Overgrowth

Overgrowth

Suraks Playground
40 Comments
Surak  [author] 25 Feb, 2024 @ 11:56am 
Not even I have done it without saving :D
Surak  [author] 25 Feb, 2024 @ 11:56am 
Nice job, Regular Guy!
Regular Guy 25 Feb, 2024 @ 6:11am 
Welp, took me about 2 or 3 years of on-and-off attempts, but I finally beat it without saving. Does that make me the most autistic person I know? Probably.
kayote 19 May, 2020 @ 12:32pm 
Interesting, I would try the second part when it's time has come! What I also liked is that there are multible paths which lead back together..
Surak  [author] 19 May, 2020 @ 11:40am 
Thanks, 02.phonk! I think the simple objects also work really nice for this kind of level because the wall jumps are very predictable. If you have uneven objects like a stone that is not the case. The grid also helps to find the perfect spot to jump of from or to. All credits for the objects go to twowolves.

I plan to do a new, more advanced second part of this level soon!
kayote 18 May, 2020 @ 6:51am 
Creative usage of basic shapes! Fun!
Surak  [author] 4 Apr, 2020 @ 1:19pm 
Thanks a lot, Skullydug!
yeast 1 Apr, 2020 @ 9:23pm 
fantastic map.
Surak  [author] 14 Dec, 2019 @ 3:10am 
Feel free to create a copy of the level and add the enemies, ✪скрытый. I would like to do a part 2 at some point though, that would contain some enemies. Thanks!
Jackal 12 Dec, 2019 @ 10:05pm 
can you please make this but with some enemies at periodic points to spice it up a bit otherwise good mod
edo 24 Oct, 2017 @ 10:45pm 
Checkpoints works now. Its a great mod btw.
Surak  [author] 20 Oct, 2017 @ 2:47am 
I will check it out, edo. Lunny Bunny Tribute will unfortunately not be ported because it has a lot of dependencies that do not work any more.
edo 8 Oct, 2017 @ 6:14pm 
the "K" quicksave isnt working. I even enabled debug keys and still nothing.
Smoke 11 Aug, 2017 @ 8:37am 
Can you upload your Lunny Bunny Tribute mod to the steam workshop? I saw a video on it and it looked so cool.
Don 18 Jul, 2017 @ 12:22pm 
Could you maybe implement something that only lets me place a save point when im standing on the ground? accidently hit save and set it in the air. And i got so far :c
BrickBagel 15 Jul, 2017 @ 4:48am 
it has been simplifying terrain for about 1200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 years
PedroFatCat 1 Jul, 2017 @ 12:26pm 
UPDATE: Waited for over half an hour, map finally loaded, then immediately crashed.
PedroFatCat 1 Jul, 2017 @ 12:17pm 
When I try to load the level it just simplifies the terrain forever.

I've waited 10+ mins. The mod looks good though! :steamhappy:
Surak  [author] 29 May, 2017 @ 12:15pm 
Sorry, no idea why that could happen. It does not happen for me and if I can't reproduce it, I can't fix it. Especially since the models were not made by me.

You could maybe try to change shadow/lighting settings and stuff like that.
Tortilla 28 May, 2017 @ 6:33am 
Also, there's a little problem where most of the textures of the cubes are completely black.
I know you're not an expert with these things, but if there was some past experiences with this problem, it would be nice.
Good work though, it looks like a fun map to climb.
Surak  [author] 28 May, 2017 @ 6:06am 
The original level not too long, like 2 days. I started out by placing the objects somewhat random, then I played each part, removed objects, moved some or placed new ones to make it harder/easier.
Tortilla 28 May, 2017 @ 1:51am 
How long did it take for you to make this?
Surak  [author] 20 May, 2017 @ 6:33am 
FYI, I added a quick save/load functionalty. It can be used with the "K" and "L" keys.
Hokum ✠ 18 May, 2017 @ 10:16pm 
kk ill see if i can make it
Surak  [author] 18 May, 2017 @ 12:56pm 
Here is the howto for the last picture: https://www.youtube.com/watch?v=4X9uriJSHzY
Surak  [author] 18 May, 2017 @ 12:25pm 
If you go to the left you go down again. If you go right you get to the point of my second video. And if you go straight you get to the point of my first video.
Surak  [author] 18 May, 2017 @ 12:12pm 
Opossum: https://www.youtube.com/watch?v=rXZAGYHQNfg

Hard to figure out how to do this jump, but once you have that it is not too difficult.
Hokum ✠ 17 May, 2017 @ 10:53pm 
like theres a fork in the road at 4:00 you can go left of right but going right is a dead end as far as i can tell and going left will get you farther but it leads to that second dead end that theres no getting around
Hokum ✠ 17 May, 2017 @ 10:50pm 
the video ended before you got to the real dead end https://gtm.steamproxy.vip/ugc/766021312630086752/4DFF9BFE4EACFD01D0D796C18A692FB618238E74/ , try getting past all those cubes because i also want you to see the other dead end near the top
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=927660187 i looked at that second one from every angle while flying and i cant see any way to get up legitimately
Surak  [author] 17 May, 2017 @ 1:54pm 
The images I recognize are doable. Here, have a look at my video: https://www.youtube.com/watch?v=wkQBzU4IKUY

Especially in the last minutes I pass some of the places from your images.
Hokum ✠ 17 May, 2017 @ 12:13pm 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=927660090 i have 4 more screenshots in my library, all of these seem to be dead ends or too far to jump
Surak  [author] 17 May, 2017 @ 6:28am 
I did finish the level once, that was more than a year ago though. I will record a video in some hours, let's see how far I come. If you want specific hints please post some pictures of the areas, so that I knew what part you are talking about.
Hokum ✠ 16 May, 2017 @ 10:16pm 
is there any way to get to the top? I got 1/3 of the way through i think and the cubes get so steep you cant run up them and theres a wall jumping part where the walls are too far apart
Jordon Freemon 12 May, 2017 @ 2:01pm 
You fixed it! Yay! :D Thanks, Surak.
Surak  [author] 12 May, 2017 @ 11:30am 
It should work for everyone now :)
Surak  [author] 12 May, 2017 @ 10:48am 
Thanks for the detailed info, Jordon. It is a different error than Gaudier is having but I hope I am able to fix both now. My Overgrowth installation is cluttered with old data of 100 alphas, so it does not seem to be representive anymore. I probably should reinstall it :D Please try the updated version of the level.
Jordon Freemon 12 May, 2017 @ 6:12am 
Think this may be the error they mean. I received it and I'm a PC user.
"Error
Could not find
Data/Custom/surak/suraks_playground/Terrain/jims_playground_c.tga,
loading fallback"

Next pop-up error
"Could not find image sampler file"
"Data/Custom/surak/suraks_playground/Terrain/jims_playground_ctga"

"Warning
Unknown app object type: IMPulseAlpha"

"Fatal Error
A fatal error occured! Please compress the latest crash folder into a .zip and send to bugs@wolfire.com, please include description of what exactly was happening in the game when this error occured."

I'll send the email now.
Surak  [author] 12 May, 2017 @ 1:37am 
Are you a Mac user by any chance?
Surak  [author] 11 May, 2017 @ 11:53pm 
Too bad. GaudierNine. I can't reproduce this, it works fine for me even after reinstalling the mod. I will investigate in about 12 hours.

Could you please send me the full error message?
TheTruestWaffle 11 May, 2017 @ 9:05pm 
when I try to play the level it says it can't find it.