Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Free-range livestock
   
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26 May, 2017 @ 5:03pm
29 May, 2018 @ 4:15pm
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Free-range livestock

Description
Allows your livestock to wander free and in greater numbers. Just make sure you keep the wild animals far away.
8 Comments
像个小芒果 27 Nov, 2023 @ 11:20pm 
让你的牲畜自由地游荡,并且数量更多。只要确保你把野生动物赶得远远的。
cstoneburner  [author] 2 Jun, 2017 @ 7:46pm 
Fixed pricing problem caused by the NEXT patch and made building faster while I was at it (never had gotten around to taking in the time savings of not building fences.
cstoneburner  [author] 1 Jun, 2017 @ 3:02pm 
Ok, I think I have it fixed. (The dev's changed the name of the variable for thirst since the release, I have changed it to the proper one).. Let me know if you still have problems with it.

The rabies isn't actually a function of the mod. Domestic animals get it when they are in contact with wild animals or humans who have it. And livestock on the edges of settlements tend to get it more and spread it to humans. You are right, however, that once they get it the only way to get rid of it in animals it to kill off the entire pen. Its one of the major reasons it's better to have two smaller than one larger pen.
lnomsim 1 Jun, 2017 @ 7:19am 
Yep, the rabbies issue was due to the fact the coop was too close to the houses. I destroyed it and the townfolks almost healed instantly. Not really an issue with you mod, but I'd advise not building the animals buildings near habitations.

A shame, having chicken wander freely in open spaces between buildings was a good way to fill them.
lnomsim 1 Jun, 2017 @ 2:27am 
yes, it does with absolutely every animals.
They don't really wander that far, but they don't come back for water and very often die from dehydratation.

I don't know if it's related to your mod, but I built a coop between some buildings since thre is not much decorations yets, so I have lots of chicken wandering in the main populaiton center of the town, and also a mjor outbreak of rabbies for years in the same area, even though there isn't a singe wild animal there. I'll try to destroy the coop and tell you if there is any change.
cstoneburner  [author] 1 Jun, 2017 @ 2:02am 
Have you noticed it with other animals besides cows? And what size pastures were you using?
cstoneburner  [author] 1 Jun, 2017 @ 2:00am 
I'll look into it. They must have shifted the calculations since the release because prior to it that wasn't an issue. They shouldn't be wandering so far that they don't come back for water!
lnomsim 1 Jun, 2017 @ 1:56am 
There is a mjore issue with this mod, aniamls tends to wander far from the building and die from dehdratation, for most stock, it's not a problem, but for cows, it's a major one, since hthey take a lot of time to reproduce.