Space Engineers

Space Engineers

Warhead Multiplier (Updated)
34 Comments
Leozingameplays 27 Nov, 2024 @ 10:04am 
Still working?
Come and See 26 May, 2024 @ 9:22am 
akasus90 11 Dec, 2023 @ 4:43am 
Can't grind my own WH, it causes an explosion
OXxzyDoOM 14 Aug, 2020 @ 9:16am 
When the warheads explode they leave this weird thing that doesn't go until world reload
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2197276405
You know what could be causing it, and how to fix it?
Kara Vaki 28 Jan, 2020 @ 8:37am 
>:3
Kara Vaki 28 Jan, 2020 @ 8:37am 
so how many warheads can you get away with when using this mod?
AegisWolf 28 Oct, 2019 @ 10:40am 
Great mod, been playing with it a bunch. Any chance you could put in version without the diminishing returns?
Hage Maoh 24 Jun, 2019 @ 11:16am 
Mod seems to decrease the effectiveness of multiple warheads, if warheads are modded to have yields individually higher than vanilla
jonn19  [author] 26 May, 2019 @ 5:43pm 
<sigh> steam agreement change caused it to be hidden when I updated it. Hopefully reinstated now!
~MarauderCore~ 25 May, 2019 @ 3:07am 
why is the cloaking mod removed??
NorusTheFourth 24 Mar, 2019 @ 5:00am 
I just tested a few things.
1. the hole from a single warhead is about 3 times bigger (by radius) than from a single warhead without your mod installed.
2. the number of warheads does not affect the size of the holes
3. there appears to be a random factor involved. several explosions with the same number of warheads yield slightly different sized holes. this may be related to how SE calculates voxel destruction.
4. turning on adaptive simulation quality further randomizes this (more so if your mod is not installed). it does not appear to affect explosion on ships though ...

Hope this helps.
keep up the good work :)
jonn19  [author] 22 Mar, 2019 @ 4:23pm 
Hi Norus. Interesting, I tested with a few dozen on voxels and it certainly left a serious crater however I didn't compare with a single warhead. Code *should* make a bigger radius but I might have to research how the engine calculates voxel removal, might disregard radius value.
NorusTheFourth 20 Mar, 2019 @ 6:42am 
Awesome Mod. Giant Torpedos finally have a purpose ;)
Just one Question. Exlposions in Voxels seem to be unaffected (same explosion radius no matter the number of warheads). Is this a bug or intended behavior (I`d be fine with it being intended, just wanted to confirm ....)
Galunga 7 Mar, 2019 @ 2:39pm 
I'll have to check it out. Thanks for updating it again
Corrupted QAi 7 Mar, 2019 @ 2:09pm 
thank you man this means more then you know you did graet work
jonn19  [author] 7 Mar, 2019 @ 4:36am 
Just completed pretty much a full rewrite of the code, to simplify and reduce those lag spikes. On my SP testing there was zero lag with up to 500 warheads. I have also increased the "scaling" factor, which basically means that once you go over about 25-30 warheads the effect of extras is quite negligible.
Corrupted QAi 6 Mar, 2019 @ 5:59pm 
please fix this
Corrupted QAi 10 Dec, 2018 @ 3:27am 
after you fix this mod ill come back
Galunga 18 Mar, 2018 @ 3:04pm 
Great mod. Only issue is long freezes now (usually causing game restart).
Church.exe 2 Jan, 2018 @ 4:34pm 
this caused my game to crash when some detonated now
Barbatos 23 Dec, 2017 @ 3:41am 
Fucking hell this mod is crazy. I wanted to blow the front hangar of a military transport open with a small grid missile and it ended up deleting the entire front half of the ship.
Cabbage and serrano ham salad 9 Oct, 2017 @ 9:12am 
crashes my game
Zóar 30 Sep, 2017 @ 7:45am 
Only aplies multiplier with 2 warheads.
spiritplumber 22 Sep, 2017 @ 11:12pm 
Brilliant idea, but it seems to mess up dedicated servers somewhat.
Wambosa 22 Sep, 2017 @ 11:15am 
this is really cool, but it locks up my rig for a few seconds before resolving the massive explosion (~100 meter diameter for 3 warheads)
DMMWolf 11 Sep, 2017 @ 2:54am 
@jonn19 No worries, I have several thousand hours into SE and I FULLY understand your pain sometimes. I am sure most everyone else does too.
gea 5 Sep, 2017 @ 11:50am 
I would have made this, but i mod starbound to much for anything else.

btw good job
Skallabjorn 31 Aug, 2017 @ 10:04pm 
As Ivanova says " Tomorrow BOOM! "
overwerk 18 Jul, 2017 @ 6:08am 
well, i guess i will waste my afternoon blowing up shit then!
jonn19  [author] 17 Jul, 2017 @ 6:43pm 
Lol sorry guys. Have been a bit (!!!) frustrated with SE since 1.181 and it's hard to get motivated with mods as a result.
GudTaters 29 Jun, 2017 @ 10:42am 
long wait...
overwerk 25 May, 2017 @ 5:10am 
oh damn! more splosions!
ChirpyChicken 14 May, 2017 @ 6:44am 
o boi