Space Engineers

Space Engineers

(ACI) Endurance Light Cruiser (LCR)
63 Comments
WardenWolf 28 Nov, 2023 @ 2:50am 
Heads up, this guy has been stealing peoples' designs and posting them to mod.io as his own.

https://mod.io/g/spaceengineers/m/aci-endurance-light-cruiser-lcr1

If you do a DMCA takedown request on him (flag at the upper right of the page), it'll bring this thief one step closer to being banned.
DestroyerSTAR 6 Mar, 2020 @ 5:49am 
There are some issues with conveyour system.Also can I get fully heavy armour version?This ones armour is like tissue paper
♠ Zahltag ♠ 6 Oct, 2019 @ 2:17am 
pleeease re add the drones ;-;
M0narch 16 May, 2018 @ 9:35pm 
After more testing, the best way to keep the remote control from making the ship accelerate and sprial away. is to set the speed limit to 0 from 100.
k_medlock  [author] 9 May, 2018 @ 10:40pm 
Oh really that happens? XD
M0narch 7 May, 2018 @ 6:23pm 
Though, if you do make sure that you turn off the drone remote control once they are connected, otherwise the Endurance will spiral out of control during a battle.
M0narch 7 May, 2018 @ 6:03pm 
It would be great if you could humor me and add the drones back, sorry for the trouble, I just want this ship to be at it's maximun potential.
k_medlock  [author] 30 Apr, 2018 @ 11:39pm 
@TheVigilant154 Alright nice so it must work! :D Thanks for testing mate!
M0narch 30 Apr, 2018 @ 5:02pm 
After attaching 1 drone, it seems that the main turret still fired at a mining ship that i had transferred to the Space Pirates.
M0narch 30 Apr, 2018 @ 10:20am 
That sucks, I may test it later today and tell you, though it may be different when pasted from the workshop.
k_medlock  [author] 29 Apr, 2018 @ 11:53pm 
@TheVigilant154 Thanks mate! I am not sure about the drones... however I believe they still do.
M0narch 29 Apr, 2018 @ 6:23pm 
Do the drones still interfere with the turret?
M0narch 4 Apr, 2018 @ 7:31pm 
Just checked this ship again, great to see the turret working. It's firepower makes it very useful and the ship is still good in pvp.
Zahiid 4 Apr, 2018 @ 11:55am 
I am forever amazed by well designed this is, it is extremely functional, ergonomic, and also user friendly, this is clearly the culmination of years of SE designing, well played sir.
k_medlock  [author] 7 Mar, 2018 @ 2:10pm 
@The Qube + TheVigilant154 Rotor turret is working again!
The Qube 6 Mar, 2018 @ 8:14am 
@k_medlock I agree that it isn't ideal, but it works well for pvp combat, making it so that people can maneuver without worrying about their aim. Just a suggestion tho, it's up to the Alpha Orionis design department to decide
k_medlock  [author] 6 Mar, 2018 @ 7:45am 
@The Qube Problem is once the designator turret gets taken down the gun battery won't work anymore. That is why i would opt more towards the MART script.
The Qube 6 Mar, 2018 @ 7:29am 
The previous script was really good in the way it could both be aimed and shoot targets on its own, but if it can't be recreated, sure
k_medlock  [author] 6 Mar, 2018 @ 7:18am 
@The Qube Damn... I promised that didn't I... Do you want a MART version?
The Qube 6 Mar, 2018 @ 7:13am 
You updated colours on some of your ships after they broke, but could you give the turret some attention too? :)
M0narch 17 Dec, 2017 @ 7:49pm 
The script for the large turret is now no longer working, the player-made turret doesn't move.
k_medlock  [author] 29 Oct, 2017 @ 12:57am 
@All Fixed newly added thruster damage in recent update.
k_medlock  [author] 24 Aug, 2017 @ 3:43am 
Alright will do thanks!
M0narch 24 Aug, 2017 @ 3:39am 
The drones aren't too bad because if you see an enemy ship you could disengage the drones early and start attacking with the drones from a long range and by the time the enemy is close enough for the turret you probably already used all the drones, if not just turn off connectors and fly up. But I'd add a part in the description about this so others know.
k_medlock  [author] 24 Aug, 2017 @ 3:33am 
Yeah... that script is broken sadly enough :/
M0narch 24 Aug, 2017 @ 3:27am 
And with the gravity alignment script it makes sense to put a planetary bombardment system or just a small hanger for a fighter.
k_medlock  [author] 23 Aug, 2017 @ 11:03pm 
Yep i know that already... Think I'll remove the drones from the build though...
M0narch 23 Aug, 2017 @ 6:01pm 
I don't know how to script but I played around and it allowed the turret to fire even if the drones are there but it would continue firing at a slower rof even when the designator is not shooting. The script I messed with was in the programming block called sequencer.
M0narch 23 Aug, 2017 @ 3:04pm 
Just informing you, if the drones are connected then the large turret will not fire.
k_medlock  [author] 23 Aug, 2017 @ 4:30am 
Glad you enjoy the ship!
M0narch 23 Aug, 2017 @ 4:27am 
Got it, thanks. It's a nice ship, enjoy using it.
k_medlock  [author] 22 Aug, 2017 @ 11:45pm 
@Supercx2 There are decoys inside the ship's hull somewhere, where they are of small importance, so that the ship does not get damaged in important areas. The decoys can weld themselves up, if the ship is in combat mode.

