The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Whitewolf's Edited Item Recycling
19 Comments
Mattyp2109 18 Apr, 2018 @ 7:44pm 
@whitewolf6708 not sure if i even have any currently, if i don't then i'll mess with it tonight when I get home from work
whitewolf6708  [author] 18 Apr, 2018 @ 4:14pm 
I don't know. Do any other item adding mods work?
Mattyp2109 17 Apr, 2018 @ 10:40pm 
Not sure if I am missing something, but I have tried now with this mod, and the original version of this mod that it is based off of, and I for the life of me cannot get any recipes to pop up when at the smelter. It is just the originals that the game has.
WALN Zell 10 Aug, 2017 @ 3:55pm 
Where can I find those other mods?
whitewolf6708  [author] 9 Aug, 2017 @ 7:25pm 
No. The deconstruction recipes for the weapons in those mods are included in my versions of those mods. I am relatively new at this but even so I realized that it would be much easier to just put them in the original mods than to copy over all of the assets. While I'm thinking about it, I could definitely put deconstruction recipes in other weapons mods if you guys want. But I won't be able to do it very fast. I'll be finishing up college this semester, so I'll be busy.
WALN Zell 9 Aug, 2017 @ 1:35pm 
Does this mod includes the Heavy Armory recycling?
whitewolf6708  [author] 7 Aug, 2017 @ 5:20am 
It should be possible, but I tend to like to keep the deconstruction recipes for non-vanilla items with their respective mods. It greatly simplifies their implementation. For instance, If I was to write deconstruction recipes for that mod, I would make a modified version of that mod with the recipes included instead of putting them in this one. That is what I've done with the Heavy Armory weapons mod.

For your happy prohibitionist needs, this particular mod has tankards at 3 per bar. But to be perfectly honest I usually have so much raw material even by mid game that I didn't focus too much on how much material each bar took. I just tried to make it somewhat realistic and follow the precedents the original owner of the mod set. I cannot guarantee that all of my recipes take fewer materials.
WALN Zell 6 Aug, 2017 @ 8:40pm 
With both of the original mods, there are some recipes for the same ingot that take more or less materials than the other. For instance.

3 tankards = iron ingot
4 tankards = iron ingot

How many does it take in this mod? I'd prefer if it kept the less materials version.
WALN Zell 6 Aug, 2017 @ 8:37pm 
Would it be possible to make weapons from JayZswords recyclabe? I know Immersive Weapons and Immersive Armors can be. Or would I have to get the creator of JayZswords to do that?
whitewolf6708  [author] 27 Jun, 2017 @ 7:19pm 
The mod I used to make this one would surely conflict, and the recipes from other deconstruction mods might as well, yes.
Amira32 23 Jun, 2017 @ 12:57pm 
The mods that you based this mod off of.
whitewolf6708  [author] 23 Jun, 2017 @ 12:31pm 
Which other mods?
Amira32 21 Jun, 2017 @ 2:07pm 
Would this mod have to be used separately from those other mods?
Chaotic_Capy 21 Jun, 2017 @ 9:09am 
yeah, you can't smelt cast iron pots
whitewolf6708  [author] 21 Jun, 2017 @ 8:57am 
Yeah, there are recipes for many of these types of items. If you find one that isn't added that you think should be, just let me know. :whiterun:
Chaotic_Capy 14 Jun, 2017 @ 10:00am 
Can we deconstruct misc items such as cast iron pots or maybe silver plates,cups,etc?
whitewolf6708  [author] 17 May, 2017 @ 10:05am 
Added quite a few things. Pretty much deconstruction recipes for a lot of the items from the DLCs plus some that the original author missed from the base game. It is in no way an exhaustive comprehensive list, and I can assure you that I've probably missed some things. Let me know if you think I should add a recipe. Next on my list are the hold guard armors and the many types of boots. (why are there so many?)
Amira32 17 May, 2017 @ 8:59am 
What recipes did you add?