Blocks That Matter

Blocks That Matter

TUTORIAL CUSTOM CHEST
15 Comments
nitram  [author] 15 Oct, 2012 @ 1:13pm 
You're welcome!
Fargoth 14 Oct, 2012 @ 11:04am 
Alright sounds good. Thanks for your help.
nitram  [author] 14 Oct, 2012 @ 6:12am 
Hi there!

I'll check the image tomorrow at work. Right now I've no access to the SwingSwingServer. Maybe the file was corrupted while transfering to the SSServer but not to the Workshop.
Fargoth 13 Oct, 2012 @ 10:41am 
Well it's kind of weird. The one I think is like, 250x250, and it shows up when I play it from the workshop, but if I play it from the community levels, it doesn't. The other one does show up though, the 256x256.
nitram  [author] 13 Oct, 2012 @ 10:04am 
@Giovan: the image shows up when you take a chest to the exit. Like in the main adventure mode.
nitram  [author] 13 Oct, 2012 @ 10:03am 
Well I'm not an a computer with Steam installed, but I was able to download your files thanks to our admin tool, and I saw that one of the btm.png file was not 256x256.

I don't exaclty remember my code, but I think I was not uploading image files that are not 256x256 png format images.
And there is a bug on my side, because the level is tagged with a "Custom BTM" even if the image was rejected.

Both of the level are not working? Or just one? (because the other image seemed to be okay in size)
nitram  [author] 13 Oct, 2012 @ 9:56am 
I'm going to try to get the chests in your levels and will report it to you!

If it's not showing up, I'mm try to find out why. Maybe the image file get corrupted in the upload.
Fargoth 11 Oct, 2012 @ 11:10am 
Yeah it's understandable. Whenever I try to play my game through the community on BTM, my custom BTM doesn't show up. When I go to test me level though, and I play it, it does then. So I'm not sure if I'm the only one that sees it or not.
nitram  [author] 11 Oct, 2012 @ 3:40am 
Hi Zapp!

For now there is no way to indicate what game it is, but I'll make an update to support this feature.
I think the easiest way will be to create a text file named "name.txt" containing the name you can to give to your custom BTM.
naming the png could have been an option, but I think it can lead to bugs, especially when you want to use "fancy" characters (spaces, accents, etc)

Guillaume
Fargoth 10 Oct, 2012 @ 8:20pm 
Thanks for this! Was just going to actually search this up on the internet before I decided to look here. A lot simpler than I thought it would be. Just a question, will it pop up saying what the game is? Or how would I edit that? Since all I see is that it will be called "btm.png"
GiovanH 10 Oct, 2012 @ 4:53pm 
Where does this image show up?
nitram  [author] 30 Aug, 2012 @ 12:36am 
I pinned something, first post recap all the links, and all the answers are exposing detailed info on each link, and user can make some request here, or post their own tutorials links that we will include in the recap!

Thanks for the suggestion!
nitram  [author] 30 Aug, 2012 @ 12:15am 
Your right, I'm going to add a like to this for now.
Then we will see if in the new Community (in open Beta right now) offers some specific place to put tutorial in!
Thanks!
Destijl 29 Aug, 2012 @ 2:08pm 
Thanks for the tutorial! Perhaps this information should be part of some pinned tutorial post in the workshop discussion area.