RimWorld

RimWorld

RWWB : Star Wars - Factions
19 Comments
weeb Yurek 13 Apr, 2020 @ 5:16pm 
1.1?
Precious Pomeranian  [author] 20 Jul, 2019 @ 9:08pm 
I have no idea dude. I only did a balance pass on the weapons in the mod back in A17.
You'll probably want to contact the original mod author about it.
DiESF1RST 20 Jul, 2019 @ 8:17pm 
Not sure where to post so i'll post on both...

I have an ATST that i cant do anything with becuase it has "No Power"... How do i give it power? (got the ATST BEFORE having a Mechanoid Platform or a Portable Charging Platform, it had no power when I got it)

I have both platforms now but i cant assign the ATST to the Mechanoid Platform nor can I figure out what to do with the Portable Charging Platform. meanwhile the ATST is slowly degrading over time... Help D:
Precious Pomeranian  [author] 17 Jun, 2019 @ 8:02pm 
Nope! I do not plan on looking into patches for combat extended. It's already an overhaul. I'm personally not a fan of CE as well so I don't play with it. As much as i like the mechanics it introduces, I don't like how overly lethal everything is. It sucks all the tension out of fights and really restricts viable tactics and strategies.
It'd be nice if they just released the CE mechanics with out the ammo system or weapon changes though. I really like mechanics like suppression, etc.
Stranger 17 Jun, 2019 @ 11:00am 
WIll this be compatible with combat extended at any point?
Precious Pomeranian  [author] 11 Apr, 2018 @ 10:35am 
Yes, it should be perfectly save to add to an exsiting save. However I can't promise it's entirely up to date with the latest A17 Star wars mod. And be aware this is for A17, not B18.

If you're looking for a B18 version there will sadly be none. I'm waiting for 1.0 to release, and for the storm of mod updates to finish, before I pick up this project again. I just don't want it to devour my free time and give me carpel tunnel again.
liquidsnake 10 Apr, 2018 @ 10:11am 
can i add this to exsisting save?
Naki 14 Oct, 2017 @ 6:54am 
Okay, I'll take a look.
Precious Pomeranian  [author] 13 Oct, 2017 @ 11:56pm 
Check the component crafting station. That's the last place I remember vibroweapons being made at for ??? reasons. My mod doesn't touch where the weapons are made, it uses the patching process so it shouldn't change how virboweapons are made, since I never changed that information.

I'll get around to updating it after I'm done my hiatus from Rimworld.
Naki 13 Oct, 2017 @ 9:07am 
I can't seem to access the vibroblades with this mod installed. It may need an update.
Bareback Hussein Obama 29 Aug, 2017 @ 6:59pm 
why was this mod made. im using rimsenal and these weapons seem on the same level
neko587 13 Jun, 2017 @ 7:46am 
Okay, thanks!
Precious Pomeranian  [author] 13 Jun, 2017 @ 6:25am 
Oh, and this mod is uses the new patching feature, so I don't know if load order matters actually. To be safe load it after the star wars mod though.
Precious Pomeranian  [author] 13 Jun, 2017 @ 6:24am 
The DLT-19 and a few other weapons should have the right steel cost now.

Thanks for bringing this to my attention, the star wars weapons are super lazily copy-pasted versions of each other, so it's super easy to miss stuff like this when modding them. If I missed anything else let me know.
neko587 13 Jun, 2017 @ 4:42am 
DLT-19 costs still 125 steel for me.
neko587 13 Jun, 2017 @ 4:35am 
Doesnt seem to work. Is it supposed to be above or under the mod?
Meowtown 2 Jun, 2017 @ 5:11pm 
custom jedi robes need to have synthread or hyperweave required material. Otherwise you can just make jedi robes (which normally take synthread) out of any textile for 50 materials.They are also really cheap from traders.
Precious Pomeranian  [author] 30 May, 2017 @ 4:59pm 
Ask the original mod author if they can change it, If they don't, I'll adjust it with my patch. Basically all the star wars weapons are copy-pasted and barely changed from one another. Hence the identical weights and resource costs for many of them.
Esse Coisa 30 May, 2017 @ 2:06pm 
I've noticed all the ranged weapons have the same weight - about 6 or 7 kg/14 lbs - even the little blaster pistols. Only really a problem when used with the Sidearm mod, but some weight rebalance would be much appreciated c: