Darkest Dungeon®

Darkest Dungeon®

Heroes Unchained
98 Comments
JuliusKools 26 Jan, 2020 @ 5:50pm 
Thank you
sneakydragon 3 Jan, 2020 @ 8:52am 
are them mods still any good
C:\User\GoticoGordo 25 Feb, 2019 @ 9:42am 
these mods dont seem to work for me, crashes the game everytime i try to enter a dungeon
NeVeRLiFt 29 Dec, 2018 @ 6:13pm 
Unchained mod is a nerf compaired to the CoM updated move sets.

Loklin really has his work cut out to bring this mod up to date and balance it around the CoM update.... I doubt we will ever see it happen.
RARE2000 28 Dec, 2018 @ 7:43pm 
Making an all-in-one pack will make load order creation MUCH easier.
Wind Wolf 13 Dec, 2018 @ 5:33am 
Sound nice, but I'll wait for when it'll be updated for the new stealth mechanic and made into all-in-one pack
obidontchakno 27 Nov, 2018 @ 11:26pm 
all in one version would be awesome
DoubleDamages 1 Nov, 2018 @ 5:03pm 
Still no All-in-One pack ? Shame, can't use much more class mods with thoses already installed.
Joe 27 Oct, 2018 @ 7:26pm 
All-in-one version please !!!
TheGodEmperfur 9 Oct, 2018 @ 12:14am 
Musketeer Unchianed is missing from this list, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=929117725
Skeleton Knight 22 Aug, 2018 @ 10:16am 
Make a single combined mod, please
BoNeZ 12 Aug, 2018 @ 6:26am 
Would you release a all in one pack?
TC131 27 Jul, 2018 @ 6:38am 
No breaking the chain for the shieldbreaker???
S̷e̸p̀ưlch͡ŕąl҉ 18 Jul, 2018 @ 7:54pm 
Good stuff, now if we could just get this in one pack.
pee governor 13 Jul, 2018 @ 11:59am 
And thank you for all the hard work the modification to classes were very enjoyable.
pee governor 10 Jul, 2018 @ 3:55pm 
I used to have those mods, but too much changes have been going on in the darkest dungeon with the new DLCs, the stealth, etc. Your work is very appreciated, but I believe it's time to update your mods so they adapt to all the new content. The other class tweaks weren't as good as yours so I hope you can make all that work together and adapt.
Noothe 6 Jul, 2018 @ 5:35am 
These mods are great. The only problem residing in the amount of mods. Having a pack covering all the 15 classes in one mod could be very much appreciated if possible.
ChonkiestHonky 5 Jul, 2018 @ 1:18pm 
@loklin Even better, why not add all of the "bypass stealth" and all that, however, i can suggest a "Shieldbreaker", "musketeer", and "Flagellant" "Unchained" mods? and for a finale, make a "Total Unchained" mod, so as to save space in that load order?
NeVeRLiFt 4 Jul, 2018 @ 4:29am 
Any chance you could work together with this modder for the best of both worlds?
Allowing each class to have abilities that "Bypass Stealth" and "Remove Stealth" properties.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1240076325
Could you add the stun back to the skill Hands from the Abyss?
If not, could you please explain how it might be added back?
Kaz the Mercenary 2 Jul, 2018 @ 1:51am 
Thanks for the update.

