Unturned

Unturned

Nightraider | Digital Dynasty
2 Comments
MultiH  [author] 9 Jul, 2017 @ 12:16pm 
Thanks for the kind words!

As for the emission, I never found a way to have the emission work in the devkit. In Unity however, after applying the emission to my material, I can turn off the directional light (and any other light sources in the scene). Doing so would make any areas with emission glow.

It's best to play around with the intensity of the emission in the texture. If the emission texture is fully white, then the emitted areas on the gun will glow a lot. If the emission is a dark gray, for instance, then the emitted areas won't glow as much (it'll still glow though!). The emission doesn't have to be on a grayscale; you can use any color and the emitted areas on the weapon will glow in that color.
Paul Odyssey 9 Jul, 2017 @ 4:11am 
I like the skin, it's certainly a new approach to a familiar design. Props for going out of your comfort zone, man. I have one question though; How did you get the emissions texture to pop so well? I've tried putting on an emissions path and it didn't glow at all, in editor. Did you have to guess how it would look with the emission path, or did I mess up something? In any case, you really pulled it off so, as always, looking forward to your next work.