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As for the emission, I never found a way to have the emission work in the devkit. In Unity however, after applying the emission to my material, I can turn off the directional light (and any other light sources in the scene). Doing so would make any areas with emission glow.
It's best to play around with the intensity of the emission in the texture. If the emission texture is fully white, then the emitted areas on the gun will glow a lot. If the emission is a dark gray, for instance, then the emitted areas won't glow as much (it'll still glow though!). The emission doesn't have to be on a grayscale; you can use any color and the emitted areas on the weapon will glow in that color.