@Eternal Dolphin Thanks m8 ;)
Eternal Dolphin 22 Aug, 2017 @ 11:20pm 
Great Ship m8 :)
M0narch 22 Aug, 2017 @ 8:33pm 
What do the decoys consist of, when I hear decoy I think of a few blocks being made and released from the ship. I just want to know what the decoy system on this ship is.
M0narch 22 Aug, 2017 @ 10:53am 
Does the ship build new ones?
k_medlock  [author] 22 Aug, 2017 @ 4:40am 
Decoys are always active...
M0narch 22 Aug, 2017 @ 3:39am 
How do I activate decoys?
k_medlock  [author] 12 Aug, 2017 @ 11:26am 
Please read the important section on this page :)
Jorbee 12 Aug, 2017 @ 10:50am 
how do you control the main turret at the top
CamoTCE 28 Jul, 2017 @ 9:49pm 
Endurance-class Cruiser, eh... well, it seems that it will endure as long as the old Retribution-class has, that's for sure.
k_medlock  [author] 26 May, 2017 @ 11:44pm 
@Cthulhu Okay so I know what is causing the problem and have a workaround. The drones that are docked with the Endurance cause the rotor turret to not fire its rockets. If you undock the drones however the rotor turret fires like nothing has happened.

@alid Thanks a lot mate! :D
Game horizons 21 May, 2017 @ 9:38pm 
Hi its me game horizen and back with another Death test :D ( AT 5k )
https://www.youtube.com/watch?v=GinmrFygAww
k_medlock  [author] 21 May, 2017 @ 12:46pm 
Alright i will look into it.
The Qube 21 May, 2017 @ 12:13pm 
Yeah, and they were. I've also tried reloading all the scripts, but it didn't fix the problem
k_medlock  [author] 21 May, 2017 @ 10:29am 
@Cthulhu Hmm i will have to look into that... Did you check to see if the rocket launchers are turned on?
The Qube 21 May, 2017 @ 3:44am 
Yeah. I'm aiming with the designator and the turret follows my reticle, but when I shoot nothing happens.
k_medlock  [author] 20 May, 2017 @ 9:56pm 
@Cthulhu Hmm that's weird... Are yu controlling the designator turret?
The Qube 20 May, 2017 @ 4:24pm 
I've been following you for quite some time, and this is yet another quality design coming from ACI, good job. The onIy issue is the turret, which doesn't work properly for me. It moves, but doesn't fire.
k_medlock  [author] 19 May, 2017 @ 10:37pm 
@jmdc02 Thank you very much!
jmdc02 19 May, 2017 @ 4:00pm 
Nice build as always, intresting how you went for more square outcroppings, as some of your earlier ACI ships had more rounded outcroppings. Nice to see you putting up ships that look great and are rather functional, keep up the good work!