Arma 3
NATO Corvette [v1.1.1]
185 Comments
mevadralik 27 May, 2023 @ 9:58pm 
bro theres so many american ships, is there a CSAT ship?
WallaWalla 2 Mar, 2023 @ 5:54pm 
where is this in editor?
Tao Tao 10 Apr, 2022 @ 7:17am 
@CTFRaven
I appreciate the reply friend. Thank you for a great mod :steamthumbsup:
CTFRaven  [author] 10 Apr, 2022 @ 4:22am 
i don't have the source files anymore so i can't say for sure, but you can do a findNearest() command for the SAM class and set it's ID to use as you please. probably the easiest way

@Evil Hemuli
Tao Tao 10 Apr, 2022 @ 2:17am 
Does anyone know a way to completely disable the anti air systems for the ship? I have tried just removing the AA missiles but no luck so far.
Blind 24 Apr, 2021 @ 4:48pm 
this boat looks cool
DragonFire 1 May, 2020 @ 5:22am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=XOsnZ7U9iM8&feature=youtu.be
Wolvzer 12 Jul, 2019 @ 8:30pm 
What happened to CIWS? thats the most important part of anti missile defense, also will you add the VLS system?
turkey bacon halal pasta 28 Sep, 2018 @ 8:01am 
@CTFRaven Is their a way to make the main gun get dammaged easily?
All I can think about Is you 19 Sep, 2018 @ 9:44pm 
Brilliant,can you also make the USS FREEDOM drivable?
OG PEANUT 31 Aug, 2018 @ 2:47pm 
Awesome mod! I wish someone can make a destroyer or frigate mod that allows you to fire tomahawk cruise missiles. That would be cool. Or a frigate that lets you launch Russian Kalibrs. Either one would be sick. Thanks!
Falcon 2 Apr, 2018 @ 2:35pm 
how do i use torpedo
⋆ • ♥ Lunar Katie ♥ • 10 Mar, 2018 @ 12:49pm 
H-H-H-Holy Shit...
I have no words.
moab101 25 Feb, 2018 @ 3:57pm 
Does this boat have a real-world basis, or is it a fictional vessel. Either way, it looks awesome.
SodiumChlorideNaCl 4 Jan, 2018 @ 11:00am 
how do i use torpedoes? xD
Mobius 1 1 Jan, 2018 @ 10:17am 
nice the previous bug i mentioned isnt that bad. when you go to play your scenario the bugged SAM will vanish.
DruidicRifleman 30 Dec, 2017 @ 3:09pm 
OOOH YAY!!!
CTFRaven  [author] 30 Dec, 2017 @ 2:10pm 
this mod will be moved to a different mod once i've worked on it a bit. It will have all the fixes when it does. They have em now in my working copy
DreddedB 30 Dec, 2017 @ 12:21pm 
yeah it seem like even when I delete the ship the sam seems like its independent and you cant get rid of it after great mod but can you please fixs this one problem that's really messing it up
Mobius 1 29 Dec, 2017 @ 8:12pm 
is the SAM supposed to come off the ship when you move it in the editor??
DruidicRifleman 24 Nov, 2017 @ 9:28pm 
You know if you Were to team up with some folks and Make a BAD ASS ship DLC i'd buy it in a heart beat
Psyfer 24 Nov, 2017 @ 3:38am 
Out of curiosity, why the randomised SAMs instead of either a selectable module or 2 hulls (one with each lanch system)?
Psyfer 23 Nov, 2017 @ 6:29pm 
Is there a possibility of the dec gun getting an artillery manager for indirect fire?
DruidicRifleman 29 Sep, 2017 @ 8:09am 
@CTFRaven theres subs in arma 3?
Cayde Howard 9 Sep, 2017 @ 8:14am 
the look of the ship alone is beautiful, the fact that its functional and not a model makes it so much better to me, really good job
nikolai166 27 Aug, 2017 @ 12:22pm 
okay sweet I'll be waiting on that update. great job btw!
