31 May, 2017 @ 9:52am 
Now that I look closer, in fact, I see that the in-motion sound effects don't actually work if people just change the Type setting themselves off bag.
Cluny 31 May, 2017 @ 9:47am 
Cool little assetbundle - however, they are initially on the 'Bag' setting in TTS, which might puzzle some subscribers who don't immediately realise why they can't seem to pick them up (after all, you have to click-hold to pick up a Bag, and people won't be expecting that). Also, if you are going to update the Workshop with that adjustment, may I suggest rescaling them so that z is about 3x that of x & y - the thinner blade resulting from this makes it look more like a lightsaber (they're more like 'chubby glowsticks' at the moment, as you say).