Life is Feudal: Forest Village

Life is Feudal: Forest Village

Free-range livestock
8 kommentarer
像个小芒果 27. nov. 2023 kl. 23:20 
让你的牲畜自由地游荡,并且数量更多。只要确保你把野生动物赶得远远的。
cstoneburner  [ophavsmand] 2. juni 2017 kl. 19:46 
Fixed pricing problem caused by the NEXT patch and made building faster while I was at it (never had gotten around to taking in the time savings of not building fences.
cstoneburner  [ophavsmand] 1. juni 2017 kl. 15:02 
Ok, I think I have it fixed. (The dev's changed the name of the variable for thirst since the release, I have changed it to the proper one).. Let me know if you still have problems with it.

The rabies isn't actually a function of the mod. Domestic animals get it when they are in contact with wild animals or humans who have it. And livestock on the edges of settlements tend to get it more and spread it to humans. You are right, however, that once they get it the only way to get rid of it in animals it to kill off the entire pen. Its one of the major reasons it's better to have two smaller than one larger pen.
lnomsim 1. juni 2017 kl. 7:19 
Yep, the rabbies issue was due to the fact the coop was too close to the houses. I destroyed it and the townfolks almost healed instantly. Not really an issue with you mod, but I'd advise not building the animals buildings near habitations.

A shame, having chicken wander freely in open spaces between buildings was a good way to fill them.
lnomsim 1. juni 2017 kl. 2:27 
yes, it does with absolutely every animals.
They don't really wander that far, but they don't come back for water and very often die from dehydratation.

I don't know if it's related to your mod, but I built a coop between some buildings since thre is not much decorations yets, so I have lots of chicken wandering in the main populaiton center of the town, and also a mjor outbreak of rabbies for years in the same area, even though there isn't a singe wild animal there. I'll try to destroy the coop and tell you if there is any change.
cstoneburner  [ophavsmand] 1. juni 2017 kl. 2:02 
Have you noticed it with other animals besides cows? And what size pastures were you using?
cstoneburner  [ophavsmand] 1. juni 2017 kl. 2:00 
I'll look into it. They must have shifted the calculations since the release because prior to it that wasn't an issue. They shouldn't be wandering so far that they don't come back for water!
lnomsim 1. juni 2017 kl. 1:56 
There is a mjore issue with this mod, aniamls tends to wander far from the building and die from dehdratation, for most stock, it's not a problem, but for cows, it's a major one, since hthey take a lot of time to reproduce.