CTFRaven  [author] 27 Aug, 2017 @ 11:24am 
they can be fired through manual fire from the captains seat, or should. either way, the system for making them fire sucks and it's going to be 100% integrated into the console so that it can hit submarines
nikolai166 27 Aug, 2017 @ 11:10am 
I tired it but I'm not able to select the torpedoes at all. i can give the cmmand to load them for captains seat but nothing happens.
CTFRaven  [author] 26 Aug, 2017 @ 11:51am 
To use the torpedoes, they must be selected from the commanders position in manual fire. Once it is selected, move to the gunners seat and turn the radar on. Select a naval target, and fire. It will automatically track to the target. It will then detonate after a set time if it did not hit its target.
nikolai166 26 Aug, 2017 @ 10:02am 
i was wondering how do you use the torpedoes?
CTFRaven  [author] 23 Aug, 2017 @ 12:17pm 
it's fixed
🎀Hara🎀 20 Aug, 2017 @ 3:40am 
yeah this needs other mods to work but doesn't tell you what you need
🎀Hara🎀 20 Aug, 2017 @ 1:41am 
can i use this with zeus and if so, where do i find it?
SubCookie 14 Aug, 2017 @ 6:01pm 
this is a very cool mod maybe you can make some room you can walk into
because combining this mod with walkable movable objects would be really sweet :D
thanks for the mod :D
Lera 28 Jul, 2017 @ 12:43pm 
Can you enter the ship by foot and explore it or is it just with seats?
CTFRaven  [author] 27 Jul, 2017 @ 9:24am 
There should be some new crates under Empty>things>supplies. It will have the modded icon next to them. for fuel, just use the vanilla barrels. If you're piloting the ship, there's a console that you can use. if it's AI, then it should rearm automatically
Nuclear_Stuff 26 Jul, 2017 @ 7:09pm 
Good mod by the way.
Nuclear_Stuff 26 Jul, 2017 @ 7:09pm 
How do you reload the weapons for the ship? I know you do it with sling load but I don't know the ammo.
Baciuu 24 Jul, 2017 @ 8:08am 
when next update cant wait :D
pnw535xi 11 Jul, 2017 @ 3:14pm 
please make some cargo ships! I'll fund it haha
CTFRaven  [author] 10 Jul, 2017 @ 4:05pm 
It sinks.
gensek_Brezhnev 10 Jul, 2017 @ 1:54am 
is it destroyable?
[FR]HunterHawks(Wolf) 7 Jul, 2017 @ 2:23am 
ok thx :)
CTFRaven  [author] 6 Jul, 2017 @ 11:59pm 
Aye, the cargo interface should work, though i have absolutely no idea how it fairs on another PC. Currently you must put the desired cargo container of a select few types into the centre of the cargo pad, and then select the unit and press load cargo within the interface. as long as you can see that there are 8 cargo slots on this particular model, all current functions should in theory work. I'll make a video and post it to the workshop page this week
Yankee 6 Jul, 2017 @ 10:26pm 
Also, currently my only complaint is that the corvette itself is so insanely slow and the turning radius is MASSIVE, and yes, I understand that in real life, big ships don't exactly turn on the dime but this thing's low manuverability and very slow speed make it hard to actually use it effectively
Yankee 6 Jul, 2017 @ 10:21pm 
Hey, Raven, how does the new cargo interface work, I can't get it to load any crates, also, will the captain's seat actually have a purpose or will it act just as a commander seat for someone to sit there and give orders?
CTFRaven  [author] 6 Jul, 2017 @ 3:31pm 
It's not really supposed to be a helipad, more of a landing/cargo pad for the cargo system to work. as well, It's not that uncommon to have a weapon behind a helipad.
[FR]HunterHawks(Wolf) 6 Jul, 2017 @ 3:04pm 
the ship is not a little bit small than a chopper ? that kind of chopper can't land on it ? and the place of the missile launcher is strange for the helipad.
Hudnar 1 Jul, 2017 @ 11:56pm 
Please give us a Submarine, not a big ass Nuclear Submarine, but a smaller one, maybe even like a Japanese HA. 19 Midget Submarine, or an American SS-1 U.S.S Holland.
DruidicRifleman 1 Jul, 2017 @ 12:00pm 
Can you Give it VLS and the gun an artillery computer?