Arma 3
Liberation altis 1.4 WIKIMODDED (NO ACE - NO RADIO)
33 Comments
Hop Out Da Rarri (BurnTalk) ☢ 25 Aug, 2018 @ 7:49pm 
That was it. Thank you!
WIKIPRISE  [author] 16 Jul, 2018 @ 6:06am 
ace common module detects diferences with the files of ur friend and the server , chage to warn istead of kick maybe smth else
Hop Out Da Rarri (BurnTalk) ☢ 15 Jul, 2018 @ 5:04pm 
My friend is getting a red box saying ACE version mismatch: Detected mission addon on client for some reason. What could that be?
WIKIPRISE  [author] 14 Jun, 2018 @ 3:30pm 
nop no hace but this mission is old , should work dont spect any nre vehicles in the shop
YBG K 14 Jun, 2018 @ 9:52am 
Do these missions use ACE Advanced medical ?
Urko 27 May, 2018 @ 3:57am 
Gran trabajo como siempre ,gracias WIKIBONG
WIKIPRISE  [author] 21 Apr, 2018 @ 5:40pm 
updated mod list, this is how I think it should be played
MOD LIST => http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=970941616
Andy 21 Apr, 2018 @ 8:58am 
awesome! gonan try it right now
WIKIPRISE  [author] 21 Apr, 2018 @ 7:31am 
NEW update just for altis map. try it out and report any bugs, fixes or suggestions before i export it to the other maps.
this might be the last update i make of this style of game. comment on the altis page

ALTIS: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=894019528

BIG CHANGES 1.4.5
*added mk6 mortar and ammo box for manual use only
*added all project opfor units for a more random enemy
*switched the SAF faction to our side
*added new ace fuctions with the new config
*added whale vehicle transport to the ALIVE support
*NO music when logging in (FINALLY)
*added back headless client support
*added defibrilator and splits that actually work
*added all new vehicles from rhs and new vanila DLCS
*added new groups 4 full squads, 4 tank squads, 2 sniper teams and helicopter and figter pilots
*added loadouts to all units, no need to make new loadouts for new players
*removed asr ai3 in favor if vcom ai but not integrated so any ai mod can be used
Andy 8 Oct, 2017 @ 4:17pm 
ofcouse man! thank you again for the time you used to make this mission. played this for so many hours
WIKIPRISE  [author] 8 Oct, 2017 @ 4:14pm 
i need to check those
Andy 8 Oct, 2017 @ 4:09pm 
still love this mission!
possible to change the shops with the updated rhs vehicles?
Blackrazor 16 Jul, 2017 @ 4:39pm 
Ah, when we tried it didn't do anything after moving it away from the carrier. It probably just bugged out for us. Thank you anyways.
WIKIPRISE  [author] 16 Jul, 2017 @ 4:01pm 
THE ONE THAT IS SEPARATED , coser to the ch 47. u need to deploy it manually (with an action , like everything else of the liberation . the tutorial shoudl work
Blackrazor 16 Jul, 2017 @ 2:42pm 
The huron container/FOB didn't seem to deploy when we moved it off the ship, assuming that was the correct container. The other three don't seem to do anything.
WIKIPRISE  [author] 16 Jul, 2017 @ 2:12pm 
yes , thats the moviel respawn (that i dont want u to use), alose its crazy expensive in the shop.
the start with fob is disabled now , but you can move the box with the uh 60 no problem
Blackrazor 16 Jul, 2017 @ 2:06pm 
Also the CH-47 was inaccessible. We just started a new game with the first FOB built so its not a big deal.
WIKIPRISE  [author] 16 Jul, 2017 @ 2:01pm 
then it moves, but is locked
Blackrazor 16 Jul, 2017 @ 1:14pm 
We switched to the ACE version after all. Some careful mod surgery meant we could ignore TFR requirements also. There was a strange issue of the mobile respawn appearing in the far right corner of the map in the Altis ACE version.
WIKIPRISE  [author] 16 Jul, 2017 @ 12:37pm 
1.4 is out, didnt test much this no ace version cause i dont care too much butr it should be fine
Blackrazor 11 Jul, 2017 @ 4:45pm 
Looks very interesting. My group will probably be testing this out!
WIKIPRISE  [author] 23 Jun, 2017 @ 8:14pm 
let me know if there is smth else i need to change
BTW there should be a heal action in the med vehicles.
ignore the instruction, they are for the ace version (the revive part)
WIKIPRISE  [author] 23 Jun, 2017 @ 8:13pm 
it should be fixed now , i dont really know about the vanila med system , i did thisone only as a special request. the others with ace and the radio are the ones i try to keep working 100% all the time , thisone i only look every time there is a coment
Reaper 23 Jun, 2017 @ 8:01pm 
awesome, great work. Been wanting to play Liberation RHS with Alive but for some reason when i added the alive module it messed up the param settings and the spawn settings.
Reaper 23 Jun, 2017 @ 8:00pm 
kk ty, i installed the ace mods and they worked with it. It was pretty awesome but the medical system is buggy and interaction stops working.
WIKIPRISE  [author] 23 Jun, 2017 @ 7:42pm 
true, my error , i got the altis mission mixed , fixing it right now
Reaper 23 Jun, 2017 @ 5:15pm 
Says it is dependent on downloadable content that has been deleted. ace_map,Ace_cargo, Ace_rearm,Ace_Dragging, Ace_compat_RHS_USF3
Reaper 23 Jun, 2017 @ 5:09pm 
Says it needs ace to run
WIKIPRISE  [author] 12 Jun, 2017 @ 11:47am 
i dont use alive to change difficulty , i dont know about other ai modification mods. just took out the asr_ai3
Kramson 12 Jun, 2017 @ 11:27am 
Would Bcombat or VcomAI be a viable alternative to ASR_AI? or did you set up a Military AI skill from an ALiVE modules
WIKIPRISE  [author] 12 Jun, 2017 @ 6:44am 
SMALL CHANGES. 1.2.1
*removed ASR_AI3. The resource demand with this mod active is too high, specially when reinforcements appear.
*fixed spawning with gear to skip the arsenal (choosing gear while deploying).
*fixed alive supports using gas (resource) if you dont call them.
WIKIPRISE  [author] 30 May, 2017 @ 5:30am 
:)
Kramson 30 May, 2017 @ 5:25am 
im going to throw it up on our Renegade server today. IP is 144.48.106.218:2302 ,Cheers!!!