Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Can you please link some of the Compatibility Patches in the description so dorks like me don't keep asking if you can make one?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1202268807
I'm actually doing some testing with decreasing the cost of influence for building Outposts but..since the Outpost and Colonizing use the same lines in the Define.txt.... this will also impact the cost of colonizing as well.
This and a Mod for all systems with some resources and more hyperlanes is also almost done. The mod touching on resources will also lower the amount of space bodies having hight level amounts for minerals, energy and resources in a goal to help balance out all systems having some resource in them and also those who use multiple mods that allow you to create high level research buildings
Also is the base influence cost supposed be to 100 for an outpost?
- ExOverhaul mod collection
- Guilli's Planet Modifiers
- Hidden Hyperlanes: Fixed
- ISBS: Living Systems
- ISBS: Micro Jump
- Legendary Worlds
- MEM
- True Hyperdrive only
- Useful Stations
- a few other graphical/ui mods and soundtracks
I also have another large mod in progress, but will mention that in detail when I have it more stable.
I will take a look at the influence cost. I often play with other mods which will give you access to more buildings that create influence. The reason it stayed was to keep player from expanding faster than the AI since the mineral cost is low.
thanks for the feedback!
I would be interested in a way to limit defense stations to only be built around outposts and colonized worlds. Will have to see how to get this to work. Any ideas on how to do this would be great.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123861043
Probably another mod is causing this?