Unchained Musketeer? Now that it's free DLC...
FemboySquince 29 Jun, 2018 @ 7:33am 
Hey man, just wanted to congraulate and thank you for the work that must have gone into updating these! Keep up the good work my man
Carnifex 21 Jun, 2018 @ 2:40pm 
Need that Man at arms buff man
Cent 20 Jun, 2018 @ 5:51pm 
I really liked these changes, but some of them aren't working with the new update. I will be uninstalling and trying out some of the other more recent hero mods.
Snowfunk 20 Jun, 2018 @ 7:05am 
Please, would be awesome if this got updated for the new DLC. Also, perhaps Unleash Shieldbreaker as well? :PineappleGrenade::RogueMoneybags::Pentagram::deadweight::demoneye::2016butterfly::terraria::wh:
Dragorm 19 Jun, 2018 @ 10:58am 
Please update them for CoM DLC.
Myrryr 18 Jun, 2018 @ 3:32pm 
Please tell me these are going to be updated for the huge CoM patch today
Aitee Bahgyoo 26 May, 2018 @ 8:18pm 
Can you please update these mods so that they can negate stealth?
RequiMog 12 Mar, 2018 @ 12:10am 
For whatever reason, none of the ones I've tried work. They show up in my modlist yes, but they don't modify my currently running games in any way. I'll try applying them on a fresh game at some point and see if the results change.
Kaeru 17 Feb, 2018 @ 12:10am 
We going to see a ShieldBreaker Unchained?
htcheung305 20 Jan, 2018 @ 2:50am 
does they work on other mods? like hamlet defence, trinket overhaul, etc..
Sir Pseudonymous 30 Dec, 2017 @ 12:49pm 
@BlitztDreams have you attempted to reload your game as the addon/mod list tends to update over the course of starting up the game
BliztDreams 30 Dec, 2017 @ 3:54am 
None of those (except the antiquarian for some reason) are appearing on my in-game mod list.
Any idea of the why ?
Chimpsky 28 Dec, 2017 @ 5:32am 
Great balance rework! I have a single playthrough for your mods only:steamhappy:
Circlesho 25 Dec, 2017 @ 8:41pm 
Does this conflict with Pitch Black Dungeon?
Lucian Silverpaw 28 Nov, 2017 @ 3:10pm 
Making Unchained Shieldbreaker and Flagellant would be interesting, even though they work pretty well as they are.
Wayward 23 Nov, 2017 @ 7:16pm 
Yes please! make unchained everything!
LidlessEye 21 Nov, 2017 @ 1:03am 
could you make unchained versions of the shield bearer and the flagelant as well?
Dagda 9 Nov, 2017 @ 10:57am 
Mods never deactivate Achievments.
*****id 6 Nov, 2017 @ 8:47pm 
I just played a full campaign with the unchained heroes and it was a blast. Would definitely recommend over default game.
Bug 27 Sep, 2017 @ 1:52pm 
Do these mods disable achievements?
beacon 14 Sep, 2017 @ 3:49am 
vertragen sich die unchained mods unter einander oder mit anderen mods nicht? Hab alle installiert und sobald ich nen run starten will schmiert mein Rechner ab.....
CinnaMoonDork 12 Sep, 2017 @ 1:14pm 
Please add more details about the changes to the other mods so we would avoid guessing
Evocatari 17 Aug, 2017 @ 9:51pm 
Do you think we could get two variants of an all-in-one file so as not to have as many independent files (and thus reduce likelihood of crashes)? I say two versions because there could be one including and one not including Flagellant.
Regisnaldo 3 Aug, 2017 @ 1:06pm 
Have you considered doing a version of this for custom classes? Like a colaboration? I think people would love to and that there are a lot of modders who would also appreciate. I've started using your series since i restarted my campaign and i don't feel like using a frontline custom unit that doesn't have PROT anymore, you've gotten me addicted xD
Cadian Guardsman #406 30 Jul, 2017 @ 8:52pm 
i like it makes me actually want to use plague doc again
Shadowlight 30 Jul, 2017 @ 5:54pm 
Shadow_hunter_chris, change the order of the mods being loaded. That might work I think
shadow_ hunter_ chris 30 Jul, 2017 @ 1:05am 
ive had a few problems with these mods, as so far only really the abomination and highwayman has the mod effects and tweeks
shadow_ hunter_ chris 30 Jul, 2017 @ 1:01am 
hmm is it just me or why dosen't the effects work with me?
.... 27 Jul, 2017 @ 4:53am 
How bout Flaggelant? ;D
Silverlost 15 Jul, 2017 @ 4:14pm 
Cool idea, but clearly not balanced at all. making darkest dungeon so fcking easy. Thanks for the effort tho. Unsubcribed